1,713 research outputs found

    A robust video encoding scheme to enhance error concealment of intra frames

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    In this paper a robust encoding scheme is proposed to improve the visual quality of HEVC decoded video when intra frames are lost along the streaming path. For this purpose, the encoding process includes frame loss simulation and subsequent error concealment, to find the most efficient method that should be used by a decoder to recover lost intra frames. In this novel scheme, each image is divided into partitions, which are associated with the error concealment method that achieves the lowest distortion. Then this information is signalled to the decoder through SEI messages in the coded stream. In order to efficiently use the signalling overhead, rate-distortion optimisation is used to achieve the best trade-off between the number of transmitted symbols and distortion of reconstructed frames. Experimental results show the effectiveness of the proposed method to enhance the quality of reconstructed intra frames under different packet loss ratios (PLR). For PLR=10%, the robust coding scheme is able to improve the average PSNR of all frames affected by errors, up to 1.50 dB and 3.44 dB in Low-Delay and Random-Access configurations respectively, at a maximum overhead cost of 0.24%

    Error concealment for slice group based multiple description video coding

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    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    Enhanced spatial error concealment with directional entropy based interpolation switching

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    Error-resilient performance of Dirac video codec over packet-erasure channel

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    Video transmission over the wireless or wired network requires error-resilient mechanism since compressed video bitstreams are sensitive to transmission errors because of the use of predictive coding and variable length coding. This paper investigates the performance of a simple and low complexity error-resilient coding scheme which combines source and channel coding to protect compressed bitstream of wavelet-based Dirac video codec in the packet-erasure channel. By partitioning the wavelet transform coefficients of the motion-compensated residual frame into groups and independently processing each group using arithmetic and Forward Error Correction (FEC) coding, Dirac could achieves the robustness to transmission errors by giving the video quality which is gracefully decreasing over a range of packet loss rates up to 30% when compared with conventional FEC only methods. Simulation results also show that the proposed scheme using multiple partitions can achieve up to 10 dB PSNR gain over its existing un-partitioned format. This paper also investigates the error-resilient performance of the proposed scheme in comparison with H.264 over packet-erasure channel

    S frame design for multiple description video coding

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