250 research outputs found

    A Light Touch Approach to Teaching Transformers Multi-view Geometry

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    Transformers are powerful visual learners, in large part due to their conspicuous lack of manually-specified priors. This flexibility can be problematic in tasks that involve multiple-view geometry, due to the near-infinite possible variations in 3D shapes and viewpoints (requiring flexibility), and the precise nature of projective geometry (obeying rigid laws). To resolve this conundrum, we propose a "light touch" approach, guiding visual Transformers to learn multiple-view geometry but allowing them to break free when needed. We achieve this by using epipolar lines to guide the Transformer's cross-attention maps, penalizing attention values outside the epipolar lines and encouraging higher attention along these lines since they contain geometrically plausible matches. Unlike previous methods, our proposal does not require any camera pose information at test-time. We focus on pose-invariant object instance retrieval, where standard Transformer networks struggle, due to the large differences in viewpoint between query and retrieved images. Experimentally, our method outperforms state-of-the-art approaches at object retrieval, without needing pose information at test-time

    PPT: token-Pruned Pose Transformer for monocular and multi-view human pose estimation

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    Recently, the vision transformer and its variants have played an increasingly important role in both monocular and multi-view human pose estimation. Considering image patches as tokens, transformers can model the global dependencies within the entire image or across images from other views. However, global attention is computationally expensive. As a consequence, it is difficult to scale up these transformer-based methods to high-resolution features and many views. In this paper, we propose the token-Pruned Pose Transformer (PPT) for 2D human pose estimation, which can locate a rough human mask and performs self-attention only within selected tokens. Furthermore, we extend our PPT to multi-view human pose estimation. Built upon PPT, we propose a new cross-view fusion strategy, called human area fusion, which considers all human foreground pixels as corresponding candidates. Experimental results on COCO and MPII demonstrate that our PPT can match the accuracy of previous pose transformer methods while reducing the computation. Moreover, experiments on Human 3.6M and Ski-Pose demonstrate that our Multi-view PPT can efficiently fuse cues from multiple views and achieve new state-of-the-art results.Comment: ECCV 2022. Code is available at https://github.com/HowieMa/PP

    Two-View Geometry Scoring Without Correspondences

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    Camera pose estimation for two-view geometry traditionally relies on RANSAC. Normally, a multitude of image correspondences leads to a pool of proposed hypotheses, which are then scored to find a winning model. The inlier count is generally regarded as a reliable indicator of 'consensus'. We examine this scoring heuristic, and find that it favors disappointing models under certain circumstances. As a remedy, we propose the Fundamental Scoring Network (FSNet), which infers a score for a pair of overlap-ping images and any proposed fundamental matrix. It does not rely on sparse correspondences, but rather embodies a two-view geometry model through an epipolar attention mechanism that predicts the pose error of the two images. FSNet can be incorporated into traditional RANSAC loops. We evaluate FSNet onfundamental and essential matrix estimation on indoor and outdoor datasets, and establish that FSNet can successfully identify good poses for pairs of images with few or unreliable correspondences. Besides, we show that naively combining FSNet with MAGSAC++ scoring approach achieves state of the art results

    Structured Epipolar Matcher for Local Feature Matching

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    Local feature matching is challenging due to the textureless and repetitive pattern. Existing methods foucs on using appearance features and global interaction and matching, while the importance of geometry prior in local feature matching has not been fully exploited. Different from these methods, in this paper, we delve into the importance of geometry prior and propose Structured Epipolar Matcher (SEM) for local feature matching, which can leverage the geometric information in a iterative matching way. The proposed model enjoys several merits. First, our proposed Structured Feature Extractor can model the relative positional relationship between pixels and high-confidence anchor points. Second, our proposed Epipolar Attention and Matching can filter out irrelevant areas by utilizing the epipolar constraint. Extensive experimental results on five standard benchmarks demonstrate the superior performance of our SEM compared to state-of-the-art methods

    DVGaze: Dual-View Gaze Estimation

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    Gaze estimation methods estimate gaze from facial appearance with a single camera. However, due to the limited view of a single camera, the captured facial appearance cannot provide complete facial information and thus complicate the gaze estimation problem. Recently, camera devices are rapidly updated. Dual cameras are affordable for users and have been integrated in many devices. This development suggests that we can further improve gaze estimation performance with dual-view gaze estimation. In this paper, we propose a dual-view gaze estimation network (DV-Gaze). DV-Gaze estimates dual-view gaze directions from a pair of images. We first propose a dual-view interactive convolution (DIC) block in DV-Gaze. DIC blocks exchange dual-view information during convolution in multiple feature scales. It fuses dual-view features along epipolar lines and compensates for the original feature with the fused feature. We further propose a dual-view transformer to estimate gaze from dual-view features. Camera poses are encoded to indicate the position information in the transformer. We also consider the geometric relation between dual-view gaze directions and propose a dual-view gaze consistency loss for DV-Gaze. DV-Gaze achieves state-of-the-art performance on ETH-XGaze and EVE datasets. Our experiments also prove the potential of dual-view gaze estimation. We release codes in https://github.com/yihuacheng/DVGaze.Comment: ICCV 202

    Two-View Geometry Scoring Without Correspondences

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    Camera pose estimation for two-view geometry traditionally relies on RANSAC. Normally, a multitude of image correspondences leads to a pool of proposed hypotheses, which are then scored to find a winning model. The inlier count is generally regarded as a reliable indicator of "consensus". We examine this scoring heuristic, and find that it favors disappointing models under certain circumstances. As a remedy, we propose the Fundamental Scoring Network (FSNet), which infers a score for a pair of overlapping images and any proposed fundamental matrix. It does not rely on sparse correspondences, but rather embodies a two-view geometry model through an epipolar attention mechanism that predicts the pose error of the two images. FSNet can be incorporated into traditional RANSAC loops. We evaluate FSNet on fundamental and essential matrix estimation on indoor and outdoor datasets, and establish that FSNet can successfully identify good poses for pairs of images with few or unreliable correspondences. Besides, we show that naively combining FSNet with MAGSAC++ scoring approach achieves state of the art results

    RayMVSNet++: Learning Ray-based 1D Implicit Fields for Accurate Multi-View Stereo

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    Learning-based multi-view stereo (MVS) has by far centered around 3D convolution on cost volumes. Due to the high computation and memory consumption of 3D CNN, the resolution of output depth is often considerably limited. Different from most existing works dedicated to adaptive refinement of cost volumes, we opt to directly optimize the depth value along each camera ray, mimicking the range finding of a laser scanner. This reduces the MVS problem to ray-based depth optimization which is much more light-weight than full cost volume optimization. In particular, we propose RayMVSNet which learns sequential prediction of a 1D implicit field along each camera ray with the zero-crossing point indicating scene depth. This sequential modeling, conducted based on transformer features, essentially learns the epipolar line search in traditional multi-view stereo. We devise a multi-task learning for better optimization convergence and depth accuracy. We found the monotonicity property of the SDFs along each ray greatly benefits the depth estimation. Our method ranks top on both the DTU and the Tanks & Temples datasets over all previous learning-based methods, achieving an overall reconstruction score of 0.33mm on DTU and an F-score of 59.48% on Tanks & Temples. It is able to produce high-quality depth estimation and point cloud reconstruction in challenging scenarios such as objects/scenes with non-textured surface, severe occlusion, and highly varying depth range. Further, we propose RayMVSNet++ to enhance contextual feature aggregation for each ray through designing an attentional gating unit to select semantically relevant neighboring rays within the local frustum around that ray. RayMVSNet++ achieves state-of-the-art performance on the ScanNet dataset. In particular, it attains an AbsRel of 0.058m and produces accurate results on the two subsets of textureless regions and large depth variation.Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence. arXiv admin note: substantial text overlap with arXiv:2204.0132

    SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction

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    We propose SparseFusion, a sparse view 3D reconstruction approach that unifies recent advances in neural rendering and probabilistic image generation. Existing approaches typically build on neural rendering with re-projected features but fail to generate unseen regions or handle uncertainty under large viewpoint changes. Alternate methods treat this as a (probabilistic) 2D synthesis task, and while they can generate plausible 2D images, they do not infer a consistent underlying 3D. However, we find that this trade-off between 3D consistency and probabilistic image generation does not need to exist. In fact, we show that geometric consistency and generative inference can be complementary in a mode-seeking behavior. By distilling a 3D consistent scene representation from a view-conditioned latent diffusion model, we are able to recover a plausible 3D representation whose renderings are both accurate and realistic. We evaluate our approach across 51 categories in the CO3D dataset and show that it outperforms existing methods, in both distortion and perception metrics, for sparse-view novel view synthesis.Comment: project page: https://sparsefusion.github.io/ v2: typo corrected in table 3 v3: added ablatio
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