2,212 research outputs found

    Simulating Wde-area Replication

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    We describe our experiences with simulating replication algorithms for use in far flung distributed systems. The algorithms under scrutiny mimic epidemics. Epidemic algorithms seem to scale and adapt to change (such as varying replica sets) well. The loose consistency guarantees they make seem more useful in applications where availability strongly outweighs correctness; e.g., distributed name service

    Domino: exploring mobile collaborative software adaptation

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    Social Proximity Applications (SPAs) are a promising new area for ubicomp software that exploits the everyday changes in the proximity of mobile users. While a number of applications facilitate simple file sharing between co–present users, this paper explores opportunities for recommending and sharing software between users. We describe an architecture that allows the recommendation of new system components from systems with similar histories of use. Software components and usage histories are exchanged between mobile users who are in proximity with each other. We apply this architecture in a mobile strategy game in which players adapt and upgrade their game using components from other players, progressing through the game through sharing tools and history. More broadly, we discuss the general application of this technique as well as the security and privacy challenges to such an approach

    Exploiting the Synergy Between Gossiping and Structured Overlays

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    In this position paper we argue for exploiting the synergy between gossip-based algorithms and structured overlay networks (SON). These two strands of research have both aimed at building fault-tolerant, dynamic, self-managing, and large-scale distributed systems. Despite the common goals, the two areas have, however, been relatively isolated. We focus on three problem domains where there is an untapped potential of using gossiping combined with SONs. We argue for applying gossip-based membership for ring-based SONs---such as Chord and Bamboo---to make them handle partition mergers and loopy networks. We argue that small world SONs---such as Accordion and Mercury---are specifically well-suited for gossip-based membership management. The benefits would be better graph-theoretic properties. Finally, we argue that gossip-based algorithms could use the overlay constructed by SONs. For example, many unreliable broadcast algorithms for SONs could be augmented with anti-entropy protocols. Similarly, gossip-based aggregation could be used in SONs for network size estimation and load-balancing purposes

    CATS: linearizability and partition tolerance in scalable and self-organizing key-value stores

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    Distributed key-value stores provide scalable, fault-tolerant, and self-organizing storage services, but fall short of guaranteeing linearizable consistency in partially synchronous, lossy, partitionable, and dynamic networks, when data is distributed and replicated automatically by the principle of consistent hashing. This paper introduces consistent quorums as a solution for achieving atomic consistency. We present the design and implementation of CATS, a distributed key-value store which uses consistent quorums to guarantee linearizability and partition tolerance in such adverse and dynamic network conditions. CATS is scalable, elastic, and self-organizing; key properties for modern cloud storage middleware. Our system shows that consistency can be achieved with practical performance and modest throughput overhead (5%) for read-intensive workloads
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