11,095 research outputs found

    Perception of delay in haptic telepresence systems

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    Time delay is recognized as an important issue in haptic telepresence systems as it is inherent to long-distance data transmission. What factors influence haptic delay perception in a time-delayed environment are, however, largely unknown. In this article, we examine the impact of manual movement frequency and amplitude in a sinusoidal exploratory movement as well as the stiffness of the haptic environment on the detection threshold for delay in haptic feedback. The results suggest that the detection of delay in force feedback depends on the movement frequency and amplitude, while variation of the absolute feedback force level does not influence the detection threshold. A model based on the exploration movement is proposed and guidelines for system design with respect to the time delay in haptic feedback are provided

    A Practically Linear Relation between Time Delay and the Optimal Settling Time of a Haptic Device

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    Haptic rendering denotes the process of computing and displaying forces from a virtual environment to a human operator via a haptic device. From the control point of view, the complete haptic system comprising virtual environment, haptic device, and human operator is a hybrid control system that contains both discrete- and continuous-time elements. This letter investigates the influence of time delay on the theoretical optimal performance during haptic rendering with regard to minimal settling time, which belongs to the most frequently used design criteria in control engineering. It is shown that both continuous-time stiffness and damping of human operator or haptic device improve the optimal performance of the device. For the worst case, i.e., without such physical elements, the influence of delay on the optimal settling time becomes almost linear. This observation leads to an easy-to-remember rule of thumb for the optimal settling time that a haptic device should theoretically be able to reach. It states that each sampling period of additional time delay causes the optimal settling time (for a 2% position threshold) to increase by approximately five sampling periods. In this linear relation, the effect of discrete-time sampling appears to correspond to a delay of one whole sampling period. The theoretical investigations are accompanied by a series of experiments on a DLR/KUKA light-weight robot, which shows that the newly introduced rule of thumb also applies for single joints of complex robotic systems

    Sampled data systems passivity and discrete port-Hamiltonian systems

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    In this paper, we present a novel way to approach the interconnection of a continuous and a discrete time physical system first presented in [1][2] [3]. This is done in a way which preserves passivity of the coupled system independently of the sampling time T. This strategy can be used both in the field of telemanipulation, for the implementation of a passive master/slave system on a digital transmission line with varying time delays and possible loss of packets (e.g., the Internet), and in the field of haptics, where the virtual environment should `feel¿ like a physical equivalent system

    Congestion Control for Network-Aware Telehaptic Communication

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    Telehaptic applications involve delay-sensitive multimedia communication between remote locations with distinct Quality of Service (QoS) requirements for different media components. These QoS constraints pose a variety of challenges, especially when the communication occurs over a shared network, with unknown and time-varying cross-traffic. In this work, we propose a transport layer congestion control protocol for telehaptic applications operating over shared networks, termed as dynamic packetization module (DPM). DPM is a lossless, network-aware protocol which tunes the telehaptic packetization rate based on the level of congestion in the network. To monitor the network congestion, we devise a novel network feedback module, which communicates the end-to-end delays encountered by the telehaptic packets to the respective transmitters with negligible overhead. Via extensive simulations, we show that DPM meets the QoS requirements of telehaptic applications over a wide range of network cross-traffic conditions. We also report qualitative results of a real-time telepottery experiment with several human subjects, which reveal that DPM preserves the quality of telehaptic activity even under heavily congested network scenarios. Finally, we compare the performance of DPM with several previously proposed telehaptic communication protocols and demonstrate that DPM outperforms these protocols.Comment: 25 pages, 19 figure

    Efficient Transport Protocol for Networked Haptics Applications

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    The performance of haptic application is highly sensitive to communication delays and losses of data. It implies several constraints in developing networked haptic applications. This paper describes a new internet protocol called Efficient Transport Protocol (ETP), which aims at developing distributed interactive applications. TCP and UDP are transport protocols commonly used in any kind of networked communication, but they are not focused on real time application. This new protocol is focused on reducing roundtrip time (RTT) and inter packet gap (IPG). ETP is, therefore, optimized for interactive applications which are based on processes that are continuously exchanging data.ETP protocol is based on a state machine that decides the best strategies for optimizing RTT and IPG. Experiments have been carried out in order to compare this new protocol and UDP
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