11,596 research outputs found

    Toward Entity-Aware Search

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    As the Web has evolved into a data-rich repository, with the standard "page view," current search engines are becoming increasingly inadequate for a wide range of query tasks. While we often search for various data "entities" (e.g., phone number, paper PDF, date), today's engines only take us indirectly to pages. In my Ph.D. study, we focus on a novel type of Web search that is aware of data entities inside pages, a significant departure from traditional document retrieval. We study the various essential aspects of supporting entity-aware Web search. To begin with, we tackle the core challenge of ranking entities, by distilling its underlying conceptual model Impression Model and developing a probabilistic ranking framework, EntityRank, that is able to seamlessly integrate both local and global information in ranking. We also report a prototype system built to show the initial promise of the proposal. Then, we aim at distilling and abstracting the essential computation requirements of entity search. From the dual views of reasoning--entity as input and entity as output, we propose a dual-inversion framework, with two indexing and partition schemes, towards efficient and scalable query processing. Further, to recognize more entity instances, we study the problem of entity synonym discovery through mining query log data. The results we obtained so far have shown clear promise of entity-aware search, in its usefulness, effectiveness, efficiency and scalability

    H2B: Heartbeat-based Secret Key Generation Using Piezo Vibration Sensors

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    We present Heartbeats-2-Bits (H2B), which is a system for securely pairing wearable devices by generating a shared secret key from the skin vibrations caused by heartbeat. This work is motivated by potential power saving opportunity arising from the fact that heartbeat intervals can be detected energy-efficiently using inexpensive and power-efficient piezo sensors, which obviates the need to employ complex heartbeat monitors such as Electrocardiogram or Photoplethysmogram. Indeed, our experiments show that piezo sensors can measure heartbeat intervals on many different body locations including chest, wrist, waist, neck and ankle. Unfortunately, we also discover that the heartbeat interval signal captured by piezo vibration sensors has low Signal-to-Noise Ratio (SNR) because they are not designed as precision heartbeat monitors, which becomes the key challenge for H2B. To overcome this problem, we first apply a quantile function-based quantization method to fully extract the useful entropy from the noisy piezo measurements. We then propose a novel Compressive Sensing-based reconciliation method to correct the high bit mismatch rates between the two independently generated keys caused by low SNR. We prototype H2B using off-the-shelf piezo sensors and evaluate its performance on a dataset collected from different body positions of 23 participants. Our results show that H2B has an overwhelming pairing success rate of 95.6%. We also analyze and demonstrate H2B's robustness against three types of attacks. Finally, our power measurements show that H2B is very power-efficient

    Harmonize: a shared environment for extended immersive entertainment

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    Virtual reality (VR) and augmented reality (AR) applications are very diļ¬€use nowadays. Moreover, recent technology innovations led to the diļ¬€usion of commercial head-mounted displays (HMDs) for immersive VR: users can enjoy entertainment activities that ļ¬ll their visual ļ¬elds, experiencing the sensation of physical presence in these virtual immersive environments (IEs). Even if AR and VR are mostly used separately, they can be eļ¬€ectively combined to provide a multi-user shared environment (SE), where two or more users perform some speciļ¬c tasks in a cooperative or competitive way, providing a wider set of interactions and use cases compared to immersive VR alone. However, due to the diļ¬€erences between the two technologies, it is diļ¬ƒcult to develop SEs oļ¬€ering a similar experience for both AR and VR users. This paper presents Harmonize, a novel framework to deploy applications based on SEs with a comparable experience for both AR and VR users. Moreover, the framework is hardware-independent and it has been designed to be as much extendable to novel hardware as possible. An immersive game has been designed to test and to evaluate the validity of the proposed framework. The assessment of the system through the System Usability Scale (SUS) questionnaire and the Game Experience Questionnaire (GEQ) shows a positive evaluation

    SnowWatch: A multi-modal citizen science application

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    The demo presents Snow Watch, a citizen science system that supports the acquisition and processing of mountain images for the purpose of extracting snow information, predicting the amount of water available in the dry season, and supporting a multi-objective lake regulation problem. We discuss how the proposed architecture has been rapidly prototyped using a general-purpose architecture to collect sensor and user-generated Web content from heterogeneous sources, process it for knowledge extraction, relying on the contribution of voluntary crowds, engaged and retained with gamification techniques

    Mediating Conflict: Al-Jazeera English and the Possibility of a Conciliatory Media

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    Based on a multi-country survey, examines the role of the satellite news channel in educating audiences and providing a forum for cross-cultural communications. Analyzes its impact on viewers' tolerance toward others and engagement with competing claims
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