451 research outputs found

    Enriching remote labs with computer vision and drones

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    165 p.With the technological advance, new learning technologies are being developed in order to contribute to better learning experience. In particular, remote labs constitute an interesting and a practical way that can motivate nowadays students to learn. The studen can at anytime, and from anywhere, access the remote lab and do his lab-work. Despite many advantages, remote tecnologies in education create a distance between the student and the teacher. Without the presence of a teacher, students can have difficulties, if no appropriate interventions can be taken to help them. In this thesis, we aim to enrich an existing remote electronic lab made for engineering students called "LaboREM" (for remote Laboratory) in two ways: first we enable the student to send high level commands to a mini-drone available in the remote lab facility. The objective is to examine the front panels of electronic measurement instruments, by the camera embedded on the drone. Furthermore, we allow remote student-teacher communication using the drone, in case there is a teacher present in the remote lab facility. Finally, the drone has to go back home when the mission is over to land on a platform for automatic recharge of the batteries. Second, we propose an automatic system that estimates the affective state of the student (frustrated/confused/flow) in order to take appropriate interventions to ensure good learning outcomes. For example, if the studen is having major difficulties we can try to give him hints or to reduce the difficulty level of the lab experiment. We propose to do this by using visual cues (head pose estimation and facil expression analysis). Many evidences on the state of the student can be acquired, however these evidences are incomplete, sometims inaccurate, and do not cover all the aspects of the state of the student alone. This is why we propose to fuse evidences using the theory of Dempster-Shafer that allows the fusion of incomplete evidence

    Enriching remote labs with computer vision and drones

    Get PDF
    165 p.With the technological advance, new learning technologies are being developed in order to contribute to better learning experience. In particular, remote labs constitute an interesting and a practical way that can motivate nowadays students to learn. The studen can at anytime, and from anywhere, access the remote lab and do his lab-work. Despite many advantages, remote tecnologies in education create a distance between the student and the teacher. Without the presence of a teacher, students can have difficulties, if no appropriate interventions can be taken to help them. In this thesis, we aim to enrich an existing remote electronic lab made for engineering students called "LaboREM" (for remote Laboratory) in two ways: first we enable the student to send high level commands to a mini-drone available in the remote lab facility. The objective is to examine the front panels of electronic measurement instruments, by the camera embedded on the drone. Furthermore, we allow remote student-teacher communication using the drone, in case there is a teacher present in the remote lab facility. Finally, the drone has to go back home when the mission is over to land on a platform for automatic recharge of the batteries. Second, we propose an automatic system that estimates the affective state of the student (frustrated/confused/flow) in order to take appropriate interventions to ensure good learning outcomes. For example, if the studen is having major difficulties we can try to give him hints or to reduce the difficulty level of the lab experiment. We propose to do this by using visual cues (head pose estimation and facil expression analysis). Many evidences on the state of the student can be acquired, however these evidences are incomplete, sometims inaccurate, and do not cover all the aspects of the state of the student alone. This is why we propose to fuse evidences using the theory of Dempster-Shafer that allows the fusion of incomplete evidence

    The Multimodal Tutor: Adaptive Feedback from Multimodal Experiences

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    This doctoral thesis describes the journey of ideation, prototyping and empirical testing of the Multimodal Tutor, a system designed for providing digital feedback that supports psychomotor skills acquisition using learning and multimodal data capturing. The feedback is given in real-time with machine-driven assessment of the learner's task execution. The predictions are tailored by supervised machine learning models trained with human annotated samples. The main contributions of this thesis are: a literature survey on multimodal data for learning, a conceptual model (the Multimodal Learning Analytics Model), a technological framework (the Multimodal Pipeline), a data annotation tool (the Visual Inspection Tool) and a case study in Cardiopulmonary Resuscitation training (CPR Tutor). The CPR Tutor generates real-time, adaptive feedback using kinematic and myographic data and neural networks

    Advancements in AI-driven multilingual comprehension for social robot interactions: An extensive review

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    In the digital era, human-robot interaction is rapidly expanding, emphasizing the need for social robots to fluently understand and communicate in multiple languages. It is not merely about decoding words but about establishing connections and building trust. However, many current social robots are limited to popular languages, serving in fields like language teaching, healthcare and companionship. This review examines the AI-driven language abilities in social robots, providing a detailed overview of their applications and the challenges faced, from nuanced linguistic understanding to data quality and cultural adaptability. Last, we discuss the future of integrating advanced language models in robots to move beyond basic interactions and towards deeper emotional connections. Through this endeavor, we hope to provide a beacon for researchers, steering them towards a path where linguistic adeptness in robots is seamlessly melded with their capacity for genuine emotional engagement

    Design of interactive visualization of models and students data

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    This document reports the design of the interactive visualizations of open student models that will be performed in GRAPPLE. The visualizations will be based on data stored in the domain model and student model, and aim at supporting learners to be more engaged in the learning process, and instructors in assisting the learners

    Recognizing Developers' Emotions while Programming

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    Developers experience a wide range of emotions during programming tasks, which may have an impact on job performance. In this paper, we present an empirical study aimed at (i) investigating the link between emotion and progress, (ii) understanding the triggers for developers' emotions and the strategies to deal with negative ones, (iii) identifying the minimal set of non-invasive biometric sensors for emotion recognition during programming task. Results confirm previous findings about the relation between emotions and perceived productivity. Furthermore, we show that developers' emotions can be reliably recognized using only a wristband capturing the electrodermal activity and heart-related metrics.Comment: Accepted for publication at ICSE2020 Technical Trac
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