593 research outputs found

    Robotic simulators for tissue examination training with multimodal sensory feedback

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    Tissue examination by hand remains an essential technique in clinical practice. The effective application depends on skills in sensorimotor coordination, mainly involving haptic, visual, and auditory feedback. The skills clinicians have to learn can be as subtle as regulating finger pressure with breathing, choosing palpation action, monitoring involuntary facial and vocal expressions in response to palpation, and using pain expressions both as a source of information and as a constraint on physical examination. Patient simulators can provide a safe learning platform to novice physicians before trying real patients. This paper reviews state-of-the-art medical simulators for the training for the first time with a consideration of providing multimodal feedback to learn as many manual examination techniques as possible. The study summarizes current advances in tissue examination training devices simulating different medical conditions and providing different types of feedback modalities. Opportunities with the development of pain expression, tissue modeling, actuation, and sensing are also analyzed to support the future design of effective tissue examination simulators

    Multilayer haptic feedback for pen-based tablet interaction

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    We present a novel, multilayer interaction approach that enables state transitions between spatially above-screen and 2D on-screen feedback layers. This approach supports the exploration of haptic features that are hard to simulate using rigid 2D screens. We accomplish this by adding a haptic layer above the screen that can be actuated and interacted with (pressed on) while the user interacts with on-screen content using pen input. The haptic layer provides variable firmness and contour feedback, while its membrane functionality affords additional tactile cues like texture feedback. Through two user studies, we look at how users can use the layer in haptic exploration tasks, showing that users can discriminate well between different firmness levels, and can perceive object contour characteristics. Demonstrated also through an art application, the results show the potential of multilayer feedback to extend on-screen feedback with additional widget, tool and surface properties, and for user guidance

    Kinesthetic Haptics Sensing and Discovery with Bilateral Teleoperation Systems

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    In the mechanical engineering field of robotics, bilateral teleoperation is a classic but still increasing research topic. In bilateral teleoperation, a human operator moves the master manipulator, and a slave manipulator is controlled to follow the motion of the master in a remote, potentially hostile environment. This dissertation focuses on kinesthetic perception analysis in teleoperation systems. Design of the controllers of the systems is studied as the influential factor of this issue. The controllers that can provide different force tracking capability are compared using the same experimental protocol. A 6 DOF teleoperation system is configured as the system testbed. An innovative master manipulator is developed and a 7 DOF redundant manipulator is used as the slave robot. A singularity avoidance inverse kinematics algorithm is developed to resolve the redundancy of the slave manipulator. An experimental protocol is addressed and three dynamics attributes related to kineshtetic feedback are investigated: weight, center of gravity and inertia. The results support our hypothesis: the controller that can bring a better force feedback can improve the performance in the experiments

    Natural Walking in Virtual Reality:A Review

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    Spectators’ aesthetic experiences of sound and movement in dance performance

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    In this paper we present a study of spectators’ aesthetic experiences of sound and movement in live dance performance. A multidisciplinary team comprising a choreographer, neuroscientists and qualitative researchers investigated the effects of different sound scores on dance spectators. What would be the impact of auditory stimulation on kinesthetic experience and/or aesthetic appreciation of the dance? What would be the effect of removing music altogether, so that spectators watched dance while hearing only the performers’ breathing and footfalls? We investigated audience experience through qualitative research, using post-performance focus groups, while a separately conducted functional brain imaging (fMRI) study measured the synchrony in brain activity across spectators when they watched dance with sound or breathing only. When audiences watched dance accompanied by music the fMRI data revealed evidence of greater intersubject synchronisation in a brain region consistent with complex auditory processing. The audience research found that some spectators derived pleasure from finding convergences between two complex stimuli (dance and music). The removal of music and the resulting audibility of the performers’ breathing had a significant impact on spectators’ aesthetic experience. The fMRI analysis showed increased synchronisation among observers, suggesting greater influence of the body when interpreting the dance stimuli. The audience research found evidence of similar corporeally focused experience. The paper discusses possible connections between the findings of our different approaches, and considers the implications of this study for interdisciplinary research collaborations between arts and sciences

    The effect of rhythm-based computer-assisted music instruction designed for individual learning style preferences on the learning of preservice elementary education majors

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    This study investigated the effect of rhythm based computer-assisted music instruction designed for individual learning style preferences. Participants were undergraduate preservice elementary education majors (N = 82) enrolled in Fundamentals of Music. The Perceptual Learning Style Preferences Survey and the Diablo Valley College Learning Style Survey were used to measure learning preferences. Two content knowledge assessments were administered as pre and posttest: (a) Music Achievement Test (MAT) Test 2-Part 3-Auditory and Visual Discrimination subtest b and (b) Researcher-Developed Rhythm Test (RDRT). Researcher-developed software programs were constructed, teaching participants the basic elements of rhythm based on learning style preferences. Forty-three of the participants (13 auditory, 13 visual, and 17 tactile/kinesthetic) completed software programs designed for their individual learning preferences. A stratified randomly selected group (11 auditory, 10 visual, and 18 tactile/kinesthetic) was assigned software that addressed all learning style strategies (n = 39) to complete the rhythm unit. A repeated measures multivariate analysis of variance (MANOVA) conducted to determine the effect of three types of learning style strategies and two treatments (learner specific and all learning styles) on the two dependent variables (MAT and RDRT) revealed significant differences between the dependent measures. Two separate three-way repeated measures ANOVAs calculated on the MAT and RDRT found significant differences from pretest to posttest, indicating a significant increase in skill level on both measures. MAT scores revealed no significant differences with regards to treatment or learning style preferences. A significant two-way interaction between treatment and pretest to posttest was found for the RDRT. Both groups made significant gains due to treatment from pretest to posttest. The gain was greater for participants who used all learning styles software than for those who used individualized learning styles software. A significant two-way interaction among learning style strategies, RDRT pretest to posttest, was revealed. All participants made large gains due to treatment; tactile/kinesthetic learners gained noticeably less than aural and visual learners. Participants with the highest and lowest posttest scores (n = 23) from each learning style preference were selected for interviews. Overlapping themes indicated positive acceptance of the program, superior educational value, and creative program design

    Haptics Rendering and Applications

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    There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future

    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility
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