1,106 research outputs found

    Active yellow pages: a pipelined resource management architecture for wide-area network computing

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    This paper describes a novel, pipelined resource management architecture for computational grids. The design is based on two key realizations. One is that resource management involves a sequence of tasks that is best handled by a pipeline. As shown in the paper, this approach results, in a scalable architecture for decentralized scheduling. The other realization is that static aggregation of resources for improved scheduling is inadequate in wide-area computing environments because the needs of users and jobs change with both, location and time. The described architecture addresses this problem by dynamically aggregating resources in a manner that continuously optimizes system response. This is accomplished by way of an active yellow pages directory that allows aggregation constraints to be (re)defined on the fly. An initial prototype of the active yellow pages service has been deployed in the PUNCH network computing environment. Experiences with the production PUNCH system and preliminary results from controlled experiments indicate that the active yellow pages service performs well.Peer Reviewe

    Continuous and transparent multimodal authentication: reviewing the state of the art

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    Individuals, businesses and governments undertake an ever-growing range of activities online and via various Internet-enabled digital devices. Unfortunately, these activities, services, information and devices are the targets of cybercrimes. Verifying the user legitimacy to use/access a digital device or service has become of the utmost importance. Authentication is the frontline countermeasure of ensuring only the authorized user is granted access; however, it has historically suffered from a range of issues related to the security and usability of the approaches. They are also still mostly functioning at the point of entry and those performing sort of re-authentication executing it in an intrusive manner. Thus, it is apparent that a more innovative, convenient and secure user authentication solution is vital. This paper reviews the authentication methods along with the current use of authentication technologies, aiming at developing a current state-of-the-art and identifying the open problems to be tackled and available solutions to be adopted. It also investigates whether these authentication technologies have the capability to fill the gap between high security and user satisfaction. This is followed by a literature review of the existing research on continuous and transparent multimodal authentication. It concludes that providing users with adequate protection and convenience requires innovative robust authentication mechanisms to be utilized in a universal level. Ultimately, a potential federated biometric authentication solution is presented; however it needs to be developed and extensively evaluated, thus operating in a transparent, continuous and user-friendly manner

    3rd EGEE User Forum

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    We have organized this book in a sequence of chapters, each chapter associated with an application or technical theme introduced by an overview of the contents, and a summary of the main conclusions coming from the Forum for the chapter topic. The first chapter gathers all the plenary session keynote addresses, and following this there is a sequence of chapters covering the application flavoured sessions. These are followed by chapters with the flavour of Computer Science and Grid Technology. The final chapter covers the important number of practical demonstrations and posters exhibited at the Forum. Much of the work presented has a direct link to specific areas of Science, and so we have created a Science Index, presented below. In addition, at the end of this book, we provide a complete list of the institutes and countries involved in the User Forum

    A manifesto for future generation cloud computing: research directions for the next decade

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    The Cloud computing paradigm has revolutionised the computer science horizon during the past decade and has enabled the emergence of computing as the fifth utility. It has captured significant attention of academia, industries, and government bodies. Now, it has emerged as the backbone of modern economy by offering subscription-based services anytime, anywhere following a pay-as-you-go model. This has instigated (1) shorter establishment times for start-ups, (2) creation of scalable global enterprise applications, (3) better cost-to-value associativity for scientific and high performance computing applications, and (4) different invocation/execution models for pervasive and ubiquitous applications. The recent technological developments and paradigms such as serverless computing, software-defined networking, Internet of Things, and processing at network edge are creating new opportunities for Cloud computing. However, they are also posing several new challenges and creating the need for new approaches and research strategies, as well as the re-evaluation of the models that were developed to address issues such as scalability, elasticity, reliability, security, sustainability, and application models. The proposed manifesto addresses them by identifying the major open challenges in Cloud computing, emerging trends, and impact areas. It then offers research directions for the next decade, thus helping in the realisation of Future Generation Cloud Computing

    Virtual Workspaces: Achieving Quality of Service and Quality of Life in the Grid

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    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Generic Metadata Handling in Scientific Data Life Cycles

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    Scientific data life cycles define how data is created, handled, accessed, and analyzed by users. Such data life cycles become increasingly sophisticated as the sciences they deal with become more and more demanding and complex with the coming advent of exascale data and computing. The overarching data life cycle management background includes multiple abstraction categories with data sources, data and metadata management, computing and workflow management, security, data sinks, and methods on how to enable utilization. Challenges in this context are manifold. One is to hide the complexity from the user and to enable seamlessness in using resources to usability and efficiency. Another one is to enable generic metadata management that is not restricted to one use case but can be adapted with limited effort to further ones. Metadata management is essential to enable scientists to save time by avoiding the need for manually keeping track of data, meaning for example by its content and location. As the number of files grows into the millions, managing data without metadata becomes increasingly difficult. Thus, the solution is to employ metadata management to enable the organization of data based on information about it. Previously, use cases tended to only support highly specific or no metadata management at all. Now, a generic metadata management concept is available that can be used to efficiently integrate metadata capabilities with use cases. The concept was implemented within the MoSGrid data life cycle that enables molecular simulations on distributed HPC-enabled data and computing infrastructures. The implementation enables easy-to-use and effective metadata management. Automated extraction, annotation, and indexing of metadata was designed, developed, integrated, and search capabilities provided via a seamless user interface. Further analysis runs can be directly started based on search results. A complete evaluation of the concept both in general and along the example implementation is presented. In conclusion, generic metadata management concept advances the state of the art in scientific date life cycle management
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