59 research outputs found

    Public Art 2.0: developing shared platforms for creativity in public spaces

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    This research explores parallels, connections and synergies between public art, artistic practice beyond the gallery context, and Web 2.0, the Internet platform for user‐ generated content, online communication medium and host for web-based communities. I look at the impact, actual and potential, of Web 2.0 on the ways in which public art is made. Through Web 2.0 a different set of criteria and methods can be established in order to re-examine the practice of art. What can public art learn from Web 2.0? What are the possible debates that Web 2.0 can provoke in the field of public art? What novel forms of audience engagement with, and participation in, public art could be inspired by the practices of co-creation and sharing integral to Web 2.0? Has the relationship between artists and audience changed because of Web 2.0? Web 2.0 prompts us to reconsider the ways in which public art is produced. In my approach I take into consideration that Web 2.0 is useful in expanding the possibilities of public art by providing a unique opportunity for shared creativity in the public space. I call this field Public Art 2.0. This study considers the attributes of Web 2.0 as a methodological framework for public art. It offers a reconsideration of the understanding of the contentious issues surrounding the practice using Web 2.0 as a platform of shared creativity. To validate this argument further, this research investigates two case studies: the Big Art Mob (2006) and the Bubble Project (2002). Both initiatives represent an area where public art and Web 2.0 intersect. This thesis includes a report of findings from qualitative interviews with members of both projects. Public Art 2.0 is a hybrid type of practice that borrows from the digital world and applies the principles of Web 2.0 in the physical space. Public Art 2.0 is a creative space where changes are welcomed at any time. Public Art 2.0 is open source — a process of creation, encouraging multi-authorship and shared creativity. Public Art 2.0 is viral — it can be replicated and re-presented many times by anyone that wishes to do so. Public Art 2.0 is a platform that anyone can build upon and a process that enhances the ability to create together

    IT-GestĂŒtzte Kollaborative KreativitĂ€t

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    Companies and organizations must constantly evolve in order to stay competitive in the marketplace. An important role is played by innovations that ensure this continuous corporate success. Producing innovations depends strongly on creativity, which is why active support makes sense and is worthwhile. Creativity can be supported by information technology and is most effective in teams and groups. Collaboration and the consideration of different collaboration mechanisms play an equally important role in this context as the active support by information technology. This dissertation deals with the question of how information systems can be designed in order to use information technology to actively support creativity and that collaborative creativity processes are promoted. With the help of a systematic literature review, current creativity support systems were examined and the necessity of research was explained. A design-oriented approach was then used to develop and evaluate various approaches that address the research question. A total of 25 scientific articles were produced, five of which are included in this dissertation. Various conducted studies show the additional value of active support through information technology and provide design guidelines for better support of collaborative creativity.Unternehmen und Organisationen mĂŒssen sich stĂ€ndig weiterentwickeln, um am Markt bestĂ€ndig zu sein und geschĂ€ftsfĂ€hig zu bleiben. Eine wichtige Rolle sind Innovationen, die diesen kontinuierlichen Unternehmenserfolg sicherstellen. Innovationen zu produzieren hĂ€ngt stark von KreativitĂ€t ab, weshalb eine aktive UnterstĂŒtzung sinnvoll und lohnenswert ist. KreativitĂ€t kann dabei durch Informationstechnik unterstĂŒtzt werden und entfaltet vor allem in Teams und Gruppen ihre grĂ¶ĂŸte Wirkung. Kollaboration und die Betrachtung unterschiedlicher Kollaborationsmechanismen spielt in diesem Kontext gleichermaßen eine wichtige Rolle, wie die aktive UnterstĂŒtzung durch Informatikstechnik. Die vorliegende Dissertation beschĂ€ftigt sich mit der Fragestellung, wie Informationssysteme gestaltet werden können, um einerseits Informationstechnik so einzusetzen, dass sie aktiv KreativitĂ€t unterstĂŒtzt, andererseits so gestaltet werden sollte, dass kollaborative KreativitĂ€tsprozesse gefördert werden. Mit Hilfe einer systematischen Literaturanalyse wurden dabei aktuelle KreativitĂ€tsunterstĂŒtzungsysteme untersucht und die Notwendigkeit der Forschung dargelegt. Mit einem gestaltungsorientierten Vorgehen wurden daraufhin unterschiedliche AnsĂ€tze entwickelt und evaluiert, die die Fragestellung adressieren. Dabei sind insgesamt 25 wissenschaftliche Artikel entstanden, von welchen fĂŒnf in diese Dissertation eingebunden sind. Unterschiedliche durchgefĂŒhrte Studien zeigen daraufhin den Mehrwert von aktiver UnterstĂŒtzung durch Informationstechnik auf und geben Gestaltungsrichtlinien zur besseren UnterstĂŒtzung von kollaborativer KreativitĂ€t

    Bringing them together: integrating economic and social-ecological dimensions in corporate decision-making

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    The integration of economic, social and environmental dimensions is essential for corporate sustainability. Integration requires that there be no a priori priority among these dimensions. Economic priorities, however, often dominate decision-making processes in for-profit organisations. This thesis asks how do organisations integrate predominant economic dimensions, on the one hand, and social-ecological dimensions, on the other? The question is focused on the middle management level, where relatively little is known about how competing organisational aspects are integrated. The study addresses a gap in theory relating to tensions in corporate sustainability by drawing on paradox, organisational ambidexterity and organisational identity literatures. The case study explored the research question from the lived experience of purposefully sampled research participants in a century-old mining company. The study focused on the integration of economic and social-ecological (E&SE) dimensions in the cross-functional decision-making process where mining projects are developed. Findings from the inductive analysis before and after the introduction of an intentional integration process revealed five dimensions of differentiation that were further explored. The analysis culminated in a process model of E&SE integration. I argue that E&SE integration on the middle management level is characterised by tensions between competing, interrelated priorities that constrain integration. Notwithstanding organisational commitment to corporate sustainability and E&SE integration, failure to manage these tensions perpetuates unsustainable outcomes in decision-making processes. The overarching contribution to corporate sustainability literature is a process model of E&SE integration on the middle management level that addresses the tensions that constrain integration. Integration is enabled by suspending premature convergence on a single option and by bringing social-ecological dimensions to the forefront in order to explore how E&SE dimensions are interdependent, before making binding choices. The study contributes to organisational ambidexterity literature by showing how the integration of strategic priorities on the middle management level is distinct from integration on the senior management level with respect to the quality of the decision and the locus of integration. The study also contributes to an emerging scholarly conversation regarding organisational purpose by identifying how reframing purpose into an integrative metaframe can enable commitment to an integrated decision-making process

    A model of creative and innovative techniques that will prepare final year students to become entrepreneurs

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    Creativity and innovation are significant for the creation of a knowledge and productive base economy with its associated growth, sustainability and job creation. However it is noticed that students will need to employ the techniques on creativity and innovation in order to prepare themselves sufficiently to become business owners and entrepreneurs in this current global world where government jobs are difficult to come by. Therefore, the primary objective of this study is to determine creative and innovative techniques that will prepare final-year students to become entrepreneurs. A hard copy Word document questionnaire was considered an appropriate measurement method for this study. The targeted population of the study included entrepreneurial experts, business owners, teachers and lecturers of business management/studies in the Sisonke District of Kwazulu Natal Province. Thus, some 100 entrepreneur experts, owners of businesses, teachers and lecturers were identified as part of the sampling frame. A total number of 67 questionnaires were administered out of the 100 targeted– giving a response rate of 67%. The quantitative data were processed using Excel, leading to appropriate descriptive statistical analyses, including frequencies, means, medians and standard deviations. In order to obtain a better understanding of a model that will prepare final year students to become entrepreneurs, problem statements and sub-problems were stated and a t-test was used to establish demographic variables, whilst correlation analysis among skills was conducted regarding the model of creative and innovative techniques. Factor analysis was conducted using the Cronbach’s alpha coefficient which confirms that training in the model will prepare students to become entrepreneurs. The results from the empirical study revealed that a model of creative and innovative techniques will prepare students to become entrepreneurs, with a total of 70% of respondents attesting to it. Based on the relevant literature study and the empirical results, recommendations were made in order to support the training needs of students on creativity and innovation techniques. However, the unavailability of an exhaustive entrepreneurial experts database and small number of further education and training colleges in the Sisonke District, did not allow the research to draw on a larger representative sample. Thus, this limitation has impeded in-depth statistical analysis that would have allowed the research to obtain more accurate findings. Further studies could be investigated from lecturers, business owners and experts whether an introduction of a special curriculum on creativity and innovation in further education and training schools may prepare students to become entrepreneurs

    Data and the city – accessibility and openness. a cybersalon paper on open data

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    This paper showcases examples of bottom–up open data and smart city applications and identifies lessons for future such efforts. Examples include Changify, a neighbourhood-based platform for residents, businesses, and companies; Open Sensors, which provides APIs to help businesses, startups, and individuals develop applications for the Internet of Things; and Cybersalon’s Hackney Treasures. a location-based mobile app that uses Wikipedia entries geolocated in Hackney borough to map notable local residents. Other experiments with sensors and open data by Cybersalon members include Ilze Black and Nanda Khaorapapong's The Breather, a "breathing" balloon that uses high-end, sophisticated sensors to make air quality visible; and James Moulding's AirPublic, which measures pollution levels. Based on Cybersalon's experience to date, getting data to the people is difficult, circuitous, and slow, requiring an intricate process of leadership, public relations, and perseverance. Although there are myriad tools and initiatives, there is no one solution for the actual transfer of that data

    Robotics, AI, and Humanity

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    This open access book examines recent advances in how artificial intelligence (AI) and robotics have elicited widespread debate over their benefits and drawbacks for humanity. The emergent technologies have for instance implications within medicine and health care, employment, transport, manufacturing, agriculture, and armed conflict. While there has been considerable attention devoted to robotics/AI applications in each of these domains, a fuller picture of their connections and the possible consequences for our shared humanity seems needed. This volume covers multidisciplinary research, examines current research frontiers in AI/robotics and likely impacts on societal well-being, human – robot relationships, as well as the opportunities and risks for sustainable development and peace. The attendant ethical and religious dimensions of these technologies are addressed and implications for regulatory policies on the use and future development of AI/robotics technologies are elaborated
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