754 research outputs found

    How to Train a CAT: Learning Canonical Appearance Transformations for Direct Visual Localization Under Illumination Change

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    Direct visual localization has recently enjoyed a resurgence in popularity with the increasing availability of cheap mobile computing power. The competitive accuracy and robustness of these algorithms compared to state-of-the-art feature-based methods, as well as their natural ability to yield dense maps, makes them an appealing choice for a variety of mobile robotics applications. However, direct methods remain brittle in the face of appearance change due to their underlying assumption of photometric consistency, which is commonly violated in practice. In this paper, we propose to mitigate this problem by training deep convolutional encoder-decoder models to transform images of a scene such that they correspond to a previously-seen canonical appearance. We validate our method in multiple environments and illumination conditions using high-fidelity synthetic RGB-D datasets, and integrate the trained models into a direct visual localization pipeline, yielding improvements in visual odometry (VO) accuracy through time-varying illumination conditions, as well as improved metric relocalization performance under illumination change, where conventional methods normally fail. We further provide a preliminary investigation of transfer learning from synthetic to real environments in a localization context. An open-source implementation of our method using PyTorch is available at https://github.com/utiasSTARS/cat-net.Comment: In IEEE Robotics and Automation Letters (RA-L) and presented at the IEEE International Conference on Robotics and Automation (ICRA'18), Brisbane, Australia, May 21-25, 201

    Computational intelligence approaches to robotics, automation, and control [Volume guest editors]

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    Fault-Tolerant Vision for Vehicle Guidance in Agriculture

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    Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases

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    The proliferation of technologies, such as extended reality (XR), has increased the demand for high-quality three-dimensional (3D) graphical representations. Industrial 3D applications encompass computer-aided design (CAD), finite element analysis (FEA), scanning, and robotics. However, current methods employed for industrial 3D representations suffer from high implementation costs and reliance on manual human input for accurate 3D modeling. To address these challenges, neural radiance fields (NeRFs) have emerged as a promising approach for learning 3D scene representations based on provided training 2D images. Despite a growing interest in NeRFs, their potential applications in various industrial subdomains are still unexplored. In this paper, we deliver a comprehensive examination of NeRF industrial applications while also providing direction for future research endeavors. We also present a series of proof-of-concept experiments that demonstrate the potential of NeRFs in the industrial domain. These experiments include NeRF-based video compression techniques and using NeRFs for 3D motion estimation in the context of collision avoidance. In the video compression experiment, our results show compression savings up to 48\% and 74\% for resolutions of 1920x1080 and 300x168, respectively. The motion estimation experiment used a 3D animation of a robotic arm to train Dynamic-NeRF (D-NeRF) and achieved an average peak signal-to-noise ratio (PSNR) of disparity map with the value of 23 dB and an structural similarity index measure (SSIM) 0.97

    Vision-Based Localization for Mobile Platforms

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    Event-based Vision: A Survey

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    Event cameras are bio-inspired sensors that differ from conventional frame cameras: Instead of capturing images at a fixed rate, they asynchronously measure per-pixel brightness changes, and output a stream of events that encode the time, location and sign of the brightness changes. Event cameras offer attractive properties compared to traditional cameras: high temporal resolution (in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low power consumption, and high pixel bandwidth (on the order of kHz) resulting in reduced motion blur. Hence, event cameras have a large potential for robotics and computer vision in challenging scenarios for traditional cameras, such as low-latency, high speed, and high dynamic range. However, novel methods are required to process the unconventional output of these sensors in order to unlock their potential. This paper provides a comprehensive overview of the emerging field of event-based vision, with a focus on the applications and the algorithms developed to unlock the outstanding properties of event cameras. We present event cameras from their working principle, the actual sensors that are available and the tasks that they have been used for, from low-level vision (feature detection and tracking, optic flow, etc.) to high-level vision (reconstruction, segmentation, recognition). We also discuss the techniques developed to process events, including learning-based techniques, as well as specialized processors for these novel sensors, such as spiking neural networks. Additionally, we highlight the challenges that remain to be tackled and the opportunities that lie ahead in the search for a more efficient, bio-inspired way for machines to perceive and interact with the world

    Appearance Modelling and Reconstruction for Navigation in Minimally Invasive Surgery

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    Minimally invasive surgery is playing an increasingly important role for patient care. Whilst its direct patient benefit in terms of reduced trauma, improved recovery and shortened hospitalisation has been well established, there is a sustained need for improved training of the existing procedures and the development of new smart instruments to tackle the issue of visualisation, ergonomic control, haptic and tactile feedback. For endoscopic intervention, the small field of view in the presence of a complex anatomy can easily introduce disorientation to the operator as the tortuous access pathway is not always easy to predict and control with standard endoscopes. Effective training through simulation devices, based on either virtual reality or mixed-reality simulators, can help to improve the spatial awareness, consistency and safety of these procedures. This thesis examines the use of endoscopic videos for both simulation and navigation purposes. More specifically, it addresses the challenging problem of how to build high-fidelity subject-specific simulation environments for improved training and skills assessment. Issues related to mesh parameterisation and texture blending are investigated. With the maturity of computer vision in terms of both 3D shape reconstruction and localisation and mapping, vision-based techniques have enjoyed significant interest in recent years for surgical navigation. The thesis also tackles the problem of how to use vision-based techniques for providing a detailed 3D map and dynamically expanded field of view to improve spatial awareness and avoid operator disorientation. The key advantage of this approach is that it does not require additional hardware, and thus introduces minimal interference to the existing surgical workflow. The derived 3D map can be effectively integrated with pre-operative data, allowing both global and local 3D navigation by taking into account tissue structural and appearance changes. Both simulation and laboratory-based experiments are conducted throughout this research to assess the practical value of the method proposed

    Computational intelligence approaches to robotics, automation, and control [Volume guest editors]

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    Vision based localization: from humanoid robots to visually impaired people

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    Nowadays, 3D applications have recently become a more and more popular topic in robotics, computer vision or augmented reality. By means of cameras and computer vision techniques, it is possible to obtain accurate 3D models of large-scale environments such as cities. In addition, cameras are low-cost, non-intrusive sensors compared to other sensors such as laser scanners. Furthermore, cameras also offer a rich information about the environment. One application of great interest is the vision-based localization in a prior 3D map. Robots need to perform tasks in the environment autonomously, and for this purpose, is very important to know precisely the location of the robot in the map. In the same way, providing accurate information about the location and spatial orientation of the user in a large-scale environment can be of benefit for those who suffer from visual impairment problems. A safe and autonomous navigation in unknown or known environments, can be a great challenge for those who are blind or are visually impaired. Most of the commercial solutions for visually impaired localization and navigation assistance are based on the satellite Global Positioning System (GPS). However, these solutions are not suitable enough for the visually impaired community in urban-environments. The errors are about of the order of several meters and there are also other problems such GPS signal loss or line-of-sight restrictions. In addition, GPS does not work if an insufficient number of satellites are directly visible. Therefore, GPS cannot be used for indoor environments. Thus, it is important to do further research on new more robust and accurate localization systems. In this thesis we propose several algorithms in order to obtain an accurate real-time vision-based localization from a prior 3D map. For that purpose, it is necessary to compute a 3D map of the environment beforehand. For computing that 3D map, we employ well-known techniques such as Simultaneous Localization and Mapping (SLAM) or Structure from Motion (SfM). In this thesis, we implement a visual SLAM system using a stereo camera as the only sensor that allows to obtain accurate 3D reconstructions of the environment. The proposed SLAM system is also capable to detect moving objects especially in a close range to the camera up to approximately 5 meters, thanks to a moving objects detection module. This is possible, thanks to a dense scene flow representation of the environment, that allows to obtain the 3D motion of the world points. This moving objects detection module seems to be very effective in highly crowded and dynamic environments, where there are a huge number of dynamic objects such as pedestrians. By means of the moving objects detection module we avoid adding erroneous 3D points into the SLAM process, yielding much better and consistent 3D reconstruction results. Up to the best of our knowledge, this is the first time that dense scene flow and derived detection of moving objects has been applied in the context of visual SLAM for challenging crowded and dynamic environments, such as the ones presented in this Thesis. In SLAM and vision-based localization approaches, 3D map points are usually described by means of appearance descriptors. By means of these appearance descriptors, the data association between 3D map elements and perceived 2D image features can be done. In this thesis we have investigated a novel family of appearance descriptors known as Gauge-Speeded Up Robust Features (G-SURF). Those descriptors are based on the use of gauge coordinates. By means of these coordinates every pixel in the image is fixed separately in its own local coordinate frame defined by the local structure itself and consisting of the gradient vector and its perpendicular direction. We have carried out an extensive experimental evaluation on different applications such as image matching, visual object categorization and 3D SfM applications that show the usefulness and improved results of G-SURF descriptors against other state-of-the-art descriptors such as the Scale Invariant Feature Transform (SIFT) or SURF. In vision-based localization applications, one of the most expensive computational steps is the data association between a large map of 3D points and perceived 2D features in the image. Traditional approaches often rely on purely appearence information for solving the data association step. These algorithms can have a high computational demand and for environments with highly repetitive textures, such as cities, this data association can lead to erroneous results due to the ambiguities introduced by visually similar features. In this thesis we have done an algorithm for predicting the visibility of 3D points by means of a memory based learning approach from a prior 3D reconstruction. Thanks to this learning approach, we can speed-up the data association step by means of the prediction of visible 3D points given a prior camera pose. We have implemented and evaluated visual SLAM and vision-based localization algorithms for two different applications of great interest: humanoid robots and visually impaired people. Regarding humanoid robots, a monocular vision-based localization algorithm with visibility prediction has been evaluated under different scenarios and different types of sequences such as square trajectories, circular, with moving objects, changes in lighting, etc. A comparison of the localization and mapping error has been done with respect to a precise motion capture system, yielding errors about the order of few cm. Furthermore, we also compared our vision-based localization system with respect to the Parallel Tracking and Mapping (PTAM) approach, obtaining much better results with our localization algorithm. With respect to the vision-based localization approach for the visually impaired, we have evaluated the vision-based localization system in indoor and cluttered office-like environments. In addition, we have evaluated the visual SLAM algorithm with moving objects detection considering test with real visually impaired users in very dynamic environments such as inside the Atocha railway station (Madrid, Spain) and in the city center of Alcalá de Henares (Madrid, Spain). The obtained results highlight the potential benefits of our approach for the localization of the visually impaired in large and cluttered environments
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