79,401 research outputs found

    Microservice Transition and its Granularity Problem: A Systematic Mapping Study

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    Microservices have gained wide recognition and acceptance in software industries as an emerging architectural style for autonomic, scalable, and more reliable computing. The transition to microservices has been highly motivated by the need for better alignment of technical design decisions with improving value potentials of architectures. Despite microservices' popularity, research still lacks disciplined understanding of transition and consensus on the principles and activities underlying "micro-ing" architectures. In this paper, we report on a systematic mapping study that consolidates various views, approaches and activities that commonly assist in the transition to microservices. The study aims to provide a better understanding of the transition; it also contributes a working definition of the transition and technical activities underlying it. We term the transition and technical activities leading to microservice architectures as microservitization. We then shed light on a fundamental problem of microservitization: microservice granularity and reasoning about its adaptation as first-class entities. This study reviews state-of-the-art and -practice related to reasoning about microservice granularity; it reviews modelling approaches, aspects considered, guidelines and processes used to reason about microservice granularity. This study identifies opportunities for future research and development related to reasoning about microservice granularity.Comment: 36 pages including references, 6 figures, and 3 table

    Understanding user experience of mobile video: Framework, measurement, and optimization

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    Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study

    Modeling cloud resources using machine learning

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    Cloud computing is a new Internet infrastructure paradigm where management optimization has become a challenge to be solved, as all current management systems are human-driven or ad-hoc automatic systems that must be tuned manually by experts. Management of cloud resources require accurate information about all the elements involved (host machines, resources, offered services, and clients), and some of this information can only be obtained a posteriori. Here we present the cloud and part of its architecture as a new scenario where data mining and machine learning can be applied to discover information and improve its management thanks to modeling and prediction. As a novel case of study we show in this work the modeling of basic cloud resources using machine learning, predicting resource requirements from context information like amount of load and clients, and also predicting the quality of service from resource planning, in order to feed cloud schedulers. Further, this work is an important part of our ongoing research program, where accurate models and predictors are essential to optimize cloud management autonomic systems.Postprint (published version

    A Voice-Enabled Framework for Recommender and Adaptation Systems in E-Learning

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    With the proliferation of learning resources on the Web, finding suitable content (using telephone) has become a rigorous task for voice-based online learners to achieve better performance. The problem with Finding Content Suitability (FCS) with voice E-Learning applications is more complex when the sight-impaired learner is involved. Existing voice-enabled applications in the domain of E-Learning lack the attributes of adaptive and reusable learning objects to be able to address the FCS problem. This study provides a Voice-enabled Framework for Recommender and Adaptation (VeFRA) Systems in E-learning and an implementation of a system based on the framework with dual user interfaces – voice and Web. A usability study was carried out in a visually impaired and non-visually impaired school using the International Standard Organization’s (ISO) 9241-11 specification to determine the level of effectiveness, efficiency and user satisfaction. The result of the usability evaluation reveals that the prototype application developed for the school has “Good Usability” rating of 4.13 out of 5 scale. This shows that the application will not only complement existing mobile and Web-based learning systems, but will be of immense benefit to users, based on the system’s capacity for taking autonomous decisions that are capable of adapting to the needs of both visually impaired and non-visually impaired learners

    An Intelligent QoS Identification for Untrustworthy Web Services Via Two-phase Neural Networks

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    QoS identification for untrustworthy Web services is critical in QoS management in the service computing since the performance of untrustworthy Web services may result in QoS downgrade. The key issue is to intelligently learn the characteristics of trustworthy Web services from different QoS levels, then to identify the untrustworthy ones according to the characteristics of QoS metrics. As one of the intelligent identification approaches, deep neural network has emerged as a powerful technique in recent years. In this paper, we propose a novel two-phase neural network model to identify the untrustworthy Web services. In the first phase, Web services are collected from the published QoS dataset. Then, we design a feedforward neural network model to build the classifier for Web services with different QoS levels. In the second phase, we employ a probabilistic neural network (PNN) model to identify the untrustworthy Web services from each classification. The experimental results show the proposed approach has 90.5% identification ratio far higher than other competing approaches.Comment: 8 pages, 5 figure

    Context-aware, ontology-based, service discovery

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    Service discovery is a process of locating, or discovering, one or more documents, that describe a particular service. Most of the current service discovery approaches perform syntactic matching, that is, they retrieve services descriptions that contain particular keywords from the user’s query. This often leads to poor discovery results, because the keywords in the query can be semantically similar but syntactically different, or syntactically similar but semantically different from the terms in a service description. Another drawback of the existing service discovery mechanisms is that the query-service matching score is calculated taking into account only the keywords from the user’s query and the terms in the service descriptions. Thus, regardless of the context of the service user and the context of the services providers, the same list of results is returned in response to a particular query. This paper presents a novel approach for service discovery that uses ontologies to capture the semantics of the user’s query, of the services and of the contextual information that is considered relevant in the matching process
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