170,281 research outputs found
The simplicity project: easing the burden of using complex and heterogeneous ICT devices and services
As of today, to exploit the variety of different "services", users need to configure each of their devices by using different procedures and need to explicitly select among heterogeneous access technologies and protocols. In addition to that, users are authenticated and charged by different means. The lack of implicit human computer interaction, context-awareness and standardisation places an enormous burden of complexity on the shoulders of the final users. The IST-Simplicity project aims at leveraging such problems by: i) automatically creating and customizing a user communication space; ii) adapting services to user terminal characteristics and to users preferences; iii) orchestrating network capabilities. The aim of this paper is to present the technical framework of the IST-Simplicity project. This paper is a thorough analysis and qualitative evaluation of the different technologies, standards and works presented in the literature related to the Simplicity system to be developed
The evolving landscape of learning technology
This paper provides an overview of the current and emerging issues in learning technology research, concentrating on structural issues such as infrastructure, policy and organizational context. It updates the vision of technology outlined by Squires’ (1999) concept of peripatetic electronic teachers (PETs) where Information and Communication Technologies (ICT) provide an enabling medium to allow teachers to act as freelance agents in a virtual world and reflects to what extent this vision has been realized The paper begins with a survey of some of the key areas of ICT development and provides a contextualizing framework for the area in terms of external agendas and policy drivers. It then focuses upon learning technology developments which have occurred in the last five years in the UK and offers a number of alternative taxonomies to describe this. The paper concludes with a discussion of the issues which arise from this work
Crowd-ML: A Privacy-Preserving Learning Framework for a Crowd of Smart Devices
Smart devices with built-in sensors, computational capabilities, and network
connectivity have become increasingly pervasive. The crowds of smart devices
offer opportunities to collectively sense and perform computing tasks in an
unprecedented scale. This paper presents Crowd-ML, a privacy-preserving machine
learning framework for a crowd of smart devices, which can solve a wide range
of learning problems for crowdsensing data with differential privacy
guarantees. Crowd-ML endows a crowdsensing system with an ability to learn
classifiers or predictors online from crowdsensing data privately with minimal
computational overheads on devices and servers, suitable for a practical and
large-scale employment of the framework. We analyze the performance and the
scalability of Crowd-ML, and implement the system with off-the-shelf
smartphones as a proof of concept. We demonstrate the advantages of Crowd-ML
with real and simulated experiments under various conditions
Design synthesis and shape generation
If we are to capitalise on the potential that a design approach might bring to innovation in business and society, we need to build a better understanding of the evolving skill-sets that designers will need and the contexts within which design might operate. This demands more discourse between those involved in cutting edge practice, the researchers who help to uncover principles, codify knowledge and create theories and the educators who are nurturing future design talent. This book promotes such a discourse by reporting on the work of twenty research teams who explored different facets of future design activity as part of Phase 2 of the UK's research council supported Designing for the 21st Century Research Initiative. Each of these contributions describes the origins of the project, the research team and their project aims, the research methods used and the new knowledge and understanding generated. Editor and Initiative Director, Professor Tom Inns, provides an introductory chapter that suggests ways the reader might navigate these viewpoints. This chapter concludes with an overview of the key lessons that might be learnt from this collection of design research activity
Mediator-assisted multi-source routing in information-centric networks
Among the new communication paradigms recently proposed, information-centric networking (ICN) is able to natively support content awareness at the network layer shifting the focus from hosts (as in traditional IP networks) to information objects. In this paper, we exploit the intrinsic content-awareness ICN features to design a novel multi-source routing mechanism. It involves a new network entity, the ICN mediator, responsible for locating and delivering the requested information objects that are chunked and stored at different locations. Our approach imposes very limited signalling overhead, especially for large chunk size (MBytes). Simulations show significant latency reduction compared to traditional routing approaches
Remarkable Objects: Supporting Collaboration in a Creative Environment
In this paper, we report the results of a field trial of a Ubicomp system called CAM that is aimed at supporting and enhancing collaboration in a design studio environment. CAM uses a mobile-tagging application which allows designers to collaboratively store relevant information onto their physical design objects in the form of messages, annotations and external web links. The purpose of our field trial was to explore the role of augmented objects in supporting and enhancing creative work. Our results show that CAM was used not only used to support participants’ mutual awareness and coordination but also to facilitate designers in appropriating their augmented design objects to be explorative, extendable and playful supporting creative aspects of design work. In general, our results show how CAM transformed static design objects into ‘remarkable’ objects that made the creative and playful side of cooperative design visible
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Methods, systems, and devices for pairing vagus nerve stimulation with motor therapy in stroke patients
A method of treating motor deficits in a stroke patient, comprising assessing a patient's motor deficits, determining therapeutic goals for the patient, based on the patient's motor deficits, selecting therapeutic tasks based on the therapeutic goals, performing each of the selected therapeutic tasks repetitively, observing the performance of the therapeutic tasks, initiating the stimulation of the vagus nerve manually at approximately a predetermined moment during the performance of the therapeutic tasks, stimulating the vagus nerve of the patient during the performance of the selected therapeutic tasks, and improving the patient's motor deficits.Board of Regents, University of Texas Syste
Recommended from our members
Methods, systems, and devices for pairing vagus nerve stimulation with motor therapy in stroke patients
A method of treating motor deficits in a stroke patient, comprising assessing a patient's motor deficits, determining therapeutic goals for the patient, based on the patient's motor deficits, selecting therapeutic tasks based on the therapeutic goals, performing each of the selected therapeutic tasks repetitively, observing the performance of the therapeutic tasks, initiating the stimulation of the vagus nerve manually at approximately a predetermined moment during the performance of the therapeutic tasks, stimulating the vagus nerve of the patient during the performance of the selected therapeutic tasks, and improving the patient's motor deficits.Board of Regents, University of Texas Syste
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