177,791 research outputs found

    Exploring the Potential of Generative AI for the World Wide Web

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    Generative Artificial Intelligence (AI) is a cutting-edge technology capable of producing text, images, and various media content leveraging generative models and user prompts. Between 2022 and 2023, generative AI surged in popularity with a plethora of applications spanning from AI-powered movies to chatbots. In this paper, we delve into the potential of generative AI within the realm of the World Wide Web, specifically focusing on image generation. Web developers already harness generative AI to help crafting text and images, while Web browsers might use it in the future to locally generate images for tasks like repairing broken webpages, conserving bandwidth, and enhancing privacy. To explore this research area, we have developed WebDiffusion, a tool that allows to simulate a Web powered by stable diffusion, a popular text-to-image model, from both a client and server perspective. WebDiffusion further supports crowdsourcing of user opinions, which we use to evaluate the quality and accuracy of 409 AI-generated images sourced from 60 webpages. Our findings suggest that generative AI is already capable of producing pertinent and high-quality Web images, even without requiring Web designers to manually input prompts, just by leveraging contextual information available within the webpages. However, we acknowledge that direct in-browser image generation remains a challenge, as only highly powerful GPUs, such as the A40 and A100, can (partially) compete with classic image downloads. Nevertheless, this approach could be valuable for a subset of the images, for example when fixing broken webpages or handling highly private content.Comment: 11 pages, 9 figure

    LODE: Linking Digital Humanities Content to the Web of Data

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    Numerous digital humanities projects maintain their data collections in the form of text, images, and metadata. While data may be stored in many formats, from plain text to XML to relational databases, the use of the resource description framework (RDF) as a standardized representation has gained considerable traction during the last five years. Almost every digital humanities meeting has at least one session concerned with the topic of digital humanities, RDF, and linked data. While most existing work in linked data has focused on improving algorithms for entity matching, the aim of the LinkedHumanities project is to build digital humanities tools that work "out of the box," enabling their use by humanities scholars, computer scientists, librarians, and information scientists alike. With this paper, we report on the Linked Open Data Enhancer (LODE) framework developed as part of the LinkedHumanities project. With LODE we support non-technical users to enrich a local RDF repository with high-quality data from the Linked Open Data cloud. LODE links and enhances the local RDF repository without compromising the quality of the data. In particular, LODE supports the user in the enhancement and linking process by providing intuitive user-interfaces and by suggesting high-quality linking candidates using tailored matching algorithms. We hope that the LODE framework will be useful to digital humanities scholars complementing other digital humanities tools

    reSearch : enhancing information retrieval with images

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    Combining image and text search is an open research question. The main issues are what technologies to base this solution on, and what measures of relevance to employ. Our reSearch prototype mashes up papers indexed using information retrieval techniques (Terrier) with Google image search for faces and Google book search. The user can interactively employ query expansion with additional terms suggested by Terrier, and use those terms to expand both the text and image search. We test this solution with a selection of recent publications and queries concerning people engaged in research. We report on the effectiveness of this solution. It seems that the combination works to a large extent, as testified by our observations

    Enhancing design learning using groupware

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    Project work is increasingly used to help engineering students integrate, apply and expand on knowledge gained from theoretical classes in their curriculum and expose students to 'real world' tasks [1]. To help facilitate this process, the department of Design, Manufacture and Engineering Management at the University of Strathclyde has developed a web±based groupware product called LauLima to help students store, share, structure and apply information when they are working in design teams. This paper describes a distributed design project class in which LauLima has been deployed in accordance with a Design Knowledge Framework that describes how design knowledge is generated and acquired in industry, suggesting modes of design teaching and learning. Alterations to the presentation, delivery and format of the class are discussed, and primarily relate to embedding a more rigorous form of project-based learning. The key educational changes introduced to the project were: the linking of information concepts to support the design process; a multidisciplinary team approach to coaching; and a distinction between formal and informal resource collections. The result was a marked improvement in student learning and ideation

    Institutional audit : Sheffield Hallam University

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    The display of electronic commerce within virtual environments

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    In today’s competitive business environment, the majority of companies are expected to be represented on the Internet in the form of an electronic commerce site. In an effort to keep up with current business trends, certain aspects of interface design such as those related to navigation and perception may be overlooked. For instance, the manner in which a visitor to the site might perceive the information displayed or the ease with which they navigate through the site may not be taken into consideration. This paper reports on the evaluation of the electronic commerce sites of three different companies, focusing specifically on the human factors issues such as perception and navigation. Heuristic evaluation, the most popular method for investigating user interface design, is the technique employed to assess each of these sites. In light of the results from the analysis of the evaluation data, virtual environments are suggested as a way of improving the navigation and perception display constraints

    International students studying in the UK : guidance for UK higher education providers

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    Reviews

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    Francis Botto, Dictionary of Multimedia and Internet Applications ‐ A Guide for Developers and Users, Chichester, UK: John Wiley & Sons, 1999. ISBN: 0–471–986240. Hardback, x+362 pages, £34.95
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