3,508 research outputs found

    Haptic-GeoZui3D: Exploring the Use of Haptics in AUV Path Planning

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    We have developed a desktop virtual reality system that we call Haptic-GeoZui3D, which brings together 3D user interaction and visualization to provide a compelling environment for AUV path planning. A key component in our system is the PHANTOM haptic device (SensAble Technologies, Inc.), which affords a sense of touch and force feedback ā€“ haptics ā€“ to provide cues and constraints to guide the userā€™s interaction. This paper describes our system, and how we use haptics to significantly augment our ability to lay out a vehicle path. We show how our system works well for quickly defining simple waypoint-towaypoint (e.g. transit) path segments, and illustrate how it could be used in specifying more complex, highly segmented (e.g. lawnmower survey) paths

    The Applications of Virtual Reality in Education in Scientific Research in the Arab World: A Review of the Published Literature

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    The study aims to provide a review of the published educational research related to the applications of Virtual Reality (VR) technologies in education in the Arab world that were published from 2012 till the first half of 2022. The research studies were collected from English and Arabic language sources. These sources include selected reputational journals and databases. The criteria for the selected research papers include having a topic related to the use of VR technologies in education, being published in refereed journals, and being published between 2012 and 2022. The selected research papers were categorized based on the education area, research design, sample, used technology, and focus. For the study, a total of 85 papers were selected. The findings indicated that most of the selected research studies examined different aspects in specific education areas including physical education and sports science, science and math, instructional technology, special education, and engineering and architecture. The great majority of the selected research studies used different types of experimental research designs. The most commonly used instruments to collect data in the examined studies were tests and evaluation forms. Furthermore, the participants in the examined studies were either university students or school students. The number of participants in most of the studies was less than 100 participants. Most of the examined studies employed desktop VR. The focuses of the studies varied but the great majority of the studies focused on the effect of VR on developing psychomotor and cognitive skills. A series of suggestions were made in light of the findings. Keywords: Virtual Reality, Education in Scientific Research, Arab World DOI: 10.7176/JEP/13-24-09 Publication date:August 31st 202

    Head-coupled perspective in computer games

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    This work presents the new method of interaction in computer application, especially ļ¬rstand third-person player games. The new control technique called ā€œHead-Aimā€ is based on Head-Coupled Perspective imagery method and can be used as an independent method of aiming in games as alternative to conventional targeting (with use of popular control devices like computer mouse or gamepad) or combined with them, extending their functionality and interaction realism. Proposed pointing method can also be used in non-game application to allow people control them even if they are unable to use regular control devices. Eļ¬€ectiveness of Head-Aim technique was compared with convetional methods of aiming in specially designed game named ā€œFacepaceā€. Promising results of these tests are presented. Also a robust, fast and computationally cheap method of head tracking is proposed. Presented algorithm combines background subtrakction and new color-based tracking method enabling tracking userā€™s head under various lightning conditions. Method allows Head-Coupled Perspective technique to be performed without latencies even with use of a low quality webcam and enables viewing scene in 3D (and use of presented Head Aim method) on every machine, without use of glasses or special devices

    A Saprolegnia parasitica challenge system for rainbow trout: assessment of Pyceze as an anti-fungal agent for both fish and ova

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    A reproducible Saprolegnia parasitica spore delivery system was developed and demonstrated to be effective in providing a sustained spore challenge for up to 10 days. Treatment of rainbow trout with slow-release intraperitoneal implants containing cortisol resulted in chronically elevated blood cortisol levels and rendered the fish susceptible to infection by S. parasitica when exposed to the spore challenge. Sham-implanted fish were not susceptible to infection. Bronopol (2-bromo-2-nitropropane-1,3-diol), formulated as Pyceze, was effective in protecting predisposed fish from infection by S. parasitica when administered as a daily bath/flush treatment at concentrations of 15 mg l-1 and greater. Pyceze was also demonstrated to protect fertilised rainbow trout ova from S. parasitica challenge when administered as a daily bath/flush treatment at concentrations of between 30 and 100 mg l-1. Pyceze appears to qualify as a safe and effective replacement for malachite green and formalin in the prevention of fungal infections in the aquaculture environment

    Evaluating 3D pointing techniques

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    "This dissertation investigates various issues related to the empirical evaluation of 3D pointing interfaces. In this context, the term ""3D pointing"" is appropriated from analogous 2D pointing literature to refer to 3D point selection tasks, i.e., specifying a target in three-dimensional space. Such pointing interfaces are required for interaction with virtual 3D environments, e.g., in computer games and virtual reality. Researchers have developed and empirically evaluated many such techniques. Yet, several technical issues and human factors complicate evaluation. Moreover, results tend not to be directly comparable between experiments, as these experiments usually use different methodologies and measures. Based on well-established methods for comparing 2D pointing interfaces this dissertation investigates different aspects of 3D pointing. The main objective of this work is to establish methods for the direct and fair comparisons between 2D and 3D pointing interfaces. This dissertation proposes and then validates an experimental paradigm for evaluating 3D interaction techniques that rely on pointing. It also investigates some technical considerations such as latency and device noise. Results show that the mouse outperforms (between 10% and 60%) other 3D input techniques in all tested conditions. Moreover, a monoscopic cursor tends to perform better than a stereo cursor when using stereo display, by as much as 30% for deep targets. Results suggest that common 3D pointing techniques are best modelled by first projecting target parameters (i.e., distance and size) to the screen plane.

    The effect of periphyton on the light environment and production of Potamogeton perfoliatus L. in the mesotrophic basin of Lake Balaton

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    Light within the littoral zone affects the productivity and interaction between periphyton and its macrophyte substrate. The effect of periphyton on macrophyte photosynthesis, seasonal variation and vertical distribution of periphyton on artificial substrates (plastic strips), and the effect of periphyton on the light environment was studied in Lake Balaton. Data showed that an average of 4.1Ā±0.4 mg (dry weight) cm-2 of periphyton had accumulated on the plastic strips after 8.8Ā±0.4 days. This biomass corresponded to 294Ā±30 Ī¼g m-2 chl-a of epiphytic algae and blocked 92.3Ā±0.8 % of the depth specific radiation. Seasonal variation and specific vertical distribution of periphyton were observed. The most active time of periphyton accumulation corresponded to spring up until mid-June. Later in the year, the amount of periphyton significantly decreased. The optimal conditions for periphyton accumulation were at 30-40 cm depth. Most of the light reaching the adaxial leaf surface was attenuated by periphyton, decreasing the production of Potamogeton perfoliatus by 60-80%. This increased the importance of backscattered light that corresponded to 10-15% of the macrophyte production. A smaller part of the periphyton consisted of precipitated inorganic material, while epiphytic algae, making up the majority of the periphyton, were connected to both benthic (dominantly benthic penales) and pelagic (very close seasonal dynamics of pelagic and epiphytic biomass) algae. Periphyton affects macrophyte production especially in spring and in the upper water layers even in a mesotrophic water body. This increases the importance of the light absorbed through the abaxial side of the leaf and confirm the role of periphyton in transition from clear to turbid water states

    Genetic improvement of feed conversion ratio via indirect selection against lipid deposition in farmed rainbow trout (Oncorhynchus mykiss Walbaum)

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    The research leading to these results has received funding from the European Union's Seventh Framework Programme (KBBE.2013.1.2-10) under grant agreement nĀ° 613611 FISHBOOST. Moreover, the original data collection was supported by the European Union, Project PROGRESS Q5RS-2001-00994. The staff at Tervo station, Ossi Ritola and Tuija Paananen, are highly acknowledged for fish management. A. Ka., A. Ki., S. M., D. H. and K. R. designed research and wrote the paper; A.Ka analyzed the data and had primary responsibility for the final content. All authors have read and approved the manuscript. The authors declare no conflicts of interest.Peer reviewedPostprintPublisher PD

    Marine fish hatchery: developments and future trends

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    The basic procedures for producing marine fish fry in hatcheries developed for milkfish fry production nearly 3 decades ago are the basis of fry production systems for all other marine fish species that are now reared in hatcheries in the Philippines and other Southeast Asian countries. These include large-scale microalgae production in outdoor tanks, feeding of appropriate sized rotifer grown on microalgae such as Nannochlorum during the first feeding phase, and shifting to larger prey such as Artemia towards the latter stages of production. In recent years, the increasing demand for high-value species such as groupers, sea bass, red snapper, and pompano in both local and export markets has encouraged a number of hatcheries to produce fry to supply the requirements of fish cage farmers. Techniques are modified using information from research institutions and multi-national firms active in developing products and equipment to improve commercial production of these species. Larval feeds of appropriate sizes, forms and presentation for various larval stages incorporating essential nutrients, micronutrients, and feed stimulants are now available in the market. Diseases in marine fish hatcheries have become common occurrences such that various chemotherapeutants, vaccines, and immunostimulants are now available and increasingly being applied in fish hatcheries. Technological developments in hatchery systems, such as the use of recirculating systems, water pretreatment protocols (ozonation, mircrofiltration, UV light treatment) are also increasingly being adopted by commercial establishments. A critical link between fry production and production of marketable fish is fingerling/ juvenile production in nurseries. Fry are commonly grown in brackishwater fishponds to appropriate size for stocking in fish cages. Methods to improve growth through proper feeding and nutrition, eliminate or reduce disease occurrence and parasite infestation, reduce cannibalism in cannibalistic species such as sea bass, grouper and snappers are active areas of research. Nursery production is integrated with fry production in large commercial facilities but is also done by small-scale fish farmers who have access to fry either from the wild or hatcheries. Commercial hatcheries adopt fingerling production from well-studied species in developed countries. Smallscale farmers however still rely on zooplanktons collected from the wild such as copepods, Moina, mysids, and trash fish as feed. Production is dependent on availability of feed sources and susceptibility to pathogens and parasites that come with the feed. It can also be erratic since smallscale farms are vulnerable to changes in climate and weather conditions. Further technological advancement in marine fish hatcheries will increasingly be led by commercial establishments and industries developing equipment like photobioreactor for microalgae to produce algal paste, or methods to develop intensive systems for rotifer culture. Research institutions will however need to support the needs of the small-scale farmers and hatchery operators who may not be able to apply costly products from these companies by developing innovative simple techniques that can improve culture systems such as producing fry and fingerlings in mesocosm pond system, appropriate use of probiotics as water stabilizer, and production of zooplankton in ponds
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