7,438 research outputs found

    GeantV: Results from the prototype of concurrent vector particle transport simulation in HEP

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    Full detector simulation was among the largest CPU consumer in all CERN experiment software stacks for the first two runs of the Large Hadron Collider (LHC). In the early 2010's, the projections were that simulation demands would scale linearly with luminosity increase, compensated only partially by an increase of computing resources. The extension of fast simulation approaches to more use cases, covering a larger fraction of the simulation budget, is only part of the solution due to intrinsic precision limitations. The remainder corresponds to speeding-up the simulation software by several factors, which is out of reach using simple optimizations on the current code base. In this context, the GeantV R&D project was launched, aiming to redesign the legacy particle transport codes in order to make them benefit from fine-grained parallelism features such as vectorization, but also from increased code and data locality. This paper presents extensively the results and achievements of this R&D, as well as the conclusions and lessons learnt from the beta prototype.Comment: 34 pages, 26 figures, 24 table

    Surviving sensor network software faults

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    We describe Neutron, a version of the TinyOS operating system that efficiently recovers from memory safety bugs. Where existing schemes reboot an entire node on an error, Neutron’s compiler and runtime extensions divide programs into recovery units and reboot only the faulting unit. The TinyOS kernel itself is a recovery unit: a kernel safety violation appears to applications as the processor being unavailable for 10–20 milliseconds. Neutron further minimizes safety violation cost by supporting “precious ” state that persists across reboots. Application data, time synchronization state, and routing tables can all be declared as pre-cious. Neutron’s reboot sequence conservatively checks that pre-cious state is not the source of a fault before preserving it. Together, recovery units and precious state allow Neutron to reduce a safety violation’s cost to time synchronization by 94 % and to a routing protocol by 99.5%. Neutron also protects applications from losing data. Neutron provides this recovery on the very limited resources of a tiny, low-power microcontroller

    Surviving sensor network software faults

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    ManuscriptWe describe Neutron, a version of the TinyOS operating system that efficiently recovers from memory safety bugs. Where existing schemes reboot an entire node on an error, Neutron's compiler and runtime extensions divide programs into recovery units and reboot only the faulting unit. The TinyOS kernel itself is a recovery unit: a kernel safety violation appears to applications as the processor being unavailable for 10-20 milliseconds. Neutron further minimizes safety violation cost by supporting "precious" state that persists across reboots. Application data, time synchronization state, and routing tables can all be declared as precious. Neutron's reboot sequence conservatively checks that precious state is not the source of a fault before preserving it. Together, recovery units and precious state allow Neutron to reduce a safety violation's cost to time synchronization by 94% and to a routing protocol by 99:5%. Neutron also protects applications from losing data. Neutron provides this recovery on the very limited resources of a tiny, low-power microcontroller

    Permission-Based Separation Logic for Multithreaded Java Programs

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    This paper presents a program logic for reasoning about multithreaded Java-like programs with dynamic thread creation, thread joining and reentrant object monitors. The logic is based on concurrent separation logic. It is the first detailed adaptation of concurrent separation logic to a multithreaded Java-like language. The program logic associates a unique static access permission with each heap location, ensuring exclusive write accesses and ruling out data races. Concurrent reads are supported through fractional permissions. Permissions can be transferred between threads upon thread starting, thread joining, initial monitor entrancies and final monitor exits. In order to distinguish between initial monitor entrancies and monitor reentrancies, auxiliary variables keep track of multisets of currently held monitors. Data abstraction and behavioral subtyping are facilitated through abstract predicates, which are also used to represent monitor invariants, preconditions for thread starting and postconditions for thread joining. Value-parametrized types allow to conveniently capture common strong global invariants, like static object ownership relations. The program logic is presented for a model language with Java-like classes and interfaces, the soundness of the program logic is proven, and a number of illustrative examples are presented

    HeTM: Transactional Memory for Heterogeneous Systems

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    Modern heterogeneous computing architectures, which couple multi-core CPUs with discrete many-core GPUs (or other specialized hardware accelerators), enable unprecedented peak performance and energy efficiency levels. Unfortunately, though, developing applications that can take full advantage of the potential of heterogeneous systems is a notoriously hard task. This work takes a step towards reducing the complexity of programming heterogeneous systems by introducing the abstraction of Heterogeneous Transactional Memory (HeTM). HeTM provides programmers with the illusion of a single memory region, shared among the CPUs and the (discrete) GPU(s) of a heterogeneous system, with support for atomic transactions. Besides introducing the abstract semantics and programming model of HeTM, we present the design and evaluation of a concrete implementation of the proposed abstraction, which we named Speculative HeTM (SHeTM). SHeTM makes use of a novel design that leverages on speculative techniques and aims at hiding the inherently large communication latency between CPUs and discrete GPUs and at minimizing inter-device synchronization overhead. SHeTM is based on a modular and extensible design that allows for easily integrating alternative TM implementations on the CPU's and GPU's sides, which allows the flexibility to adopt, on either side, the TM implementation (e.g., in hardware or software) that best fits the applications' workload and the architectural characteristics of the processing unit. We demonstrate the efficiency of the SHeTM via an extensive quantitative study based both on synthetic benchmarks and on a porting of a popular object caching system.Comment: The current work was accepted in the 28th International Conference on Parallel Architectures and Compilation Techniques (PACT'19

    Towards an embedded real-time Java virtual machine

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    Most computers today are embedded, i.e. they are built into some products or system that is not perceived as a computer. It is highly desirable to use modern safe object-oriented software techniques for a rapid development of reliable systems. However, languages and run-time platforms for embedded systems have not kept up with the front line of language development. Reasons include complex and, in some cases, contradictory requirements on timing, concurrency, predictability, safety, and flexibility. A carefully tailored Java virtual machine (called IVM) is proposed as an approach to overcome these difficulties. In particular, real-time garbage collection has been considered an essential part. The set of bytecodes has been revised to require less memory and to facilitate predictable execution. To further reduce the memory footprint, the class loader can be located outside the embedded processor. Since the accomplished concurrency is crucial for the function of many embedded applications, the scheduling can be defined on the application level in Java. Finally considering future needs for flexibility and on-line configuration of embedded system, the IVM has a unique structure with which, for instance, methods being objects that can be replaced and GCed. The approach has been experimentally verified by a full prototype implementation of such a virtual machine. By making the prototype available for development of real products, this in turn has confronted the solutions with real industrial demands. It was found that the IVM can be easily integrated in typical systems today and the mentioned requirements are fulfilled. Based on experiences from more than 10 projects utilising the novel Java-oriented techniques, there are reasons to believe that the proposed approach is very promising for future flexible embedded systems

    Asynchronous programming in the abstract behavioural specification language

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    Chip manufacturers are rapidly moving towards so-called manycore chips with thousands of independent processors on the same silicon real estate. Current programming languages can only leverage the potential power by inserting code with low level concurrency constructs, sacrificing clarity. Alternatively, a programming language can integrate a thread of execution with a stable notion of identity, e.g., in active objects.Abstract Behavioural Specification (ABS) is a language for designing executable models of parallel and distributed object-oriented systems based on active objects, and is defined in terms of a formal operational semantics which enables a variety of static and dynamic analysis techniques for the ABS models.The overall goal of this thesis is to extend the asynchronous programming model and the corresponding analysis techniques in ABS.Algorithms and the Foundations of Software technolog

    Overlapping of Communication and Computation and Early Binding: Fundamental Mechanisms for Improving Parallel Performance on Clusters of Workstations

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    This study considers software techniques for improving performance on clusters of workstations and approaches for designing message-passing middleware that facilitate scalable, parallel processing. Early binding and overlapping of communication and computation are identified as fundamental approaches for improving parallel performance and scalability on clusters. Currently, cluster computers using the Message-Passing Interface for interprocess communication are the predominant choice for building high-performance computing facilities, which makes the findings of this work relevant to a wide audience from the areas of high-performance computing and parallel processing. The performance-enhancing techniques studied in this work are presently underutilized in practice because of the lack of adequate support by existing message-passing libraries and are also rarely considered by parallel algorithm designers. Furthermore, commonly accepted methods for performance analysis and evaluation of parallel systems omit these techniques and focus primarily on more obvious communication characteristics such as latency and bandwidth. This study provides a theoretical framework for describing early binding and overlapping of communication and computation in models for parallel programming. This framework defines four new performance metrics that facilitate new approaches for performance analysis of parallel systems and algorithms. This dissertation provides experimental data that validate the correctness and accuracy of the performance analysis based on the new framework. The theoretical results of this performance analysis can be used by designers of parallel system and application software for assessing the quality of their implementations and for predicting the effective performance benefits of early binding and overlapping. This work presents MPI/Pro, a new MPI implementation that is specifically optimized for clusters of workstations interconnected with high-speed networks. This MPI implementation emphasizes features such as persistent communication, asynchronous processing, low processor overhead, and independent message progress. These features are identified as critical for delivering maximum performance to applications. The experimental section of this dissertation demonstrates the capability of MPI/Pro to facilitate software techniques that result in significant application performance improvements. Specific demonstrations with Virtual Interface Architecture and TCP/IP over Ethernet are offered
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