2,938 research outputs found
Geometric guides for interactive evolutionary design
This thesis describes the addition of novel Geometric Guides to a generative Computer-Aided Design (CAD) application that supports early-stage concept generation. The application generates and evolves abstract 3D shapes, used to inspire the form of new product concepts. It was previously a conventional Interactive Evolutionary system where users selected shapes from evolving populations. However, design industry users wanted more control over the shapes, for example by allowing the system to influence the proportions of evolving forms. The solution researched, developed, integrated and tested is a more cooperative human-machine system combining classic user interaction with innovative geometric analysis.
In the literature review, different types of Interactive Evolutionary Computation (IEC), Pose Normalisation (PN), Shape Comparison, and Minimum-Volume Bounding Box approaches are compared, with some of these technologies identified as applicable for this research.
Using its Application Programming Interface, add-ins for the Siemens NX CAD system have been developed and integrated with an existing Interactive Evolutionary CAD system. These add-ins allow users to create a Geometric Guide (GG) at the start of a shape exploration session. Before evolving shapes can be compared with the GG, they must be aligned and scaled (known as Pose Normalisation in the literature).
Computationally-efficient PN has been achieved using geometric functions such as Bounding Box for translation and scaling, and Principle Axes for the orientation. A shape comparison algorithm has been developed that is based on the principle of non-intersecting volumes. This algorithm is also implemented with standard, readily available geometric functions, is conceptually simple, accessible to other researchers and also offers appropriate efficacy.
Objective geometric testing showed that the PN and Shape Comparison methods developed are suitable for this guiding application and can be efficiently adapted to enhance an Interactive Evolutionary Design system. System performance with different population sizes was examined to indicate how best to use the new guiding capabilities to assist users in evolutionary shape searching. This was backed up by participant testing research into two user interaction strategies. A Large Background Population (LBP) approach where the GG is used to select a sub-set of shapes to show to the user was shown to be the most effective.
The inclusion of Geometric Guides has taken the research from the existing aesthetic focused tool to a system capable of application to a wider range of engineering design problems. This system supports earlier design processes and ideation in conceptual design and allows a designer to experiment with ideas freely to interactively explore populations of evolving solutions. The design approach has been further improved, and expanded beyond the previous quite limited scope of form exploration
State of the Art in Face Recognition
Notwithstanding the tremendous effort to solve the face recognition problem, it is not possible yet to design a face recognition system with a potential close to human performance. New computer vision and pattern recognition approaches need to be investigated. Even new knowledge and perspectives from different fields like, psychology and neuroscience must be incorporated into the current field of face recognition to design a robust face recognition system. Indeed, many more efforts are required to end up with a human like face recognition system. This book tries to make an effort to reduce the gap between the previous face recognition research state and the future state
3D object comparison with geometric guides for Interactive Evolutionary CAD
© 2017 The authors and IOS Press. All rights reserved. 3D object comparison is presented as part of research into guided evolutionary Computer-Aided Design (CAD). CAD technology in development will combine human interaction and geometric optimization, within an existing evolutionary design system (EvoShape). Geometric Guides consist of simple 3D target objects (bounding volumes), to which evolving forms are compared. Before comparison, objects must be aligned and scaled, a process known as Pose Normalization (PN) in the literature. Both PN and object comparison have been implemented using standard geometric functions, enabling populations of evolving forms to be directed by the Geometric Guides. The algorithms and their implementation are presented alongside early results and analysis, discussion on limitations and robustness, and their suitability for Interactive Evolutionary CAD
Multiframe Scene Flow with Piecewise Rigid Motion
We introduce a novel multiframe scene flow approach that jointly optimizes
the consistency of the patch appearances and their local rigid motions from
RGB-D image sequences. In contrast to the competing methods, we take advantage
of an oversegmentation of the reference frame and robust optimization
techniques. We formulate scene flow recovery as a global non-linear least
squares problem which is iteratively solved by a damped Gauss-Newton approach.
As a result, we obtain a qualitatively new level of accuracy in RGB-D based
scene flow estimation which can potentially run in real-time. Our method can
handle challenging cases with rigid, piecewise rigid, articulated and moderate
non-rigid motion, and does not rely on prior knowledge about the types of
motions and deformations. Extensive experiments on synthetic and real data show
that our method outperforms state-of-the-art.Comment: International Conference on 3D Vision (3DV), Qingdao, China, October
201
Multiframe Scene Flow with Piecewise Rigid Motion
We introduce a novel multiframe scene flow approach that jointly optimizes
the consistency of the patch appearances and their local rigid motions from
RGB-D image sequences. In contrast to the competing methods, we take advantage
of an oversegmentation of the reference frame and robust optimization
techniques. We formulate scene flow recovery as a global non-linear least
squares problem which is iteratively solved by a damped Gauss-Newton approach.
As a result, we obtain a qualitatively new level of accuracy in RGB-D based
scene flow estimation which can potentially run in real-time. Our method can
handle challenging cases with rigid, piecewise rigid, articulated and moderate
non-rigid motion, and does not rely on prior knowledge about the types of
motions and deformations. Extensive experiments on synthetic and real data show
that our method outperforms state-of-the-art.Comment: International Conference on 3D Vision (3DV), Qingdao, China, October
201
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Video content analysis for automated detection and tracking of humans in CCTV surveillance applications
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The problems of achieving high detection rate with low false alarm rate for human detection and tracking in video sequence, performance scalability, and improving response time are addressed in this thesis. The underlying causes are the effect of scene complexity, human-to-human interactions, scale changes, and scene background-human interactions. A two-stage processing solution, namely, human detection, and human tracking with two novel pattern classifiers is presented. Scale independent human detection is achieved by processing in the wavelet domain using square wavelet features. These features used to characterise human silhouettes at different scales are similar to rectangular features used in [Viola 2001]. At the detection stage two detectors are combined to improve detection rate. The first detector is based on shape-outline of humans extracted from the scene using a reduced complexity outline extraction algorithm. A Shape mismatch measure is used to differentiate between the human and the background class. The second detector uses rectangular features as primitives for silhouette description in the wavelet domain. The marginal distribution of features collocated at a particular position on a candidate human (a patch of the image) is used to describe statistically the silhouette. Two similarity measures are computed between a candidate human and the model histograms of human and non human classes. The similarity measure is used to discriminate between the human and the non human class. At the tracking stage, a tracker based on joint probabilistic data association filter (JPDAF) for data association, and motion correspondence is presented. Track clustering is used to reduce hypothesis enumeration complexity. Towards improving response time with increase in frame dimension, scene complexity, and number of channels; a scalable algorithmic architecture and operating accuracy prediction technique is presented. A scheduling strategy for improving the response time and throughput by parallel processing is also presented
Human Pose Estimation from Monocular Images : a Comprehensive Survey
Human pose estimation refers to the estimation of the location of body parts and how they are connected in an image. Human pose estimation from monocular images has wide applications (e.g., image indexing). Several surveys on human pose estimation can be found in the literature, but they focus on a certain category; for example, model-based approaches or human motion analysis, etc. As far as we know, an overall review of this problem domain has yet to be provided. Furthermore, recent advancements based on deep learning have brought novel algorithms for this problem. In this paper, a comprehensive survey of human pose estimation from monocular images is carried out including milestone works and recent advancements. Based on one standard pipeline for the solution of computer vision problems, this survey splits the problema into several modules: feature extraction and description, human body models, and modelin methods. Problem modeling methods are approached based on two means of categorization in this survey. One way to categorize includes top-down and bottom-up methods, and another way includes generative and discriminative methods. Considering the fact that one direct application of human pose estimation is to provide initialization for automatic video surveillance, there are additional sections for motion-related methods in all modules: motion features, motion models, and motion-based methods. Finally, the paper also collects 26 publicly available data sets for validation and provides error measurement methods that are frequently used
Combining Shape and Learning for Medical Image Analysis
Automatic methods with the ability to make accurate, fast and robust assessments of medical images are highly requested in medical research and clinical care. Excellent automatic algorithms are characterized by speed, allowing for scalability, and an accuracy comparable to an expert radiologist. They should produce morphologically and physiologically plausible results while generalizing well to unseen and rare anatomies. Still, there are few, if any, applications where today\u27s automatic methods succeed to meet these requirements.\ua0The focus of this thesis is two tasks essential for enabling automatic medical image assessment, medical image segmentation and medical image registration. Medical image registration, i.e. aligning two separate medical images, is used as an important sub-routine in many image analysis tools as well as in image fusion, disease progress tracking and population statistics. Medical image segmentation, i.e. delineating anatomically or physiologically meaningful boundaries, is used for both diagnostic and visualization purposes in a wide range of applications, e.g. in computer-aided diagnosis and surgery.The thesis comprises five papers addressing medical image registration and/or segmentation for a diverse set of applications and modalities, i.e. pericardium segmentation in cardiac CTA, brain region parcellation in MRI, multi-organ segmentation in CT, heart ventricle segmentation in cardiac ultrasound and tau PET registration. The five papers propose competitive registration and segmentation methods enabled by machine learning techniques, e.g. random decision forests and convolutional neural networks, as well as by shape modelling, e.g. multi-atlas segmentation and conditional random fields
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