6,767 research outputs found

    Enhanced Mobile Digital Video Broadcasting with Distributed Space-Time Coding

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    International audienceThis paper investigates the distributed space-time (ST) coding proposals for the future Digital Video Broadcasting--Next Generation Handheld (DVB-NGH) standard. We first theoretically show that the distributed MIMO scheme is the best broadcasting scenario in terms of channel capacity. Consequently we evaluate the performance of several ST coding proposals for DVB-NGH with practical system specifications and channel conditions. Simulation results demonstrate that the 3D code is the best ST coding solution for broadcasting in the distributed MIMO scenario

    Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless

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    A converged broadcast and telecommunication service platform is presented that is able to create, deliver, and manage interactive, multimedia content and services for consumption on three different terminal types. The motivations of service providers for designing converged interactive multimedia services, which are crafted for their individual requirements, are investigated. The overall design of the system is presented with particular emphasis placed on the operational features of each of the sub-systems, the flows of media and metadata through the sub-systems and the formats and protocols required for inter-communication between them. The key features of tools required for creating converged interactive multimedia content for a range of different end-user terminal types are examined. Finally possible enhancements to this system are discussed. This study is of particular interest to those organizations currently conducting trials and commercial launches of DVB-H services because it provides them with an insight of the various additional functions required in the service provisioning platforms to provide fully interactive services to a range of different mobile terminal types

    A survey of digital television broadcast transmission techniques

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    This paper is a survey of the transmission techniques used in digital television (TV) standards worldwide. With the increase in the demand for High-Definition (HD) TV, video-on-demand and mobile TV services, there was a real need for more bandwidth-efficient, flawless and crisp video quality, which motivated the migration from analogue to digital broadcasting. In this paper we present a brief history of the development of TV and then we survey the transmission technology used in different digital terrestrial, satellite, cable and mobile TV standards in different parts of the world. First, we present the Digital Video Broadcasting standards developed in Europe for terrestrial (DVB-T/T2), for satellite (DVB-S/S2), for cable (DVB-C) and for hand-held transmission (DVB-H). We then describe the Advanced Television System Committee standards developed in the USA both for terrestrial (ATSC) and for hand-held transmission (ATSC-M/H). We continue by describing the Integrated Services Digital Broadcasting standards developed in Japan for Terrestrial (ISDB-T) and Satellite (ISDB-S) transmission and then present the International System for Digital Television (ISDTV), which was developed in Brazil by adopteding the ISDB-T physical layer architecture. Following the ISDTV, we describe the Digital Terrestrial television Multimedia Broadcast (DTMB) standard developed in China. Finally, as a design example, we highlight the physical layer implementation of the DVB-T2 standar

    DVB-NGH: the Next Generation of Digital Broadcast Services to Handheld Devices

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    This paper reviews the main technical solutions adopted by the next-generation mobile broadcasting standard DVB-NGH, the handheld evolution of the second-generation digital terrestrial TV standard DVB-T2. The main new technical elements introduced with respect to DVB-T2 are: layered video coding with multiple physical layer pipes, time-frequency slicing, full support of an IP transport layer with a dedicated protocol stack, header compression mechanisms for both IP and MPEG-2 TS packets, new low-density parity check coding rates for the data path (down to 1/5), nonuniform constellations for 64 Quadrature Amplitude Modulation (QAM) and 256QAM, 4-D rotated constellations for Quadrature Phase Shift Keying (QPSK), improved time interleaving in terms of zapping time, end-to-end latency and memory consumption, improved physical layer signaling in terms of robustness, capacity and overhead, a novel distributed multiple input single output transmit diversity scheme for single-frequency networks (SFNs), and efficient provisioning of local content in SFNs. All these technological solutions, together with the high performance of DVB-T2, make DVB-NGH a real next-generation mobile multimedia broadcasting technology. In fact, DVB-NGH can be regarded the first third-generation broadcasting system because it allows for the possibility of using multiple input multiple output antenna schemes to overcome the Shannon limit of single antenna wireless communications. Furthermore, DVB-NGH also allows the deployment of an optional satellite component forming a hybrid terrestrial-satellite network topology to improve the coverage in rural areas where the installation of terrestrial networks could be uneconomical.GĂłmez Barquero, D.; Douillard, C.; Moss, P.; Mignone, V. (2014). DVB-NGH: the Next Generation of Digital Broadcast Services to Handheld Devices. IEEE Transactions on Broadcasting. 60(2):246-257. doi:10.1109/TBC.2014.2313073S24625760

    Help I'm surrounded

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    A dimly lit auditorium, the smell of popcorn and hot-dogs accompanied by the sound of fizzy drinks slurped through straws; the lights dim and a hush of expectation descends, sound fades in from all around, drawing the audience into the illusion of another reality. This is the world of the cinema, but is it possible to recreate this cinematic surround sound experience in the home? In order to address this question it is necessary to understand what is meant by "cinematic" surround sound and to consider some of the challenges faced by those seeking to translate it to the home environment. This article examines these issues through an exploration of the development of surround sound in the cinema and its transference to the home and concludes with a tentative look towards possible future developments
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