25,169 research outputs found

    Event detection in field sports video using audio-visual features and a support vector machine

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    In this paper, we propose a novel audio-visual feature-based framework for event detection in broadcast video of multiple different field sports. Features indicating significant events are selected and robust detectors built. These features are rooted in characteristics common to all genres of field sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested generically across multiple genres of field sports including soccer, rugby, hockey, and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable

    Deep Learning for Audio Signal Processing

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    Given the recent surge in developments of deep learning, this article provides a review of the state-of-the-art deep learning techniques for audio signal processing. Speech, music, and environmental sound processing are considered side-by-side, in order to point out similarities and differences between the domains, highlighting general methods, problems, key references, and potential for cross-fertilization between areas. The dominant feature representations (in particular, log-mel spectra and raw waveform) and deep learning models are reviewed, including convolutional neural networks, variants of the long short-term memory architecture, as well as more audio-specific neural network models. Subsequently, prominent deep learning application areas are covered, i.e. audio recognition (automatic speech recognition, music information retrieval, environmental sound detection, localization and tracking) and synthesis and transformation (source separation, audio enhancement, generative models for speech, sound, and music synthesis). Finally, key issues and future questions regarding deep learning applied to audio signal processing are identified.Comment: 15 pages, 2 pdf figure

    Proposing a hybrid approach for emotion classification using audio and video data

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    Emotion recognition has been a research topic in the field of Human-Computer Interaction (HCI) during recent years. Computers have become an inseparable part of human life. Users need human-like interaction to better communicate with computers. Many researchers have become interested in emotion recognition and classification using different sources. A hybrid approach of audio and text has been recently introduced. All such approaches have been done to raise the accuracy and appropriateness of emotion classification. In this study, a hybrid approach of audio and video has been applied for emotion recognition. The innovation of this approach is selecting the characteristics of audio and video and their features as a unique specification for classification. In this research, the SVM method has been used for classifying the data in the SAVEE database. The experimental results show the maximum classification accuracy for audio data is 91.63% while by applying the hybrid approach the accuracy achieved is 99.26%

    Affective games:a multimodal classification system

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    Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation

    Magnetic resonance imaging of the brain and vocal tract:Applications to the study of speech production and language learning

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    The human vocal system is highly plastic, allowing for the flexible expression of language, mood and intentions. However, this plasticity is not stable throughout the life span, and it is well documented that adult learners encounter greater difficulty than children in acquiring the sounds of foreign languages. Researchers have used magnetic resonance imaging (MRI) to interrogate the neural substrates of vocal imitation and learning, and the correlates of individual differences in phonetic “talent”. In parallel, a growing body of work using MR technology to directly image the vocal tract in real time during speech has offered primarily descriptive accounts of phonetic variation within and across languages. In this paper, we review the contribution of neural MRI to our understanding of vocal learning, and give an overview of vocal tract imaging and its potential to inform the field. We propose methods by which our understanding of speech production and learning could be advanced through the combined measurement of articulation and brain activity using MRI – specifically, we describe a novel paradigm, developed in our laboratory, that uses both MRI techniques to for the first time map directly between neural, articulatory and acoustic data in the investigation of vocalisation. This non-invasive, multimodal imaging method could be used to track central and peripheral correlates of spoken language learning, and speech recovery in clinical settings, as well as provide insights into potential sites for targeted neural interventions

    Time and information in perceptual adaptation to speech

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    Presubmission manuscript and supplementary files (stimuli, stimulus presentation code, data, data analysis code).Perceptual adaptation to a talker enables listeners to efficiently resolve the many-to-many mapping between variable speech acoustics and abstract linguistic representations. However, models of speech perception have not delved into the variety or the quantity of information necessary for successful adaptation, nor how adaptation unfolds over time. In three experiments using speeded classification of spoken words, we explored how the quantity (duration), quality (phonetic detail), and temporal continuity of talker-specific context contribute to facilitating perceptual adaptation to speech. In single- and mixed-talker conditions, listeners identified phonetically-confusable target words in isolation or preceded by carrier phrases of varying lengths and phonetic content, spoken by the same talker as the target word. Word identification was always slower in mixed-talker conditions than single-talker ones. However, interference from talker variability decreased as the duration of preceding speech increased but was not affected by the amount of preceding talker-specific phonetic information. Furthermore, efficiency gains from adaptation depended on temporal continuity between preceding speech and the target word. These results suggest that perceptual adaptation to speech may be understood via models of auditory streaming, where perceptual continuity of an auditory object (e.g., a talker) facilitates allocation of attentional resources, resulting in more efficient perceptual processing.NIH NIDCD (R03DC014045

    Articulatory and bottleneck features for speaker-independent ASR of dysarthric speech

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    The rapid population aging has stimulated the development of assistive devices that provide personalized medical support to the needies suffering from various etiologies. One prominent clinical application is a computer-assisted speech training system which enables personalized speech therapy to patients impaired by communicative disorders in the patient's home environment. Such a system relies on the robust automatic speech recognition (ASR) technology to be able to provide accurate articulation feedback. With the long-term aim of developing off-the-shelf ASR systems that can be incorporated in clinical context without prior speaker information, we compare the ASR performance of speaker-independent bottleneck and articulatory features on dysarthric speech used in conjunction with dedicated neural network-based acoustic models that have been shown to be robust against spectrotemporal deviations. We report ASR performance of these systems on two dysarthric speech datasets of different characteristics to quantify the achieved performance gains. Despite the remaining performance gap between the dysarthric and normal speech, significant improvements have been reported on both datasets using speaker-independent ASR architectures.Comment: to appear in Computer Speech & Language - https://doi.org/10.1016/j.csl.2019.05.002 - arXiv admin note: substantial text overlap with arXiv:1807.1094
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