14 research outputs found

    Engineering Societies in the Agents World X 10th International Workshop, ESAW 2009, Utrecht, The Netherlands, November 18-20, 2009. Proceedings

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    International audienceThis book constitutes the refereed proceedings of the 10th International Workshop on Engineering Societies in the Agents World, ESAW 2009, held in Utrecht, The Netherlands, in November 2009. The 13 revised full papers and 5 short contributions presented together with two invited talks were carefully selected from 31 submissions. The papers are organized in topical sections on self-organization, software-engineering and architectures, social aspects of agent societies, organization and autonomy. This proceedings concludes with the extended abstracts of 6 contributions to a demonstration session on agent-based technologies and works

    A platform-independent domain-specific modeling language for multiagent systems

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    Associated with the increasing acceptance of agent-based computing as a novel software engineering paradigm, recently a lot of research addresses the development of suitable techniques to support the agent-oriented software development. The state-of-the-art in agent-based software development is to (i) design the agent systems basing on an agent-based methodology and (ii) take the resulting design artifact as a base to manually implement the agent system using existing agent-oriented programming languages or general purpose languages like Java. Apart from failures made when manually transform an abstract specification into a concrete implementation, the gap between design and implementation may also result in the divergence of design and implementation. The framework discussed in this dissertation presents a platform-independent domain-specific modeling language for MASs called Dsml4MAS that allows modeling agent systems in a platform-independent and graphical manner. Apart from the abstract design, Dsml4MAS also allows to automatically (i) check the generated design artifacts against a formal semantic specification to guarantee the well-formedness of the design and (ii) translate the abstract specification into a concrete implementation. Taking both together, Dsml4MAS ensures that for any well-formed design, an associated implementation will be generated closing the gap between design and code.Aufgrund wachsender Akzeptanz von Agentensystemen zur Behandlung komplexer Problemstellungen wird der Schwerpunkt auf dem Gebiet der agentenorientierten Softwareentwicklung vor allem auf die Erforschung von geeignetem Entwicklungswerkzeugen gesetzt. Stand der Forschung ist es dabei das Agentendesign mittels einer Agentenmethodologie zu spezifizieren und die resultierenden Artefakte als Grundlage zur manuellen Programmierung zu verwenden. Fehler, die bei dieser manuellen Überführung entstehen, machen insbesondere das abstrakte Design weniger nützlich in Hinsicht auf die Nachhaltigkeit der entwickelten Softwareapplikation. Das in dieser Dissertation diskutierte Rahmenwerk erörtert eine plattformunabhängige domänenspezifische Modellierungssprache für Multiagentensysteme namens Dsml4MAS. Dsml4MAS erlaubt es Agentensysteme auf eine plattformunabhängige und graphische Art und Weise darzustellen. Die Modellierungssprache umfasst (i) eine abstrakte Syntax, die das Vokabular der Sprache definiert, (ii) eine konkrete Syntax, die die graphische Darstellung spezifiziert sowie (iii) eine formale Semantik, die dem Vokabular eine präzise Bedeutung gibt. Dsml4MAS ist Bestandteil einer (semi-automatischen) Methodologie, die es (i) erlaubt die abstrakte Spezifikation schrittweise bis hin zur konkreten Implementierung zu konkretisieren und (ii) die Interoperabilität zu alternativen Softwareparadigmen wie z.B. Dienstorientierte Architekturen zu gewährleisten

    Approches environnement-centrées pour la simulation de systèmes multi-agents: Pour un déplacement de la complexité des agents vers l'environnement

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    This habilitation thesis synthesizes research works which are mainly related to the field of Multi-Agent Based Simulation (MABS). MABS is a general framework for modeling and experimenting with systems in which the dynamics emerges from local interactions among individuals (autonomous agents). Examples of use range from the study of natural systems (e.g. ant colonies, crowds or traffic jams) to the engineering of artificial ones (e.g., collective robotics, distributed artificial intelligence-based softwares). To this end, MABS modeling represents the behavior of individuals, their environment and interactions, so that global dynamics can be computed and studied from the bottom up. In this context, we have been investigating research on the theory and practice of MABS from two different perspectives : (1) the design of generic abstractions dedicated to the modeling of multi-agent dynamics (e.g., the IRM4S model) and (2) the engineering of MABS (MaDKit and TurtleKit platforms). Besides, we have been experimenting with MABS in different application domains such as image processing, video games, and collective robotics. Contrary to approaches that put the emphasis on the agent behaviors, all these works have been done by considering the environment of the agents as a first order abstraction. In this thesis, we first reflect upon the research we have conducted according to this perspective. Next, we show how we actually use this perspective to propose an original approach for using General-Purpose processing on Graphics Processing Units (GPGPU) within MABS, and then present the research perspectives related to our positioning.Les travaux de recherche synthétisés dans ce mémoire s’inscrivent principalement dans le domaine de la modélisation et de la simulation de systèmes multi-agents (SMA). La simulation multi-agents met en œuvre des modèles où les individus, leur environnement et leurs interactions sont directement représentés. Dans ces modèles, chaque individu –agent autonome– possède son propre comportement et produit ses actions en fonction d’une perception locale de son environnement. Ainsi, la simulation multi-agents est utilisée pour étudier des systèmes naturels comme les colonies de fourmis, les dynamiques de foules ou le trafic urbain, mais aussi pour concevoir des systèmes artificiels, par exemple dans le cadre de la robotique collective ou le développement de logiciels basés sur de l’intelligence artificielle distribuée. Dans ce cadre, nos recherches ont porté sur des problématiques liées à la modélisation de simulations multi-agents, avec la proposition de modèles formels et conceptuels (e.g. le modèle IRM4S) et d’outils logiciels génériques (plates-formes MaDKit et TurtleKit), et sur leur utilisation dans divers domaines tels que le jeu vidéo, le traitement numérique de l’image ou la robotique collective. Contrairement aux approches centrées sur la conception des comportements individuels, dans ces travaux l’environnement des agents est considéré comme une abstraction de premier ordre. Dans ce mémoire, nous dressons tout d’abord un bilan de nos recherches en argumentant l’intérêt d’une telle démarche pour les modèles multi-agents. Nous montrons ensuite comment celle-ci nous a récemment permis de proposer une approche originale dans le cadre de l’utilisation du calcul haute performance sur carte graphique (GPGPU) pour la simulation de SMA, avant de présenter les perspectives de recherche associées à notre positionnement

    Proceedings of The Multi-Agent Logics, Languages, and Organisations Federated Workshops (MALLOW 2010)

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    http://ceur-ws.org/Vol-627/allproceedings.pdfInternational audienceMALLOW-2010 is a third edition of a series initiated in 2007 in Durham, and pursued in 2009 in Turin. The objective, as initially stated, is to "provide a venue where: the cost of participation was minimum; participants were able to attend various workshops, so fostering collaboration and cross-fertilization; there was a friendly atmosphere and plenty of time for networking, by maximizing the time participants spent together"

    Organization based multiagent architecture for distributed environments

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    [EN]Distributed environments represent a complex field in which applied solutions should be flexible and include significant adaptation capabilities. These environments are related to problems where multiple users and devices may interact, and where simple and local solutions could possibly generate good results, but may not be effective with regards to use and interaction. There are many techniques that can be employed to face this kind of problems, from CORBA to multi-agent systems, passing by web-services and SOA, among others. All those methodologies have their advantages and disadvantages that are properly analyzed in this documents, to finally explain the new architecture presented as a solution for distributed environment problems. The new architecture for solving complex solutions in distributed environments presented here is called OBaMADE: Organization Based Multiagent Architecture for Distributed Environments. It is a multiagent architecture based on the organizations of agents paradigm, where the agents in the architecture are structured into organizations to improve their organizational capabilities. The reasoning power of the architecture is based on the Case-Based Reasoning methology, being implemented in a internal organization that uses agents to create services to solve the external request made by the users. The OBaMADE architecture has been successfully applied to two different case studies where its prediction capabilities have been properly checked. Those case studies have showed optimistic results and, being complex systems, have demonstrated the abstraction and generalizations capabilities of the architecture. Nevertheless OBaMADE is intended to be able to solve much other kind of problems in distributed environments scenarios. It should be applied to other varieties of situations and to other knowledge fields to fully develop its potencial.[ES]Los entornos distribuidos representan un campo de conocimiento complejo en el que las soluciones a aplicar deben ser flexibles y deben contar con gran capacidad de adaptación. Este tipo de entornos está normalmente relacionado con problemas donde varios usuarios y dispositivos entran en juego. Para solucionar dichos problemas, pueden utilizarse sistemas locales que, aunque ofrezcan buenos resultados en términos de calidad de los mismos, no son tan efectivos en cuanto a la interacción y posibilidades de uso. Existen múltiples técnicas que pueden ser empleadas para resolver este tipo de problemas, desde CORBA a sistemas multiagente, pasando por servicios web y SOA, entre otros. Todas estas mitologías tienen sus ventajas e inconvenientes, que se analizan en este documento, para explicar, finalmente, la nueva arquitectura presentada como una solución para los problemas generados en entornos distribuidos. La nueva arquitectura aquí se llama OBaMADE, que es el acrónimo del inglés Organization Based Multiagent Architecture for Distributed Environments (Arquitectura Multiagente Basada en Organizaciones para Entornos Distribuidos). Se trata de una arquitectura multiagente basasa en el paradigma de las organizaciones de agente, donde los agentes que forman parte de la arquitectura se estructuran en organizaciones para mejorar sus capacidades organizativas. La capacidad de razonamiento de la arquitectura está basada en la metodología de razonamiento basado en casos, que se ha implementado en una de las organizaciones internas de la arquitectura por medio de agentes que crean servicios que responden a las solicitudes externas de los usuarios. La arquitectura OBaMADE se ha aplicado de forma exitosa a dos casos de estudio diferentes, en los que se han demostrado sus capacidades predictivas. Aplicando OBaMADE a estos casos de estudio se han obtenido resultados esperanzadores y, al ser sistemas complejos, se han demostrado las capacidades tanto de abstracción como de generalización de la arquitectura presentada. Sin embargo, esta arquitectura está diseñada para poder ser aplicada a más tipo de problemas de entornos distribuidos. Debe ser aplicada a más variadas situaciones y a otros campos de conocimiento para desarrollar completamente el potencial de esta arquitectura

    Component-based software architectures and multi-agent systems: mutual and complementary contributions for supporting software development

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    Dans cette thèse, nous explorons les diverses contributions que les systèmes multi-agents (SMA) et les architectures à base de composants (CBSA) peuvent mutuellement et complémentairement s'apporter l'un à l'autre. Dans un premier temps, nous définissons, illustrons, analysons et discutons une méthodologie du développement des SMA, un modèle de composants (SpeAD), un langage de description d'architecture (SpeADL) et une méthode de conception (SpEArAF) qui facilitent et guident la description et l'implémentation des SMA. Cette réponse complète au développement des SMA est assistée par un outil (MAY) et a été appliquée à un grand nombre d'applications. Dans un second temps, nous explorons à travers divers expériences l'aide que peuvent apporter les SMA auto-adaptatif aux CBSA. Les agents et leur réorganisation continuelle jouent à la fois le rôle de moteur de la construction et de l'adaptation dynamique de l'architecture, mais aussi du conteneur qui connecte ses éléments en pratique.In this thesis, we explore the various aspects of the mutual and complementary contributions that multi-agent systems (MASs) and component-based software architectures (CBSAs) can provide to each other. On one hand, we define, illustrate, analyse and discuss an architecture-oriented methodology of MAS development, a component model (SpeAD), an architectural description language (SpeADL) and a design method (SpEArAF) that ease and guide the description and the implementation of MASs. This complete answer to MAS development is supported by a tool (MAY) and has been applied to many applications. On the other hand, we explore through various experiments how self-adaptive MASs can be used to support CBSAs. The agents and their continuous reorganisation act both as the engine of the construction and of the dynamic adaptation of the architecture, and as the runtime container that practically connects its elements together

    A model-driven framework for engineering multiagent systems

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    This dissertation presents the Bochica framework for Agent-Oriented Software Engineering (AOSE). The framework’s task in the software development process is (i) to capture the design decisions for a system under consideration on a platform-independent level of abstraction and (ii) to project this design to a target platform. Bochica goes beyond the state-of-the-art in AOSE as it combines the benefits of a platform-independent approach with the possibility to address concepts of custom application domains and execution environments. Several extension interfaces are specified to enable the customization of the underlying modeling language to the engineer’s needs. Bochica is accompanied by an iterative adaptation process to gradually incorporate extensions. Conceptual mappings for projecting Bochica models to executable code are specified. In order to enable Bochica for modeling agents that inhabit semantically-enhanced virtual worlds, an according extension model is proposed. Finally, a model-driven reverse engineering approach for lifting the underlying design of already implemented Multiagent System (MAS) to the platform-independent layer is introduced. The framework has been successfully evaluated for designing intelligent agents that operate a virtual production line as well as for extracting the underlying design of an already implemented MAS. The evaluation results show that the Bochica approach to AOSE contributes to overcome the gap between design and code.Diese Arbeit präsentiert das Bochica Rahmenwerk für agentenorientierte Softwareentwicklung. Die Aufgabe des Rahmenwerks ist es, die Designentscheidungen für ein IT-System auf einer plattformunabhängigen Ebene festzuhalten und auf eine Zielplattform abzubilden. Bochica erweitert den Stand der Wissenschaft der agentenorientierten Softwareentwicklung durch die Kombination von plattformunabhängigen und plattformspezifischen Eigenschaften. Zu diesem Zweck werden konzeptionelle Schnittstellen für die Anpassung an benutzerspezifische Anwendungsdomänen und Ausführungsumgebungen spezifiziert. Ein iterativer Adaptionsprozess ermöglicht die schrittweise Integration von neuen Konzepten. Für die Projektion von Bochica-Modellen auf eine Agentenplattform werden entsprechende Abbildungsregeln spezifiziert. Um das Bochica Rahmenwerk für die Modellierung von Agenten in semantisch annotierten virtuellen Welten anzupassen wird eine entsprechende Erweiterung eingeführt. Abschließend wird ein modellgetriebener Ansatz für die Extraktion des zugrundeliegenden Designs eines bereits implementierten Agentensystems auf die platformunabhängige Ebene vorgestellt. Bochica wurde in zwei Fallstudien für die Modellierung von Agenten in einer virtuelle Fabrikumgebung und die Extraktion des Designs eines bereits implementierten Agentensystems evaluiert. Die Evaluierungsergebnisse zeigen, daß das Rahmenwerk die Lücke zwischen einem plattformunabhängigen agentenorientiertem Design und der Zielplattform effektiv verringert

    Multi-Agent Systems

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    This Special Issue ""Multi-Agent Systems"" gathers original research articles reporting results on the steadily growing area of agent-oriented computing and multi-agent systems technologies. After more than 20 years of academic research on multi-agent systems (MASs), in fact, agent-oriented models and technologies have been promoted as the most suitable candidates for the design and development of distributed and intelligent applications in complex and dynamic environments. With respect to both their quality and range, the papers in this Special Issue already represent a meaningful sample of the most recent advancements in the field of agent-oriented models and technologies. In particular, the 17 contributions cover agent-based modeling and simulation, situated multi-agent systems, socio-technical multi-agent systems, and semantic technologies applied to multi-agent systems. In fact, it is surprising to witness how such a limited portion of MAS research already highlights the most relevant usage of agent-based models and technologies, as well as their most appreciated characteristics. We are thus confident that the readers of Applied Sciences will be able to appreciate the growing role that MASs will play in the design and development of the next generation of complex intelligent systems. This Special Issue has been converted into a yearly series, for which a new call for papers is already available at the Applied Sciences journal’s website: https://www.mdpi.com/journal/applsci/special_issues/Multi-Agent_Systems_2019
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