47,203 research outputs found

    Approaches for Future Internet architecture design and Quality of Experience (QoE) Control

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    Researching a Future Internet capable of overcoming the current Internet limitations is a strategic investment. In this respect, this paper presents some concepts that can contribute to provide some guidelines to overcome the above-mentioned limitations. In the authors' vision, a key Future Internet target is to allow applications to transparently, efficiently and flexibly exploit the available network resources with the aim to match the users' expectations. Such expectations could be expressed in terms of a properly defined Quality of Experience (QoE). In this respect, this paper provides some approaches for coping with the QoE provision problem

    Forum Session at the First International Conference on Service Oriented Computing (ICSOC03)

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    The First International Conference on Service Oriented Computing (ICSOC) was held in Trento, December 15-18, 2003. The focus of the conference ---Service Oriented Computing (SOC)--- is the new emerging paradigm for distributed computing and e-business processing that has evolved from object-oriented and component computing to enable building agile networks of collaborating business applications distributed within and across organizational boundaries. Of the 181 papers submitted to the ICSOC conference, 10 were selected for the forum session which took place on December the 16th, 2003. The papers were chosen based on their technical quality, originality, relevance to SOC and for their nature of being best suited for a poster presentation or a demonstration. This technical report contains the 10 papers presented during the forum session at the ICSOC conference. In particular, the last two papers in the report ere submitted as industrial papers

    Blackboard Rules for Coordinating Context-aware Applications in Mobile Ad Hoc Networks

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    Thanks to improvements in wireless communication technologies and increasing computing power in hand-held devices, mobile ad hoc networks are becoming an ever-more present reality. Coordination languages are expected to become important means in supporting this type of interaction. To this extent we argue the interest of the Bach coordination language as a middleware that can handle and react to context changes as well as cope with unpredictable physical interruptions that occur in opportunistic network connections. More concretely, our proposal is based on blackboard rules that model declaratively the actions to be taken once the blackboard content reaches a predefined state, but also that manage the engagement and disengagement of hosts and transient sharing of blackboards. The idea of reactiveness has already been introduced in previous work, but as will be appreciated by the reader, this article presents a new perspective, more focused on a declarative setting.Comment: In Proceedings FOCLASA 2012, arXiv:1208.432

    Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms

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    The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications

    Design and experimental validation of a software-defined radio access network testbed with slicing support

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    Network slicing is a fundamental feature of 5G systems to partition a single network into a number of segregated logical networks, each optimized for a particular type of service or dedicated to a particular customer or application. The realization of network slicing is particularly challenging in the Radio Access Network (RAN) part, where multiple slices can be multiplexed over the same radio channel and Radio Resource Management (RRM) functions shall be used to split the cell radio resources and achieve the expected behaviour per slice. In this context, this paper describes the key design and implementation aspects of a Software-Defined RAN (SD-RAN) experimental testbed with slicing support. The testbed has been designed consistently with the slicing capabilities and related management framework established by 3GPP in Release 15. The testbed is used to demonstrate the provisioning of RAN slices (e.g., preparation, commissioning, and activation phases) and the operation of the implemented RRM functionality for slice-aware admission control and scheduling.Peer ReviewedPostprint (published version

    Mean-Field-Type Games in Engineering

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    A mean-field-type game is a game in which the instantaneous payoffs and/or the state dynamics functions involve not only the state and the action profile but also the joint distributions of state-action pairs. This article presents some engineering applications of mean-field-type games including road traffic networks, multi-level building evacuation, millimeter wave wireless communications, distributed power networks, virus spread over networks, virtual machine resource management in cloud networks, synchronization of oscillators, energy-efficient buildings, online meeting and mobile crowdsensing.Comment: 84 pages, 24 figures, 183 references. to appear in AIMS 201

    Location-dependent services for mobile users

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    Abstract—One of the main issues in mobile services ’ research (M-service) is supporting M-service availability, regardless of the user’s context (physical location, device employed, etc.). However, most scenarios also require the enforcement of context-awareness, to dynamically adapt M-services depending on the context in which they are requested. In this paper, we focus on the problem of adapting M-services depending on the users ’ location, whether physical (in space) or logical (within a specific distributed group/application). To this end, we propose a framework to model users ’ location via a multiplicity of local and active service contexts. First, service contexts represent the mean to access to M-services available within a physical locality. This leads to an intrinsic dependency of M-service on the users’ physical location. Second, the execution of service contexts can be tuned depending on who is requesting what M-service. This enables adapting M-services to the logical location of users (e.g., a request can lead to different executions for users belonging to different groups/applications). The paper firstly describes the framework in general terms, showing how it can facilitate the design of distributed applications involving mobile users as well as mobile agents. Then, it shows how the MARS coordination middleware, implementing service contexts in terms of programmable tuple spaces, can be used to develop and deploy applications and M-services coherently with the above framework. A case study is introduced and discussed through the paper to clarify our approach and to show its effectiveness. Index Terms—Context-awareness, coordination infrastructures, M-services, mobility, multiagent systems. I
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