14,318 research outputs found
Route Planning in Transportation Networks
We survey recent advances in algorithms for route planning in transportation
networks. For road networks, we show that one can compute driving directions in
milliseconds or less even at continental scale. A variety of techniques provide
different trade-offs between preprocessing effort, space requirements, and
query time. Some algorithms can answer queries in a fraction of a microsecond,
while others can deal efficiently with real-time traffic. Journey planning on
public transportation systems, although conceptually similar, is a
significantly harder problem due to its inherent time-dependent and
multicriteria nature. Although exact algorithms are fast enough for interactive
queries on metropolitan transit systems, dealing with continent-sized instances
requires simplifications or heavy preprocessing. The multimodal route planning
problem, which seeks journeys combining schedule-based transportation (buses,
trains) with unrestricted modes (walking, driving), is even harder, relying on
approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4,
previously published by Microsoft Research. This work was mostly done while
the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at
Microsoft Research Silicon Valle
The Resource constrained shortest path problem implemented in a lazy functional language
The resource constrained shortest path problem is an NP-hard problem for which many ingenious algorithms have been developed. These algorithms are usually implemented in FORTRAN or another imperative programming language. We have implemented some of the simpler algorithms in a lazy functional language. Benefits accrue in the software engineering of the implementations. Our implementations have been applied to a standard benchmark of data files, which is available from the Operational Research Library of Imperial College, London. The performance of the lazy functional implementations, even with the comparatively simple algorithms that we have used, is competitive with a reference FORTRAN implementation
Segment Routing: a Comprehensive Survey of Research Activities, Standardization Efforts and Implementation Results
Fixed and mobile telecom operators, enterprise network operators and cloud
providers strive to face the challenging demands coming from the evolution of
IP networks (e.g. huge bandwidth requirements, integration of billions of
devices and millions of services in the cloud). Proposed in the early 2010s,
Segment Routing (SR) architecture helps face these challenging demands, and it
is currently being adopted and deployed. SR architecture is based on the
concept of source routing and has interesting scalability properties, as it
dramatically reduces the amount of state information to be configured in the
core nodes to support complex services. SR architecture was first implemented
with the MPLS dataplane and then, quite recently, with the IPv6 dataplane
(SRv6). IPv6 SR architecture (SRv6) has been extended from the simple steering
of packets across nodes to a general network programming approach, making it
very suitable for use cases such as Service Function Chaining and Network
Function Virtualization. In this paper we present a tutorial and a
comprehensive survey on SR technology, analyzing standardization efforts,
patents, research activities and implementation results. We start with an
introduction on the motivations for Segment Routing and an overview of its
evolution and standardization. Then, we provide a tutorial on Segment Routing
technology, with a focus on the novel SRv6 solution. We discuss the
standardization efforts and the patents providing details on the most important
documents and mentioning other ongoing activities. We then thoroughly analyze
research activities according to a taxonomy. We have identified 8 main
categories during our analysis of the current state of play: Monitoring,
Traffic Engineering, Failure Recovery, Centrally Controlled Architectures, Path
Encoding, Network Programming, Performance Evaluation and Miscellaneous...Comment: SUBMITTED TO IEEE COMMUNICATIONS SURVEYS & TUTORIAL
Traffic Engineering with Segment Routing: SDN-based Architectural Design and Open Source Implementation
Traffic Engineering (TE) in IP carrier networks is one of the functions that
can benefit from the Software Defined Networking paradigm. By logically
centralizing the control of the network, it is possible to "program" per-flow
routing based on TE goals. Traditional per-flow routing requires a direct
interaction between the SDN controller and each node that is involved in the
traffic paths. Depending on the granularity and on the temporal properties of
the flows, this can lead to scalability issues for the amount of routing state
that needs to be maintained in core network nodes and for the required
configuration traffic. On the other hand, Segment Routing (SR) is an emerging
approach to routing that may simplify the route enforcement delegating all the
configuration and per-flow state at the border of the network. In this work we
propose an architecture that integrates the SDN paradigm with SR-based TE, for
which we have provided an open source reference implementation. We have
designed and implemented a simple TE/SR heuristic for flow allocation and we
show and discuss experimental results.Comment: Extended version of poster paper accepted for EWSDN 2015 (version v4
- December 2015
Low Cost Quality of Service Multicast Routing in High Speed Networks
Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.
Quantization as Histogram Segmentation: Optimal Scalar Quantizer Design in Network Systems
An algorithm for scalar quantizer design on discrete-alphabet sources is proposed. The proposed algorithm can be used to design fixed-rate and entropy-constrained conventional scalar quantizers, multiresolution scalar quantizers, multiple description scalar quantizers, and Wyner–Ziv scalar quantizers. The algorithm guarantees globally optimal solutions for conventional fixed-rate scalar quantizers and entropy-constrained scalar quantizers. For the other coding scenarios, the algorithm yields the best code among all codes that meet a given convexity constraint. In all cases, the algorithm run-time is polynomial in the size of the source alphabet. The algorithm derivation arises from a demonstration of the connection between scalar quantization, histogram segmentation, and the shortest path problem in a certain directed acyclic graph
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