1,105 research outputs found
Natural ZMP trajectories for biped robot reference generation
The control of a biped humanoid is a challenging
task due to the hard-to-stabilize dynamics. Walking reference
trajectory generation is a key problem. Linear Inverted
Pendulum Model (LIPM) and Zero Moment Point (ZMP)
Criterion based approaches in stable walking reference
generation are reported. In these methods, generally, the ZMP
reference during a stepping motion is kept fixed in the middle of
the supporting foot sole. This kind of reference generation lacks
naturalness, in that, the ZMP in the human walk does not stay
fixed, but it moves forward under the supporting foot. This paper
proposes a reference generation algorithm based on the LIPM
and moving support foot ZMP references. The application of
Fourier series approximation simplifies the solution and it
generates a smooth ZMP reference. A simple inverse kinematics
based joint space controller is used for the tests of the developed
reference trajectory through full-dynamics 3D simulation. A 12
DOF biped robot model is used in the simulations. Simulation
studies suggest that the moving ZMP references are more energy
efficient than the ones with fixed ZMP under the supporting foot.
The results are promising for implementations
Real-Time Planning with Primitives for Dynamic Walking over Uneven Terrain
We present an algorithm for receding-horizon motion planning using a finite
family of motion primitives for underactuated dynamic walking over uneven
terrain. The motion primitives are defined as virtual holonomic constraints,
and the special structure of underactuated mechanical systems operating subject
to virtual constraints is used to construct closed-form solutions and a special
binary search tree that dramatically speed up motion planning. We propose a
greedy depth-first search and discuss improvement using energy-based
heuristics. The resulting algorithm can plan several footsteps ahead in a
fraction of a second for both the compass-gait walker and a planar
7-Degree-of-freedom/five-link walker.Comment: Conference submissio
Straight-Leg Walking Through Underconstrained Whole-Body Control
We present an approach for achieving a natural, efficient gait on bipedal
robots using straightened legs and toe-off. Our algorithm avoids complex height
planning by allowing a whole-body controller to determine the straightest
possible leg configuration at run-time. The controller solutions are biased
towards a straight leg configuration by projecting leg joint angle objectives
into the null-space of the other quadratic program motion objectives. To allow
the legs to remain straight throughout the gait, toe-off was utilized to
increase the kinematic reachability of the legs. The toe-off motion is achieved
through underconstraining the foot position, allowing it to emerge naturally.
We applied this approach of under-specifying the motion objectives to the Atlas
humanoid, allowing it to walk over a variety of terrain. We present both
experimental and simulation results and discuss performance limitations and
potential improvements.Comment: Submitted to 2018 IEEE International Conference on Robotics and
Automatio
Sample Efficient Optimization for Learning Controllers for Bipedal Locomotion
Learning policies for bipedal locomotion can be difficult, as experiments are
expensive and simulation does not usually transfer well to hardware. To counter
this, we need al- gorithms that are sample efficient and inherently safe.
Bayesian Optimization is a powerful sample-efficient tool for optimizing
non-convex black-box functions. However, its performance can degrade in higher
dimensions. We develop a distance metric for bipedal locomotion that enhances
the sample-efficiency of Bayesian Optimization and use it to train a 16
dimensional neuromuscular model for planar walking. This distance metric
reflects some basic gait features of healthy walking and helps us quickly
eliminate a majority of unstable controllers. With our approach we can learn
policies for walking in less than 100 trials for a range of challenging
settings. In simulation, we show results on two different costs and on various
terrains including rough ground and ramps, sloping upwards and downwards. We
also perturb our models with unknown inertial disturbances analogous with
differences between simulation and hardware. These results are promising, as
they indicate that this method can potentially be used to learn control
policies on hardware.Comment: To appear in International Conference on Humanoid Robots (Humanoids
'2016), IEEE-RAS. (Rika Antonova and Akshara Rai contributed equally
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