63 research outputs found
A survey of multi-access edge computing in 5G and beyond : fundamentals, technology integration, and state-of-the-art
Driven by the emergence of new compute-intensive applications and the vision of the Internet of Things (IoT), it is foreseen that the emerging 5G network will face an unprecedented increase in traffic volume and computation demands. However, end users mostly have limited storage capacities and finite processing capabilities, thus how to run compute-intensive applications on resource-constrained users has recently become a natural concern. Mobile edge computing (MEC), a key technology in the emerging fifth generation (5G) network, can optimize mobile resources by hosting compute-intensive applications, process large data before sending to the cloud, provide the cloud-computing capabilities within the radio access network (RAN) in close proximity to mobile users, and offer context-aware services with the help of RAN information. Therefore, MEC enables a wide variety of applications, where the real-time response is strictly required, e.g., driverless vehicles, augmented reality, robotics, and immerse media. Indeed, the paradigm shift from 4G to 5G could become a reality with the advent of new technological concepts. The successful realization of MEC in the 5G network is still in its infancy and demands for constant efforts from both academic and industry communities. In this survey, we first provide a holistic overview of MEC technology and its potential use cases and applications. Then, we outline up-to-date researches on the integration of MEC with the new technologies that will be deployed in 5G and beyond. We also summarize testbeds and experimental evaluations, and open source activities, for edge computing. We further summarize lessons learned from state-of-the-art research works as well as discuss challenges and potential future directions for MEC research
Joint task scheduling and multi-UAV deployment for aerial computing in emergency communication networks
This article studies mobile edge computing technologies enabled by unmanned aerial vehicles (UAVs) in disasters. First, considering that the ground servers may be damaged in emergency scenarios, we proposed an air-ground cooperation architecture based on ad-hoc UAV networks. We defined the system cost as the weighted sum of task delay and energy consumption because of different delay sensitivity and energy sensitivity tasks in emergency communication networks. Then, we formulated the system cost-minimization problem of task scheduling and multi-UAV deployments. To solve the proposed mixed integer nonlinear programming problem, we decomposed it to two sub-problems that were solved by proposing a swap matching-based task scheduling sub-algorithm and a successive convex approximation-based multi-UAV deployment sub-algorithm. Accordingly, we propose a joint optimization algorithm by iterating the two sub-algorithms to obtain a low complexity sub-optimal solution. Finally, the simulation results show that (i) the proposed algorithm converges in several iterations, and (ii) compared with the benchmark algorithms, the proposed algorithm has better performance of reducing task delay and energy consumption and achieves a good trade-off between them for diverse tasks
A Survey on Mobile Edge Computing for Video Streaming : Opportunities and Challenges
5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video conferencing, 3D and multiview video streaming, crowd-sourced video streaming, cloud gaming, virtual and augmented reality) are becoming more ambitious with high volume and low latency video streams putting strict demands on the already congested networks. Mobile Edge Computing (MEC) is an emerging paradigm that extends cloud computing capabilities to the edge of the network i.e., at the base station level. To meet the latency requirements and avoid the end-to-end communication with remote cloud data centers, MEC allows to store and process video content (e.g., caching, transcoding, pre-processing) at the base stations. Both video on demand and live video streaming can utilize MEC to improve existing services and develop novel use cases, such as video analytics, and targeted advertisements. MEC is expected to reshape the future of video streaming by providing ultra-reliable and low latency streaming (e.g., in augmented reality, virtual reality, and autonomous vehicles), pervasive computing (e.g., in real-time video analytics), and blockchain-enabled architecture for secure live streaming. This paper presents a comprehensive survey of recent developments in MEC-enabled video streaming bringing unprecedented improvement to enable novel use cases. A detailed review of the state-of-the-art is presented covering novel caching schemes, optimal computation offloading, cooperative caching and offloading and the use of artificial intelligence (i.e., machine learning, deep learning, and reinforcement learning) in MEC-assisted video streaming services.publishedVersionPeer reviewe
A Vision and Framework for the High Altitude Platform Station (HAPS) Networks of the Future
A High Altitude Platform Station (HAPS) is a network node that operates in
the stratosphere at an of altitude around 20 km and is instrumental for
providing communication services. Precipitated by technological innovations in
the areas of autonomous avionics, array antennas, solar panel efficiency
levels, and battery energy densities, and fueled by flourishing industry
ecosystems, the HAPS has emerged as an indispensable component of
next-generations of wireless networks. In this article, we provide a vision and
framework for the HAPS networks of the future supported by a comprehensive and
state-of-the-art literature review. We highlight the unrealized potential of
HAPS systems and elaborate on their unique ability to serve metropolitan areas.
The latest advancements and promising technologies in the HAPS energy and
payload systems are discussed. The integration of the emerging Reconfigurable
Smart Surface (RSS) technology in the communications payload of HAPS systems
for providing a cost-effective deployment is proposed. A detailed overview of
the radio resource management in HAPS systems is presented along with
synergistic physical layer techniques, including Faster-Than-Nyquist (FTN)
signaling. Numerous aspects of handoff management in HAPS systems are
described. The notable contributions of Artificial Intelligence (AI) in HAPS,
including machine learning in the design, topology management, handoff, and
resource allocation aspects are emphasized. The extensive overview of the
literature we provide is crucial for substantiating our vision that depicts the
expected deployment opportunities and challenges in the next 10 years
(next-generation networks), as well as in the subsequent 10 years
(next-next-generation networks).Comment: To appear in IEEE Communications Surveys & Tutorial
Evolution of Non-Terrestrial Networks From 5G to 6G: A Survey
Non-terrestrial networks (NTNs) traditionally have certain limited applications. However, the recent technological advancements and manufacturing cost reduction opened up myriad applications of NTNs for 5G and beyond networks, especially when integrated into terrestrial networks (TNs). This article comprehensively surveys the evolution of NTNs highlighting their relevance to 5G networks and essentially, how it will play a pivotal role in the development of 6G ecosystem. We discuss important features of NTNs integration into TNs and the synergies by delving into the new range of services and use cases, various architectures, technological enablers, and higher layer aspects
pertinent to NTNs integration. Moreover, we review the corresponding challenges arising from the technical peculiarities and the new approaches being adopted to develop efficient integrated
ground-air-space (GAS) networks. Our survey further includes the major progress and outcomes from academic research as well as industrial efforts representing the main industrial trends, field
trials, and prototyping towards the 6G networks
Evolution of Non-Terrestrial Networks From 5G to 6G: A Survey
Non-terrestrial networks (NTNs) traditionally have certain limited applications. However, the recent technological advancements and manufacturing cost reduction opened up myriad applications of NTNs for 5G and beyond networks, especially when integrated into terrestrial networks (TNs). This article comprehensively surveys the evolution of NTNs highlighting their relevance to 5G networks and essentially, how it will play a pivotal role in the development of 6G ecosystem. We discuss important features of NTNs integration into TNs and the synergies by delving into the new range of services and use cases, various architectures, technological enablers, and higher layer aspects
pertinent to NTNs integration. Moreover, we review the corresponding challenges arising from the technical peculiarities and the new approaches being adopted to develop efficient integrated
ground-air-space (GAS) networks. Our survey further includes the major progress and outcomes from academic research as well as industrial efforts representing the main industrial trends, field
trials, and prototyping towards the 6G networks
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Decentralized computation offloading for multi-user mobile edge computing: a deep reinforcement learning approach
Mobile edge computing (MEC) emerges recently as a promising solution to relieve resource-limited mobile devices from computation-intensive tasks, which enables devices to offload workloads to nearby MEC servers and improve the quality of computation experience. In this paper, an MEC enabled multi-user multi-input multi-output (MIMO) system with stochastic wireless channels and task arrivals is considered. In order to minimize long-term average computation cost in terms of power consumption and buffering delay at each user, a deep reinforcement learning (DRL)-based dynamic computation offloading strategy is investigated to build a scalable system with limited feedback. Specifically, a continuous action space-based DRL approach named deep deterministic policy gradient (DDPG) is adopted to learn decentralized computation offloading policies at all users respectively, where local execution and task offloading powers will be adaptively allocated according to each user’s local observation. Numerical results demonstrate that the proposed DDPG-based strategy can help each user learn an efficient dynamic offloading policy and also verify the superiority of its continuous power allocation capability to policies learned by conventional discrete action space-based reinforcement learning approaches like deep Q-network (DQN) as well as some other greedy strategies with reduced computation cost. Besides, power-delay tradeoff for computation offloading is also analyzed for both the DDPG-based and DQN-based strategies
Game theory for cooperation in multi-access edge computing
Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio
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