2,795 research outputs found

    Multihop clustering algorithm for load balancing in wireless sensor networks

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    The paper presents a new cluster based routing algorithm that exploits the redundancy properties of the sensor networks in order to address the traditional problem of load balancing and energy efficiency in the WSNs.The algorithm makes use of the nodes in a sensor network of which area coverage is covered by the neighbours of the nodes and mark them as temporary cluster heads. The algorithm then forms two layers of multi hop communication. The bottom layer which involves intra cluster communication and the top layer which involves inter cluster communication involving the temporary cluster heads. Performance studies indicate that the proposed algorithm solves effectively the problem of load balancing and is also more efficient in terms of energy consumption from Leach and the enhanced version of Leach

    Multihop clustering algorithm for load balancing in wireless sensor networks

    Get PDF
    The paper presents a new cluster based routing algorithm that exploits the redundancy properties of the sensor networks in order to address the traditional problem of load balancing and energy efficiency in the WSNs.The algorithm makes use of the nodes in a sensor network of which area coverage is covered by the neighbours of the nodes and mark them as temporary cluster heads. The algorithm then forms two layers of multi hop communication. The bottom layer which involves intra cluster communication and the top layer which involves inter cluster communication involving the temporary cluster heads. Performance studies indicate that the proposed algorithm solves effectively the problem of load balancing and is also more efficient in terms of energy consumption from Leach and the enhanced version of Leach

    Randomized Initialization of a Wireless Multihop Network

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    Address autoconfiguration is an important mechanism required to set the IP address of a node automatically in a wireless network. The address autoconfiguration, also known as initialization or naming, consists to give a unique identifier ranging from 1 to nn for a set of nn indistinguishable nodes. We consider a wireless network where nn nodes (processors) are randomly thrown in a square XX, uniformly and independently. We assume that the network is synchronous and two nodes are able to communicate if they are within distance at most of rr of each other (rr is the transmitting/receiving range). The model of this paper concerns nodes without the collision detection ability: if two or more neighbors of a processor uu transmit concurrently at the same time, then uu would not receive either messages. We suppose also that nodes know neither the topology of the network nor the number of nodes in the network. Moreover, they start indistinguishable, anonymous and unnamed. Under this extremal scenario, we design and analyze a fully distributed protocol to achieve the initialization task for a wireless multihop network of nn nodes uniformly scattered in a square XX. We show how the transmitting range of the deployed stations can affect the typical characteristics such as the degrees and the diameter of the network. By allowing the nodes to transmit at a range r= \sqrt{\frac{(1+\ell) \ln{n} \SIZE}{\pi n}} (slightly greater than the one required to have a connected network), we show how to design a randomized protocol running in expected time O(n3/2log2n)O(n^{3/2} \log^2{n}) in order to assign a unique number ranging from 1 to nn to each of the nn participating nodes

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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