7,834 research outputs found

    Whether and Where to Code in the Wireless Relay Channel

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    The throughput benefits of random linear network codes have been studied extensively for wirelined and wireless erasure networks. It is often assumed that all nodes within a network perform coding operations. In energy-constrained systems, however, coding subgraphs should be chosen to control the number of coding nodes while maintaining throughput. In this paper, we explore the strategic use of network coding in the wireless packet erasure relay channel according to both throughput and energy metrics. In the relay channel, a single source communicates to a single sink through the aid of a half-duplex relay. The fluid flow model is used to describe the case where both the source and the relay are coding, and Markov chain models are proposed to describe packet evolution if only the source or only the relay is coding. In addition to transmission energy, we take into account coding and reception energies. We show that coding at the relay alone while operating in a rateless fashion is neither throughput nor energy efficient. Given a set of system parameters, our analysis determines the optimal amount of time the relay should participate in the transmission, and where coding should be performed.Comment: 11 pages, 12 figures, to be published in the IEEE JSAC Special Issue on Theories and Methods for Advanced Wireless Relay

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    On Security and Reliability using Cooperative Transmissions in Sensor Networks

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    Recent work on cooperative communications has demonstrated benefits in terms of improving the reliability of links through diversity and/or increasing the reach of a link compared to a single transmitter transmitting to a single receiver (single-input single-output or SISO). In one form of cooperative transmissions, multiple nodes can act as virtual antenna elements and provide such benefits using space-time coding. In a multi-hop sensor network, a source node can make use of its neighbors as relays with itself to reach an intermediate node, which will use its neighbors and so on to reach the destination. For the same reliability of a link as SISO, the number of hops between a source and destination may be reduced using cooperative transmissions. However, the presence of malicious or compromised nodes in the network impacts the use of cooperative transmissions. Using more relays can increase the reach of a link, but if one or more relays are malicious, the transmission may fail. In this paper, we analyze this problem to understand the conditions under which cooperative transmissions may fare better or worse than SISO transmissions

    Generalized Area Spectral Efficiency: An Effective Performance Metric for Green Wireless Communications

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    Area spectral efficiency (ASE) was introduced as a metric to quantify the spectral utilization efficiency of cellular systems. Unlike other performance metrics, ASE takes into account the spatial property of cellular systems. In this paper, we generalize the concept of ASE to study arbitrary wireless transmissions. Specifically, we introduce the notion of affected area to characterize the spatial property of arbitrary wireless transmissions. Based on the definition of affected area, we define the performance metric, generalized area spectral efficiency (GASE), to quantify the spatial spectral utilization efficiency as well as the greenness of wireless transmissions. After illustrating its evaluation for point-to-point transmission, we analyze the GASE performance of several different transmission scenarios, including dual-hop relay transmission, three-node cooperative relay transmission and underlay cognitive radio transmission. We derive closed-form expressions for the GASE metric of each transmission scenario under Rayleigh fading environment whenever possible. Through mathematical analysis and numerical examples, we show that the GASE metric provides a new perspective on the design and optimization of wireless transmissions, especially on the transmitting power selection. We also show that introducing relay nodes can greatly improve the spatial utilization efficiency of wireless systems. We illustrate that the GASE metric can help optimize the deployment of underlay cognitive radio systems.Comment: 11 pages, 8 figures, accepted by TCo
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