2,641 research outputs found
MOSDEN: A Scalable Mobile Collaborative Platform for Opportunistic Sensing Applications
Mobile smartphones along with embedded sensors have become an efficient
enabler for various mobile applications including opportunistic sensing. The
hi-tech advances in smartphones are opening up a world of possibilities. This
paper proposes a mobile collaborative platform called MOSDEN that enables and
supports opportunistic sensing at run time. MOSDEN captures and shares sensor
data across multiple apps, smartphones and users. MOSDEN supports the emerging
trend of separating sensors from application-specific processing, storing and
sharing. MOSDEN promotes reuse and re-purposing of sensor data hence reducing
the efforts in developing novel opportunistic sensing applications. MOSDEN has
been implemented on Android-based smartphones and tablets. Experimental
evaluations validate the scalability and energy efficiency of MOSDEN and its
suitability towards real world applications. The results of evaluation and
lessons learned are presented and discussed in this paper.Comment: Accepted to be published in Transactions on Collaborative Computing,
2014. arXiv admin note: substantial text overlap with arXiv:1310.405
A Novel Framework for Software Defined Wireless Body Area Network
Software Defined Networking (SDN) has gained huge popularity in replacing
traditional network by offering flexible and dynamic network management. It has
drawn significant attention of the researchers from both academia and
industries. Particularly, incorporating SDN in Wireless Body Area Network
(WBAN) applications indicates promising benefits in terms of dealing with
challenges like traffic management, authentication, energy efficiency etc.
while enhancing administrative control. This paper presents a novel framework
for Software Defined WBAN (SDWBAN), which brings the concept of SDN technology
into WBAN applications. By decoupling the control plane from data plane and
having more programmatic control would assist to overcome the current lacking
and challenges of WBAN. Therefore, we provide a conceptual framework for SDWBAN
with packet flow model and a future direction of research pertaining to SDWBAN.Comment: Presented on 8th International Conference on Intelligent Systems,
Modelling and Simulatio
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
Optimal configuration of active and backup servers for augmented reality cooperative games
Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of disconnection of the network i.e. due to low energy level of the currently active server. This allows to have a longer gaming session before incurring in disconnections or energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have hence analyzed this issue through a Mixed Integer Linear Programming (MILP) model and both numerical and simulation-based analysis shows that the backup servers solution fulfills its design objective
Distance Aware Relaying Energy-efficient: DARE to Monitor Patients in Multi-hop Body Area Sensor Networks
In recent years, interests in the applications of Wireless Body Area Sensor
Network (WBASN) is noticeably developed. WBASN is playing a significant role to
get the real time and precise data with reduced level of energy consumption. It
comprises of tiny, lightweight and energy restricted sensors, placed in/on the
human body, to monitor any ambiguity in body organs and measure various
biomedical parameters. In this study, a protocol named Distance Aware Relaying
Energy-efficient (DARE) to monitor patients in multi-hop Body Area Sensor
Networks (BASNs) is proposed. The protocol operates by investigating the ward
of a hospital comprising of eight patients, under different topologies by
positioning the sink at different locations or making it static or mobile.
Seven sensors are attached to each patient, measuring different parameters of
Electrocardiogram (ECG), pulse rate, heart rate, temperature level, glucose
level, toxins level and motion. To reduce the energy consumption, these sensors
communicate with the sink via an on-body relay, affixed on the chest of each
patient. The body relay possesses higher energy resources as compared to the
body sensors as, they perform aggregation and relaying of data to the sink
node. A comparison is also conducted conducted with another protocol of BAN
named, Mobility-supporting Adaptive Threshold-based Thermal-aware
Energy-efficient Multi-hop ProTocol (M-ATTEMPT). The simulation results show
that, the proposed protocol achieves increased network lifetime and efficiently
reduces the energy consumption, in relative to M-ATTEMPT protocol.Comment: IEEE 8th International Conference on Broadband and Wireless
Computing, Communication and Applications (BWCCA'13), Compiegne, Franc
Technical considerations towards mobile user QoE enhancement via Cloud interaction
This paper discusses technical considerations of a Cloud infrastructure which interacts with mobile devices in order to migrate part of the computational overhead from the mobile device to the Cloud. The aim of the interaction between the mobile device and the Cloud is the enhancement of parameters that affect the Quality of Experience (QoE) of the mobile end user through the offloading of computational aspects of demanding applications. This paper shows that mobile user’s QoE can be potentially enhanced by offloading computational tasks to the Cloud which incorporates a predictive context-aware mechanism to schedule delivery of content to the mobile end-user using a low-cost interaction model between the Cloud and the mobile user. With respect to the proposed enhancements, both the technical considerations of the cloud infrastructure are examined, as well as the interaction between the mobile device and the Cloud
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