462 research outputs found

    Design in the Age of Information: A Report to the National Science Foundation (NSF)

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    The Information Age is upon us - it has become a global force in our everyday lives. But the promise of significant benefits from this revolution, which has been driven largely by technologists, will not be realized without more careful planning and design of information systems that can be integral to the simultaneously emerging user-cultures. In cultural terms, information systems must be effective, reliable, affordable, intuitively meaningful, and available anytime and everywhere. In this phase of the information revolution, design will be essential

    Domain-independent method for developing an integrated engineering design tool

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    Engineering design is a complex, cognitive process requiring extensive knowledge and experience to be done effectively. Successful design depends on appropriate use of available resources. Competitive design cycles mandate convenient and reliable access to engineering tools and information. An integrated engineering design tool (IEDT) has been developed in response to these demands. Further, the tool development efforts have been made systematic by utilizing the engineering design process, which is shown to be a cognitive activity based on Bloom\u27s taxonomy of cognition. The engineering design process consists of six tasks: establishment of objectives, development of requirements, function analysis, creation of design alternatives, evaluation, and improvements to the design. These tasks are shown to map to the six levels of Bloom\u27s cognitive taxonomy: knowledge, comprehension, application, analysis, synthesis, and evaluation. Once engineering design is shown to be a cognitive process it can be employed to make each of the activities required to develop and IEDT, domain investigation, knowledge acquisition, and IEDT design, systematic. Past research has considered these to be largely ad hoc tasks. Application of the engineering design process to each of the three IEDT development tasks is discussed in general terms;A prototype IEDT has been created for the preliminary design of jet transport aircraft wings based on the systematic engineering design approach is used to demonstrate the implementation of the method. The IEDT is embedded in Microsoft Excel 97 with links to other software and executable code. Examples of different implementation strategies are provided. Several wing weight prediction models are included. The incorporation of depth knowledge is done using fuzzy logic. The IEDT is linked to relevant files containing design documentation, parameter information, graphics, drawings, and historical data. The designer has access to trade-off study information and sensitivity analysis and can choose to perform structural analysis or design optimization. The engineer can also consider design issues such as cost analysis. The modular IEDT has been designed to be easily adaptable by design domain experts so that it may continue to be updated and expanded

    The development of design strategies that promote the engagement of users in the authorship process

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    Underlying all the ideas articulated in this thesis is a political challenge to the designer's innate right to occupy a hierarchical position in the designer/user relationship. Equally, where these relationships have been superseded (in for example Desktop Publishing and web page design) the designer still has an important, but quite different, role to play. In contrast to some community design-led initiatives, the aim here is not necessarily to welcome users into an aspect of the conventional design process on terms determined by the designer by helping users conform to practices established by the designer. The aim is the development of strategies in which the designer and user can influence each other without dominating, going beyond conventional strategies of consultancy or feedback. My determination is not to turn everyday users into mouthpieces of surrogate design sensibility, in the way that 'makeover' TV programs, and their DIY predecessors, promote a particular aesthetic as good design, leading to a rejection of direct communication between designer and user. This places the designer in a position of power; users will skew their responses towards what they think the designer is looking for. Also designers could never work so inexpensively as to engage in bespoke design activity for more than a fraction of the population. This view has been achieved through the interplay of my own design practice and a spectrum of theoretical (broadly post-structural) influences, although most individuals referenced here would reject this (or any category), including Derrida, Deleuze and Guattari, and the Situationists. My responses to these ideas influence and are influenced by the production of a range of design proposals, and the promotion of the colonisation, modification and even hijacking by others, including designers, users and educators. These have developed in a number of phases: 1 Modular/Adaptive proposals for office furniture, and product design; 2 CAD/CAM proposals in which users select and modify 'design methods' to help them exploit the more technical expert systems available to help them create their own artefacts; 3 Flexible communication systems, which are designs populated and modified by users in ways beyond the control or knowledge of the designer. These stages show an evolution in my creative responses from producing designed artefacts that promote interaction with users, to systems in which the designer and user have to contribute jointly for the systems to function. It is organic, uncontrolled development by the user that determines the development and configuration of these systems guided by the initial conditions and processes determined by the designer. This allows the interreIationship of designers and truly user-led creative activities

    Knowledge based approach to process engineering design

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    Utility of behavioural science in landscape architecture: investigating the application of environment-behaviour theory and its research methods to fit the spatial agenda of design

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    This thesis attempts to address the behavioural science /design `applicability gap' problem currently concerning professional academics and researchers in landscape architecture and related disciplines. Building on research carried out by others, it attempts to gain further insight into the nature of the problem, how the gap specifically relates to landscape design, how it manifests itself in the design process, and how the problem might realistically be addressed. It is argued that in order to address the gap problem in landscape architecture, it is also necessary to address the wider problem of the lack of communication and understanding between research and design spheres. Therefore, the study is conducted from a combined research/design perspective. A critical review of the literature combined with project driven reflection -in- action analysis establishes a lack of compatibility of environment- behaviour theory, and its research methods, with the landscape designer's spatial approach. It is argued that there is a need for theory- building to facilitate the practical application of integrated spatial -behaviour analysis. As a result, a framework of spatial/behavioural compatible theories and concepts, and a set of practical tools and techniques, are conceptualised, and their application explored, for site survey analysis. The utility of the approach is demonstrated for embodying user needs evaluation within the design process and for providing a method for contextualising research. Finally, a shift in thinking is envisaged in which research and design approaches are reconciled
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