4,777 research outputs found

    A user perspective of quality of service in m-commerce

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2004 Springer VerlagIn an m-commerce setting, the underlying communication system will have to provide a Quality of Service (QoS) in the presence of two competing factors—network bandwidth and, as the pressure to add value to the business-to-consumer (B2C) shopping experience by integrating multimedia applications grows, increasing data sizes. In this paper, developments in the area of QoS-dependent multimedia perceptual quality are reviewed and are integrated with recent work focusing on QoS for e-commerce. Based on previously identified user perceptual tolerance to varying multimedia QoS, we show that enhancing the m-commerce B2C user experience with multimedia, far from being an idealised scenario, is in fact feasible if perceptual considerations are employed

    Managing the Adaptive Processing of Distributed Multimedia Information

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    The term multimedia conjures up visions of desktop computers reproducing digital movies, high-resolution images and stereo sound. While many current systems support such functionality, none do so elegantly-especially when data is fetched and synchronized from dissimilar sources distributed across resource-limited networks. Our research investigates general approaches for managing the flow of multimedia information in a distributed computing environment, providing adaptive support for time-sensitive retrieval and presentation based on multimedia document specifications. The benefit of our approach is that it provides flexible, content-based utilization of resources without over

    Requirements for an Adaptive Multimedia Presentation System with Contextual Supplemental Support Media

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    Investigations into the requirements for a practical adaptive multimedia presentation system have led the writers to propose the use of a video segmentation process that provides contextual supplementary updates produced by users. Supplements consisting of tailored segments are dynamically inserted into previously stored material in response to questions from users. A proposal for the use of this technique is presented in the context of personalisation within a Virtual Learning Environment. During the investigation, a brief survey of advanced adaptive approaches revealed that adaptation may be enhanced by use of manually generated metadata, automated or semi-automated use of metadata by stored context dependent ontology hierarchies that describe the semantics of the learning domain. The use of neural networks or fuzzy logic filtering is a technique for future investigation. A prototype demonstrator is under construction

    Encoding Multimedia Presentation for User Preferences and Limited Environments

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    International audienceThis paper discusses a new approach of generating TV-like multimedia presentations that are adapted to the target user preferences and to limited devices. Three main points are discussed: 1) The encoding of video presentations from a SMIL specification 2) The adaptation of the video content based on the user preferences, and 3) The delivery of adapted multimedia presentations. The used architecture includes a content server, an adaptation proxy and a set of small devices in the form of personal device assistants (PDA). These devices request the content through a wireless network. In order to show how the system behaves regarding the user preferences and capabilities, two negotiation dimensions are considered: the user language and the memory capability of the device. The first dimension is used to generate a content that can be understood by the target user, e.g. a video with subtitles written in the preferred language. The second dimension is chosen to solve the problem of the system blocking that usually happens when limited devices access rich multimedia presentations over the network

    Mix'n'Match: Exchangeable Modules of Hypermedia Style

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    Making hypermedia adaptable for multiple forms of presentation involves enabling multiple distinct specifications for how a given collection of hypermedia can have its presentation generated. The Standard Reference Model for Intelligent Multimedia Presentation Systems describes how the generation of hypermedia presentation can be divided into distinct but cooperating layers. Earlier work has described how specifications for generating presentations can be divided into distinct modules of code corresponding to these layers. This paper explores how the modules for each layer of a presentation specification can be exchanged for another module encoded for that layer and result in the whole specification remaining well functioning. This capability would facilitate specifying presentation generation by allowing for the use of pre-programmed modules, enabling the author to focus on particular aspects of the presentation generation process. An example implementation of these concepts that uses current and developing Web standards is presented to illustrate how wide-spread modularized presentation generation might be realized in the near future

    Cuypers : a semi-automatic hypermedia generation system

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    The report describes the architecture of emph{Cuypers, a system supporting second and third generation Web-based multimedia. First generation Web-content encodes information in handwritten (HTML) Web pages. Second generation Web content generates HTML pages on demand, e.g. by filling in templates with content retrieved dynamically from a database or transformation of structured documents using style sheets (e.g. XSLT). Third generation Web pages will make use of rich markup (e.g. XML) along with metadata (e.g. RDF) schemes to make the content not only machine readable but also machine processable --- a necessary pre-requisite to the emph{Semantic Web. While text-based content on the Web is already rapidly approaching the third generation, multimedia content is still trying to catch up with second generation techniques. Multimedia document processing has a number of fundamentally different requirements from text which make it more difficult to incorporate within the document processing chain. In particular, multimedia transformation uses different document and presentation abstractions, its formatting rules cannot be based on text-flow, it requires feedback from the formatting back-end and is hard to describe in the functional style of current style languages. We state the requirements for second generation processing of multimedia and describe how these have been incorporated in our prototype multimedia document transformation environment, emph{Cuypers. The system overcomes a number of the restrictions of the text-flow based tool sets by integrating a number of conceptually distinct processing steps in a single runtime execution environment. We describe the need for these different processing steps and describe them in turn (semantic structure, communicative device, qualitative constraints, quantitative constraints, final form presentation), and illustrate our approach by means of an example. We conclude by discussing the models and techniques required for the creation of third generation multimedia content

    CHORUS Deliverable 3.3: Vision Document - Intermediate version

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    The goal of the CHORUS vision document is to create a high level vision on audio-visual search engines in order to give guidance to the future R&D work in this area (in line with the mandate of CHORUS as a Coordination Action). This current intermediate draft of the CHORUS vision document (D3.3) is based on the previous CHORUS vision documents D3.1 to D3.2 and on the results of the six CHORUS Think-Tank meetings held in March, September and November 2007 as well as in April, July and October 2008, and on the feedback from other CHORUS events. The outcome of the six Think-Thank meetings will not just be to the benefit of the participants which are stakeholders and experts from academia and industry – CHORUS, as a coordination action of the EC, will feed back the findings (see Summary) to the projects under its purview and, via its website, to the whole community working in the domain of AV content search. A few subjections of this deliverable are to be completed after the eights (and presumably last) Think-Tank meeting in spring 2009

    Towards Second and Third Generation Web-Based Multimedia

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    First generation Web-content encodes information in handwritten (HTML) Web pages. Second generation Web content generates HTML pages on demand, e.g. by filling in templates with content retrieved dynamically from a database or transformation of structured documents using style sheets (e.g. XSLT). Third generation Web pages will make use of rich markup (e.g. XML) along with metadata (e.g. RDF) schemes to make the content not only machine readable but also machine processable - a necessary pre-requisite to the emphSemantic Web. While text-based content on the Web is already rapidly approaching the third generation, multimedia content is still trying to catch up with second generation techniques. Multimedia document processing has a number of fundamentally different requirements from text which make it more difficult to incorporate within the document processing chain. In particular, multimedia transformation uses different document and presentation abstractions, its formatting rules cannot be based on text-flow, it requires feedback from the formatting back-end and is hard to describe in the functional style of current style languages. We state the requirements for second generation processing of multimedia and describe how these have been incorporated in our prototype multimedia document transformation environment, emphCuypers. The system overcomes a number of the restrictions of the text-flow based tool sets by integrating a number of conceptually distinct processing steps in a single runtime execution environment. We describe the need for these different processing steps and describe them in turn (semantic structure, communicative device, qualitative constraints, quantitative constraints, final form presentation), and illustrate our approach by means of an example. We conclude by discussing the models and techniques required for the creation of third generation multimedia content
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