3,656 research outputs found

    Model Checking One-clock Priced Timed Automata

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    We consider the model of priced (a.k.a. weighted) timed automata, an extension of timed automata with cost information on both locations and transitions, and we study various model-checking problems for that model based on extensions of classical temporal logics with cost constraints on modalities. We prove that, under the assumption that the model has only one clock, model-checking this class of models against the logic WCTL, CTL with cost-constrained modalities, is PSPACE-complete (while it has been shown undecidable as soon as the model has three clocks). We also prove that model-checking WMTL, LTL with cost-constrained modalities, is decidable only if there is a single clock in the model and a single stopwatch cost variable (i.e., whose slopes lie in {0,1}).Comment: 28 page

    Reachability of Communicating Timed Processes

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    We study the reachability problem for communicating timed processes, both in discrete and dense time. Our model comprises automata with local timing constraints communicating over unbounded FIFO channels. Each automaton can only access its set of local clocks; all clocks evolve at the same rate. Our main contribution is a complete characterization of decidable and undecidable communication topologies, for both discrete and dense time. We also obtain complexity results, by showing that communicating timed processes are at least as hard as Petri nets; in the discrete time, we also show equivalence with Petri nets. Our results follow from mutual topology-preserving reductions between timed automata and (untimed) counter automata.Comment: Extended versio

    O-Minimal Hybrid Reachability Games

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    In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect observation framework), or only the starting point and the delays are known by the players (this is the partial observation framework). In the first more classical framework, we show that time-abstract bisimulation is not adequate for solving this problem, although it is sufficient in the case of timed automata . That is why we consider an other equivalence, namely the suffix equivalence based on the encoding of trajectories through words. We show that this suffix equivalence is in general a correct abstraction for games. We apply this result to o-minimal hybrid systems, and get decidability and computability results in this framework. For the second framework which assumes a partial observation of the dynamics of the system, we propose another abstraction, called the superword encoding, which is suitable to solve the games under that assumption. In that framework, we also provide decidability and computability results

    Fluent temporal logic for discrete-time event-based models

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    Fluent model checking is an automated technique for verifying that an event-based operational model satisfies some state-based declarative properties. The link between the event-based and state-based formalisms is defined through fluents which are state predicates whose value are determined by the occurrences of initiating and terminating events that make the fluents values become true or false, respectively. The existing fluent temporal logic is convenient for reasoning about untimed event-based models but difficult to use for timed models. The paper extends fluent temporal logic with temporal operators for modelling timed properties of discrete-time event-based models. It presents two approaches that differ on whether the properties model the system state after the occurrence of each event or at a fixed time rate. Model checking of timed properties is made possible by translating them into the existing untimed framework. Copyright 2005 ACM

    Simplifying the verification of simulation models through Petri net to FlexSim mapping

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    Simplifying the encoding of a simulation conceptual model representation reduces the number of errors that will be detected in the verification phase. In this paper, we present a mapping between Petri nets, a well-known formalism, and FlexSim, a well-known simulation tool. The proposal is illustrated through an example of how a model specified in a Petri net can be encoded easily, reducing the time needed to understand and verify the model. In the proposed methodology, the mapping must be defined at the initial stage of the encoding, starting from (in this case) a Petri net conceptual model, and ending at the encoding tool (FlexSim in this case). The main advantages of the proposed methodology are discussed.Peer ReviewedPostprint (author's final draft

    A Stochastic Pi Calculus for Concurrent Objects

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    International audienceWe present SpiCO, a new modeling and simulation language for system biology, based on the stochastic pi-calculus. SpiCO supports higher level modeling via multi-profile concurrent objects with static inheritance. We present a semantics for SpiCO in terms of continuous time Markov chains, and show how to compile SpiCO back into the biochemical stochastic pi-calculus while preserving semantics

    Timed Process Calculi: From Durationless Actions to Durational Ones

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    Several timed process calculi have been proposed in the literature, which mainly differ for the way in which delays are represented. In particular, a distinction is made between integrated-time calculi, in which actions are durational, and orthogonal-time calculi, in which actions are instantaneous and delays are expressed separately. To reconcile the two approaches, in a previous work an encoding from the integrated-time calculus CIPA to the orthogonal-time calculus TCCS was defined, which preserves timed bisimilarity. To complete the picture, in this paper we consider the reverse translation, by examining the modifications to the two calculi that are needed to make an encoding feasible, as well as the behavioral equivalence that is appropriate to preserve. We then introduce an encoding from modified TCCS to modified CIPA, and show that it can only preserve the weak variant of timed bisimilarity

    A Survey on Continuous Time Computations

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    We provide an overview of theories of continuous time computation. These theories allow us to understand both the hardness of questions related to continuous time dynamical systems and the computational power of continuous time analog models. We survey the existing models, summarizing results, and point to relevant references in the literature

    Early Turn-taking Prediction with Spiking Neural Networks for Human Robot Collaboration

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    Turn-taking is essential to the structure of human teamwork. Humans are typically aware of team members' intention to keep or relinquish their turn before a turn switch, where the responsibility of working on a shared task is shifted. Future co-robots are also expected to provide such competence. To that end, this paper proposes the Cognitive Turn-taking Model (CTTM), which leverages cognitive models (i.e., Spiking Neural Network) to achieve early turn-taking prediction. The CTTM framework can process multimodal human communication cues (both implicit and explicit) and predict human turn-taking intentions in an early stage. The proposed framework is tested on a simulated surgical procedure, where a robotic scrub nurse predicts the surgeon's turn-taking intention. It was found that the proposed CTTM framework outperforms the state-of-the-art turn-taking prediction algorithms by a large margin. It also outperforms humans when presented with partial observations of communication cues (i.e., less than 40% of full actions). This early prediction capability enables robots to initiate turn-taking actions at an early stage, which facilitates collaboration and increases overall efficiency.Comment: Submitted to IEEE International Conference on Robotics and Automation (ICRA) 201
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