2,178 research outputs found

    Cyclic division algebras: a tool for space-time coding

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    Multiple antennas at both the transmitter and receiver ends of a wireless digital transmission channel may increase both data rate and reliability. Reliable high rate transmission over such channels can only be achieved through Space–Time coding. Rank and determinant code design criteria have been proposed to enhance diversity and coding gain. The special case of full-diversity criterion requires that the difference of any two distinct codewords has full rank. Extensive work has been done on Space–Time coding, aiming at finding fully diverse codes with high rate. Division algebras have been proposed as a new tool for constructing Space–Time codes, since they are non-commutative algebras that naturally yield linear fully diverse codes. Their algebraic properties can thus be further exploited to improve the design of good codes. The aim of this work is to provide a tutorial introduction to the algebraic tools involved in the design of codes based on cyclic division algebras. The different design criteria involved will be illustrated, including the constellation shaping, the information lossless property, the non-vanishing determinant property, and the diversity multiplexing trade-off. The final target is to give the complete mathematical background underlying the construction of the Golden code and the other Perfect Space–Time block codes

    On Characterizing the Data Access Complexity of Programs

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    Technology trends will cause data movement to account for the majority of energy expenditure and execution time on emerging computers. Therefore, computational complexity will no longer be a sufficient metric for comparing algorithms, and a fundamental characterization of data access complexity will be increasingly important. The problem of developing lower bounds for data access complexity has been modeled using the formalism of Hong & Kung's red/blue pebble game for computational directed acyclic graphs (CDAGs). However, previously developed approaches to lower bounds analysis for the red/blue pebble game are very limited in effectiveness when applied to CDAGs of real programs, with computations comprised of multiple sub-computations with differing DAG structure. We address this problem by developing an approach for effectively composing lower bounds based on graph decomposition. We also develop a static analysis algorithm to derive the asymptotic data-access lower bounds of programs, as a function of the problem size and cache size
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