166,448 research outputs found

    The LAB@FUTURE Project - Moving Towards the Future of E-Learning

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    This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics - Science subject in Germany, Geometry - Mathematics subject in Austria, History and Environmental Awareness – Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment

    Conceptualising teachers' professional learning with Web 2.0

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    Purpose – This paper seeks to identify and develop an exploratory framework for conceptualising how teachers might use the affordances of Web 2.0 technologies to support their own professional learning. Design/methodology/approach – The paper draws on a large corpus of literature and recent research evidence to identify the principal elements and features of professional learning and the underlying affordances of Web 2.0 technologies and applications. It generates an exploratory conceptual framework based on the emerging findings from this review using a socio‐cultural theoretical perspective. The framework is explored through three individual illustrations which are drawn from a much larger case study which the author is undertaking within a newly established Academy in the North of England. Findings – The findings indicate that there is potential value in exploring professional learning with Web 2.0 technologies in the ways described. The framework offers an exploratory instrument to examine how professional learning for teachers could be supported with Web 2.0 technologies in ways that might have significant benefits over traditional methods of continuing professional development (CPD). Originality/value – The potential value and affordances of Web 2.0 technologies for teachers' professional learning are largely unexplored and under‐theorised, and this work seeks to establish a framework for further discussion and empirical exploration

    Beyond the ivory tower: a model for nurturing informal learning and development communities through open educational practices

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    Open Educational Resources (OER) and Open Educational Practices (OEP) are making an evergrowing impact on the field of adult learning, offering free high-quality education to increasing numbers of people. However, the top-down distribution of weighty university courses that typifies current provision is not necessarily suitable for contexts such as Continued Professional Development (CPD). This article proposes that a change of focus from a supplier-driven to a needs-led approach, grounded in theories of informal learning, could increase the positive impact of OER and OEP beyond the ivory towers of higher education. To explore this approach, we focused on the requirements of a specific community outside higher education – trainers in the UK’s voluntary sector – in order to design a more broadly applicable model for a sustainable online learning community focused around OER and OEP. The model was informed by a recent survey of voluntary sector trainers establishing their need for high-quality free resources and their desire to develop more productive relationships with their peers, and by evaluation of successful online communities within and outside the voluntary sector. Our proposed model gives equal attention to learning resources and group sociality. In it, academics and practitioners work together to adapt and create learning materials and to share each other’s knowledge and experiences through discussion forums and other collaborative activities. The model features an explicit up-skilling dimension based on Communities of Practice (CoP) theory and a system of reputation management to incentivise participation. The model is unique in building a pan-organisation community that is entirely open in terms of membership and resources. While the model offered in this article is focused on the voluntary sector, it could also be applied more widely, allowing practitioner communities the benefits of tailored resources and academic input, and collaborating universities the benefit of having their OER used and reused more widely for CPD through informal learning

    E-Science in the classroom - Towards viability

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    E-Science has the potential to transform school science by enabling learners, teachers and research scientists to engage together in authentic scientific enquiry, collaboration and learning. However, if we are to reap the benefits of this potential as part of everyday teaching and learning, we need to explicitly think about and support the work required to set up and run e-Science experiences within any particular educational context. In this paper, we present a framework for identifying and describing the resources, tools and services necessary to move e-Science into the classroom together with examples of these. This framework is derived from previous experiences conducting educational e-Science projects and systematic analysis of the categories of ‘hidden work’ needed to run these projects (Smith, Underwood, Fitzpatrick, & Luckin, forthcoming). The articulation of resources, tools and services based on these categories provides a starting point for more methodical design and deployment of future educational e- Science projects, reflection on which can also help further develop the framework. It also points to the technological infrastructure from which such tools and services could be built. As such it provides an agenda of work to develop both processes and technologies that would make it practical for teachers to deliver active, and collaborative e-Science learning experiences on a larger scale within and across schools. Routine school e- Science will only be possible if such support is specified, implemented and made available to teachers within their work contexts in an appropriate and usable form

    Location-based technologies for learning

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    Emerging technologies for learning report - Article exploring location based technologies and their potential for educatio

    Participatory action research, sacred existential epistemology, the eighth moment of qualitative research and beyond…

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    [Abstract]: This paper discusses how, in a doctoral study, a collaborative methodology employing Participatory Action Research was embraced, upholding respectful relationships and partnerships that generated co-construction of change in two preschool settings. Participatory Action Research signifies an epistemology that underpins the belief that knowledge is embedded in social relationships and is most influential when produced collaboratively through action. This paper also explains how the research group moved away from the label of feminist poststructuralist researchers towards a feminist communitarian ethic. Such an ethic is underpinned by a sacred existential epistemology that values empowerment, morally involved observers, shared governance, love, care, community, solidarity and civic transformation. This epistemology is based on a philosophical anthropology that affirms all human beings, without exception, are worthy of dignity and ‘sacred status’. The paper concludes by locating the research firmly in what Denzin and Lincoln (2005) refer to as the eighth moment of qualitative research. This moment is marked by researchers concerned with social justice, liberation methodology and moral purpose

    Reflections on the use of Project Wonderland as a mixed-reality environment for teaching and learning

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    This paper reflects on the lessons learnt from MiRTLE?a collaborative research project to create a ?mixed reality teaching and learning environment? that enables teachers and students participating in real-time mixed and online classes to interact with avatar representations of each other. The key hypothesis of the project is that avatar representations of teachers and students can help create a sense of shared presence, engendering a greater sense of community and improving student engagement in online lessons. This paper explores the technology that underpins such environments by presenting work on the use of a massively multi-user game server, based on Sun?s Project Darkstar and Project Wonderland tools, to create a shared teaching environment, illustrating the process by describing the creation of a virtual classroom. It is planned that the MiRTLE platform will be used in several trial applications ? which are described in the paper. These example applications are then used to explore some of the research issues arising from the use of virtual environments within an education environment. The research discussion initially focuses on the plans to assess this within the MiRTLE project. This includes some of the issues of designing virtual environments for teaching and learning, and how supporting pedagogical and social theories can inform this process

    ‘Learning across the continuum’ : a guide to collaborative practice : ‘sharing practice: supporting inclusion’

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