1,323 research outputs found
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
Internet multimedia traffic classification from QoS perspective using semi-supervised dictionary learning models
To address the issue of finegrained classification of Internet multimedia traffic from a Quality of Service (QoS) perspective with a suitable granularity, this paper defines a new set of QoS classes and presents a modified K-Singular Value Decomposition (K-SVD) method for multimedia identification. After analyzing several instances of typical Internet multimedia traffic captured in a campus network, this paper defines a new set of QoS classes according to the difference in downstream/upstream rates and proposes a modified K-SVD method that can automatically search for underlying structural patterns in the QoS characteristic space. We define bag-QoS-words as the set of specific QoS local patterns, which can be expressed by core QoS characteristics. After the dictionary is constructed with an excess quantity of bag-QoS-words, Locality Constrained Feature Coding (LCFC) features of QoS classes are extracted. By associating a set of characteristics with a percentage of error, an objective function is formulated. In accordance with the modified K-SVD, Internet multimedia traffic can be classified into a corresponding QoS class with a linear Support Vector Machines (SVM) classifier. Our experimental results demonstrate the feasibility of the proposed classification method
Enabling Multi-Hop Remote Method Invocation in Device-To-Device Networks
To avoid shrinking down the performance and preserve energy, low-end mobile devices can collaborate with the nearby ones by offloading computation intensive code. However, despite the long research history, code offloading is dilatory and unfit for applications that require rapidly consecutive requests per short period. Even though Remote Procedure Call (RPC) is apparently one possible approach that can address this problem, the RPC-based or message queue-based techniques are obsolete or unwieldy for mobile platforms. Moreover, the need of accessibility beyond the limit reach of the device-to-device (D2D) networks originates another problem. This article introduces a new software framework to overcome these shortcomings by enabling routing RPC architecture on multiple group device-to-device networks. Our framework provides annotations for declaring distribution decision and out-of-box components that enable peer-to-peer offloading, even when a client app and the service provider do not have a direct network link or Internet connectivity. This article also discusses the two typical mobile applications that built on top of the framework for chatting and remote browsing services, as well as the empirical experiments with actual test-bed devices to unveil the low overhead conduct and similar performance as RPC in reality
- …