17,264 research outputs found
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Innovating Pedagogy 2015: Open University Innovation Report 4
This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This fourth report proposes ten innovations that are already in currency but have not yet had a profound influence on education. To produce it, a group of academics at the Institute of Educational Technology in The Open University collaborated with researchers from the Center for Technology in Learning at SRI International. We proposed a long list of new educational terms, theories, and practices. We then pared these down to ten that have the potential to provoke major shifts in educational practice, particularly in post-school education. Lastly, we drew on published and unpublished writings to compile the ten sketches of new pedagogies that might transform education. These are summarised below in an approximate order of immediacy and timescale to widespread implementation
Cyber socialising: emerging genres and registers of intimacy
The popularity of digital media networks for socialising among the youth is well
documented. Much has been written on the emerging norms of textese, the global
shorthand for chatting. However, becoming a proficient user involves more than simply
mastering this code: it requires knowing the appropriate genres and registers for
chatting. This article aims to explore these conventionalised genres and styles from
a discourse analytical perspective. It analyses data collected by first-year students in
the Linguistics Department at the University of the Western Cape (UWC) who use an
application called MXit for chatting with their friends. The analysis shows how, despite
the seemingly unrestrained and non-standard nature of MXit chatting, it is highly conventionalised
and structured and requires a particular âregister of intimacyâ which relies
heavily on evaluative language and affective markers. However, it is simultaneously
fluid and innovative thereby enabling users to âstyleâ for themselves identities which
combine elements of global sophistication with local situatedness.Web of Scienc
On the Development of Adaptive and User-Centred Interactive Multimodal Interfaces
Multimodal systems have attained increased attention in recent years, which has made possible important
improvements in the technologies for recognition, processing, and generation of multimodal information.
However, there are still many issues related to multimodality which are not clear, for example, the
principles that make it possible to resemble human-human multimodal communication. This chapter
focuses on some of the most important challenges that researchers have recently envisioned for future
multimodal interfaces. It also describes current efforts to develop intelligent, adaptive, proactive, portable
and affective multimodal interfaces
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Learning from the learners' experience: e-Learning@greenwich post-conference reflections
This publication comprises papers from presenters who, having made a conference presentation, were invited to author an academic paper about their work
Interactive Food and Beverage Marketing: Targeting Children and Youth in the Digital Age
Looks at the practices of food and beverage industry marketers in reaching youth via digital videos, cell phones, interactive games and social networking sites. Recommends imposing governmental regulations on marketing to children and adolescents
Living and Learning With New Media: Summary of Findings From the Digital Youth Project
Summarizes findings from a three-year study of how new media have been integrated into youth behaviors and have changed the dynamics of media literacy, learning, and authoritative knowledge. Outlines implications for educators, parents, and policy makers
Age prediction through the influence of fatigue levels in human-computer interaction
Dissertação de mestrado integrado em Informatics EngineeringThe evolution of current times and the available technology is making it easier to access
potentially inappropriate content. Therefore, the ability to detect the age of the human
being, by non-invasive methods, is increasingly necessary to reduce possible false claims.
All of these claims arise through interactions with the device, so, and taking into account
the demands and the fast pace of everyday life, the intent is to develop a system capable of
detecting age groups, taking into account the presence of human factors like fatigue or stress
that can change the interaction patterns. This system will use biometric features created by
keyboard and mouse events, describing typing velocity, mouse acceleration, and so on in
the period of five minutes. However, keeping in mind the everyday pace and the growth in
mobile phone use, a similar system is created for this case study.A evolução dos tempos modernos e das tecnologias existentes estå a tornar mais fåcil o
acesso a conteĂșdos potencialmente imprĂłprios. Assim, a capacidade para detetar a idade de
um ser humano, por métodos não invasivos, é cada vez mais necessårio de forma a reduzir
potenciais falsas alegaçÔes. Todas estas alegaçÔes provĂȘm atravĂ©s de interaçÔes com um
dispositivo, dessa forma, e tendo em conta as exigĂȘncias e o ritmo acelerado do quotidiano, o
objetivo passa pelo desenvolvimento de um sistema capaz de detetar idades, considerando a
presença de fatores humanos que poderão influenciar os padrÔes de interação, como fadiga
ou stress. Este sistema irĂĄ utilizar biometrias criadas a partir de eventos de teclado e rato,
descrevendo velocidade de escrita, aceleração do rato, entre outras no perĂodo de cinco
minutos. Contudo, tendo em conta o ritmo acelerado do quotidiano e crescimento do uso
de telemĂłveis, um sistema similar Ă© criado para este caso estudo
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