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A memetic ant colony optimization algorithm for the dynamic travelling salesman problem
Copyright @ Springer-Verlag 2010.Ant colony optimization (ACO) has been successfully applied for combinatorial optimization problems, e.g., the travelling salesman problem (TSP), under stationary environments. In this paper, we consider the dynamic TSP (DTSP), where cities are replaced by new ones during the execution of the algorithm. Under such environments, traditional ACO algorithms face a serious challenge: once they converge, they cannot adapt efficiently to environmental changes. To improve the performance of ACO on the DTSP, we investigate a hybridized ACO with local search (LS), called Memetic ACO (M-ACO) algorithm, which is based on the population-based ACO (P-ACO) framework and an adaptive inver-over operator, to solve the DTSP. Moreover, to address premature convergence, we introduce random immigrants to the population of M-ACO when identical ants are stored. The simulation experiments on a series of dynamic environments generated from a set of benchmark TSP instances show that LS is beneficial for ACO algorithms when applied on the DTSP, since it achieves better performance than other traditional ACO and P-ACO algorithms.This work was supported by the Engineering and Physical Sciences Research Council (EPSRC) of UK under Grant EP/E060722/01 and Grant EP/E060722/02
Meta-heuristically seeded genetic algorithm for independent job scheduling in grid computing
Grid computing is an infrastructure which connects geographically distributed computers owned by various organizations allowing their resources, such as computational power and storage capabilities, to be shared, selected, and aggregated. Job scheduling problem is one of the most difficult tasks in grid computing systems. To solve this problem efficiently, new methods are required. In this paper, a seeded genetic algorithm is proposed which uses a meta-heuristic algorithm to generate its initial population. To evaluate the performance of the proposed method in terms of minimizing the makespan, the Expected Time to Compute (ETC) simulation model is used to carry out a number of experiments. The results show that the proposed algorithm performs better than other selected techniques
Deep Reinforcement Learning for Swarm Systems
Recently, deep reinforcement learning (RL) methods have been applied
successfully to multi-agent scenarios. Typically, these methods rely on a
concatenation of agent states to represent the information content required for
decentralized decision making. However, concatenation scales poorly to swarm
systems with a large number of homogeneous agents as it does not exploit the
fundamental properties inherent to these systems: (i) the agents in the swarm
are interchangeable and (ii) the exact number of agents in the swarm is
irrelevant. Therefore, we propose a new state representation for deep
multi-agent RL based on mean embeddings of distributions. We treat the agents
as samples of a distribution and use the empirical mean embedding as input for
a decentralized policy. We define different feature spaces of the mean
embedding using histograms, radial basis functions and a neural network learned
end-to-end. We evaluate the representation on two well known problems from the
swarm literature (rendezvous and pursuit evasion), in a globally and locally
observable setup. For the local setup we furthermore introduce simple
communication protocols. Of all approaches, the mean embedding representation
using neural network features enables the richest information exchange between
neighboring agents facilitating the development of more complex collective
strategies.Comment: 31 pages, 12 figures, version 3 (published in JMLR Volume 20
Heterogeneous Ant Colony Optimisation Methods and their Application to the Travelling Salesman and PCB Drilling Problems
Ant Colony Optimization (ACO) is an optimization algorithm that is inspired by the foraging behaviour of real ants in locating and transporting food source to their nest. It is designed as a population-based metaheuristic and have been successfully implemented on various NP-hard problems such as the well-known Traveling Salesman Problem (TSP), Vehicle Routing Problem (VRP) and many more. However, majority of the studies in ACO focused on homogeneous artificial ants although animal behaviour researchers suggest that real ants exhibit heterogeneous behaviour thus improving the overall efficiency of the ant colonies. Equally important is that most, if not all, optimization algorithms require proper parameter tuning to achieve optimal performance. However, it is well-known that parameters are problem-dependant as different problems or even different instances have different optimal parameter settings. Parameter tuning through the testing of parameter combinations is a computationally expensive procedure that is infeasible on large-scale real-world problems. One method to mitigate this is to introduce heterogeneity by initializing the artificial agents with individual parameters rather than colony level parameters. This allows the algorithm to either actively or passively discover good parameter settings during the search. The approach undertaken in this study is to randomly initialize the ants from both uniform and Gaussian distribution respectively within a predefined range of values. The approach taken in this study is one of biological plausibility for ants with similar roles, but differing behavioural traits, which are being drawn from a mathematical distribution. This study also introduces an adaptive approach to the heterogeneous ant colony population that evolves the alpha and beta controlling parameters for ACO to locate near-optimal solutions. The adaptive approach is able to modify the exploitation and exploration characteristics of the algorithm during the search to reflect the dynamic nature of search. An empirical analysis of the proposed algorithm tested on a range of Travelling Salesman Problem (TSP) instances shows that the approach has better algorithmic performance when compared against state-of-the-art algorithms from the literature
Scheduling Problems
Scheduling is defined as the process of assigning operations to resources over time to optimize a criterion. Problems with scheduling comprise both a set of resources and a set of a consumers. As such, managing scheduling problems involves managing the use of resources by several consumers. This book presents some new applications and trends related to task and data scheduling. In particular, chapters focus on data science, big data, high-performance computing, and Cloud computing environments. In addition, this book presents novel algorithms and literature reviews that will guide current and new researchers who work with load balancing, scheduling, and allocation problems
Hybrid Meta-heuristic Algorithms for Static and Dynamic Job Scheduling in Grid Computing
The term ’grid computing’ is used to describe an infrastructure that connects geographically
distributed computers and heterogeneous platforms owned by multiple organizations
allowing their computational power, storage capabilities and other resources to be selected
and shared. Allocating jobs to computational grid resources in an efficient manner is one
of the main challenges facing any grid computing system; this allocation is called job
scheduling in grid computing. This thesis studies the application of hybrid meta-heuristics
to the job scheduling problem in grid computing, which is recognized as being one of
the most important and challenging issues in grid computing environments. Similar to
job scheduling in traditional computing systems, this allocation is known to be an NPhard
problem. Meta-heuristic approaches such as the Genetic Algorithm (GA), Variable
Neighbourhood Search (VNS) and Ant Colony Optimisation (ACO) have all proven their
effectiveness in solving different scheduling problems. However, hybridising two or more
meta-heuristics shows better performance than applying a stand-alone approach. The new
high level meta-heuristic will inherit the best features of the hybridised algorithms, increasing
the chances of skipping away from local minima, and hence enhancing the overall
performance. In this thesis, the application of VNS for the job scheduling problem in grid
computing is introduced. Four new neighbourhood structures, together with a modified
local search, are proposed. The proposed VNS is hybridised using two meta-heuristic
methods, namely GA and ACO, in loosely and strongly coupled fashions, yielding four
new sequential hybrid meta-heuristic algorithms for the problem of static and dynamic
single-objective independent batch job scheduling in grid computing. For the static version
of the problem, several experiments were carried out to analyse the performance of the
proposed schedulers in terms of minimising the makespan using well known benchmarks.
The experiments show that the proposed schedulers achieved impressive results compared
to other traditional, heuristic and meta-heuristic approaches selected from the bibliography.
To model the dynamic version of the problem, a simple simulator, which uses
the rescheduling technique, is designed and new problem instances are generated, by
using a well-known methodology, to evaluate the performance of the proposed hybrid
schedulers. The experimental results show that the use of rescheduling provides significant
improvements in terms of the makespan compared to other non-rescheduling approaches
A Weight-coded Evolutionary Algorithm for the Multidimensional Knapsack Problem
A revised weight-coded evolutionary algorithm (RWCEA) is proposed for solving
multidimensional knapsack problems. This RWCEA uses a new decoding method and
incorporates a heuristic method in initialization. Computational results show
that the RWCEA performs better than a weight-coded evolutionary algorithm
proposed by Raidl (1999) and to some existing benchmarks, it can yield better
results than the ones reported in the OR-library.Comment: Submitted to Applied Mathematics and Computation on April 8, 201
Reactive approach for automating exploration and exploitation in ant colony optimization
Ant colony optimization (ACO) algorithms can be used to solve nondeterministic polynomial hard problems. Exploration and exploitation are the main mechanisms in controlling search within the ACO. Reactive search is an alternative technique to maintain the dynamism of the mechanics. However, ACO-based reactive search technique has three (3) problems. First, the memory model to record previous search regions did not completely transfer the neighborhood structures to the next iteration which leads to arbitrary restart and premature local search. Secondly, the exploration indicator is not robust due to the difference of magnitudes in distance matrices for the current population. Thirdly, the parameter control techniques that utilize exploration indicators in their feedback process do not consider the problem of indicator robustness. A reactive ant colony optimization (RACO) algorithm has been proposed to overcome the limitations of the reactive search. RACO consists of three main components. The first component is a reactive max-min ant system algorithm for recording the neighborhood structures. The second component is a statistical machine learning mechanism named ACOustic to produce a robust exploration indicator. The third component is the ACO-based adaptive parameter selection algorithm to solve the parameterization problem which relies on quality, exploration and unified criteria in assigning rewards to promising parameters. The performance of RACO is evaluated on traveling salesman and quadratic assignment problems and compared with eight metaheuristics techniques in terms of success rate, Wilcoxon signed-rank, Chi-square and relative percentage deviation. Experimental results showed that the performance of RACO is superior than the eight (8) metaheuristics techniques which confirmed that RACO can be used as a new direction for solving optimization problems. RACO can be used in providing a dynamic exploration and exploitation mechanism, setting a parameter value which allows an efficient search, describing the amount of exploration an ACO algorithm performs and detecting stagnation situations
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