834 research outputs found

    Using Photorealistic Face Synthesis and Domain Adaptation to Improve Facial Expression Analysis

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    Cross-domain synthesizing realistic faces to learn deep models has attracted increasing attention for facial expression analysis as it helps to improve the performance of expression recognition accuracy despite having small number of real training images. However, learning from synthetic face images can be problematic due to the distribution discrepancy between low-quality synthetic images and real face images and may not achieve the desired performance when the learned model applies to real world scenarios. To this end, we propose a new attribute guided face image synthesis to perform a translation between multiple image domains using a single model. In addition, we adopt the proposed model to learn from synthetic faces by matching the feature distributions between different domains while preserving each domain's characteristics. We evaluate the effectiveness of the proposed approach on several face datasets on generating realistic face images. We demonstrate that the expression recognition performance can be enhanced by benefiting from our face synthesis model. Moreover, we also conduct experiments on a near-infrared dataset containing facial expression videos of drivers to assess the performance using in-the-wild data for driver emotion recognition.Comment: 8 pages, 8 figures, 5 tables, accepted by FG 2019. arXiv admin note: substantial text overlap with arXiv:1905.0028

    Learn to synthesize and synthesize to learn

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    Attribute guided face image synthesis aims to manipulate attributes on a face image. Most existing methods for image-to-image translation can either perform a fixed translation between any two image domains using a single attribute or require training data with the attributes of interest for each subject. Therefore, these methods could only train one specific model for each pair of image domains, which limits their ability in dealing with more than two domains. Another disadvantage of these methods is that they often suffer from the common problem of mode collapse that degrades the quality of the generated images. To overcome these shortcomings, we propose attribute guided face image generation method using a single model, which is capable to synthesize multiple photo-realistic face images conditioned on the attributes of interest. In addition, we adopt the proposed model to increase the realism of the simulated face images while preserving the face characteristics. Compared to existing models, synthetic face images generated by our method present a good photorealistic quality on several face datasets. Finally, we demonstrate that generated facial images can be used for synthetic data augmentation, and improve the performance of the classifier used for facial expression recognition.Comment: Accepted to Computer Vision and Image Understanding (CVIU

    ICface: Interpretable and Controllable Face Reenactment Using GANs

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    This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU) values. The control information can be obtained from multiple sources including external driving videos and manual controls. Due to the interpretable nature of the driving signal, one can easily mix the information between multiple sources (e.g. pose from one image and expression from another) and apply selective post-production editing. The proposed face animator is implemented as a two-stage neural network model that is learned in a self-supervised manner using a large video collection. The proposed Interpretable and Controllable face reenactment network (ICface) is compared to the state-of-the-art neural network-based face animation techniques in multiple tasks. The results indicate that ICface produces better visual quality while being more versatile than most of the comparison methods. The introduced model could provide a lightweight and easy to use tool for a multitude of advanced image and video editing tasks.Comment: Accepted in WACV-202

    Adversarial Training in Affective Computing and Sentiment Analysis: Recent Advances and Perspectives

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    Over the past few years, adversarial training has become an extremely active research topic and has been successfully applied to various Artificial Intelligence (AI) domains. As a potentially crucial technique for the development of the next generation of emotional AI systems, we herein provide a comprehensive overview of the application of adversarial training to affective computing and sentiment analysis. Various representative adversarial training algorithms are explained and discussed accordingly, aimed at tackling diverse challenges associated with emotional AI systems. Further, we highlight a range of potential future research directions. We expect that this overview will help facilitate the development of adversarial training for affective computing and sentiment analysis in both the academic and industrial communities

    The Many Moods of Emotion

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    This paper presents a novel approach to the facial expression generation problem. Building upon the assumption of the psychological community that emotion is intrinsically continuous, we first design our own continuous emotion representation with a 3-dimensional latent space issued from a neural network trained on discrete emotion classification. The so-obtained representation can be used to annotate large in the wild datasets and later used to trained a Generative Adversarial Network. We first show that our model is able to map back to discrete emotion classes with a objectively and subjectively better quality of the images than usual discrete approaches. But also that we are able to pave the larger space of possible facial expressions, generating the many moods of emotion. Moreover, two axis in this space may be found to generate similar expression changes as in traditional continuous representations such as arousal-valence. Finally we show from visual interpretation, that the third remaining dimension is highly related to the well-known dominance dimension from psychology

    Attribute-Guided Face Generation Using Conditional CycleGAN

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    We are interested in attribute-guided face generation: given a low-res face input image, an attribute vector that can be extracted from a high-res image (attribute image), our new method generates a high-res face image for the low-res input that satisfies the given attributes. To address this problem, we condition the CycleGAN and propose conditional CycleGAN, which is designed to 1) handle unpaired training data because the training low/high-res and high-res attribute images may not necessarily align with each other, and to 2) allow easy control of the appearance of the generated face via the input attributes. We demonstrate impressive results on the attribute-guided conditional CycleGAN, which can synthesize realistic face images with appearance easily controlled by user-supplied attributes (e.g., gender, makeup, hair color, eyeglasses). Using the attribute image as identity to produce the corresponding conditional vector and by incorporating a face verification network, the attribute-guided network becomes the identity-guided conditional CycleGAN which produces impressive and interesting results on identity transfer. We demonstrate three applications on identity-guided conditional CycleGAN: identity-preserving face superresolution, face swapping, and frontal face generation, which consistently show the advantage of our new method.Comment: ECCV 201

    Dynamic Facial Expression Generation on Hilbert Hypersphere with Conditional Wasserstein Generative Adversarial Nets

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    In this work, we propose a novel approach for generating videos of the six basic facial expressions given a neutral face image. We propose to exploit the face geometry by modeling the facial landmarks motion as curves encoded as points on a hypersphere. By proposing a conditional version of manifold-valued Wasserstein generative adversarial network (GAN) for motion generation on the hypersphere, we learn the distribution of facial expression dynamics of different classes, from which we synthesize new facial expression motions. The resulting motions can be transformed to sequences of landmarks and then to images sequences by editing the texture information using another conditional Generative Adversarial Network. To the best of our knowledge, this is the first work that explores manifold-valued representations with GAN to address the problem of dynamic facial expression generation. We evaluate our proposed approach both quantitatively and qualitatively on two public datasets; Oulu-CASIA and MUG Facial Expression. Our experimental results demonstrate the effectiveness of our approach in generating realistic videos with continuous motion, realistic appearance and identity preservation. We also show the efficiency of our framework for dynamic facial expressions generation, dynamic facial expression transfer and data augmentation for training improved emotion recognition models
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