7,167 research outputs found

    Simulation modelling and visualisation: toolkits for building artificial worlds

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    Simulations users at all levels make heavy use of compute resources to drive computational simulations for greatly varying applications areas of research using different simulation paradigms. Simulations are implemented in many software forms, ranging from highly standardised and general models that run in proprietary software packages to ad hoc hand-crafted simulations codes for very specific applications. Visualisation of the workings or results of a simulation is another highly valuable capability for simulation developers and practitioners. There are many different software libraries and methods available for creating a visualisation layer for simulations, and it is often a difficult and time-consuming process to assemble a toolkit of these libraries and other resources that best suits a particular simulation model. We present here a break-down of the main simulation paradigms, and discuss differing toolkits and approaches that different researchers have taken to tackle coupled simulation and visualisation in each paradigm

    When the path is never shortest: a reality check on shortest path biocomputation

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    Shortest path problems are a touchstone for evaluating the computing performance and functional range of novel computing substrates. Much has been published in recent years regarding the use of biocomputers to solve minimal path problems such as route optimisation and labyrinth navigation, but their outputs are typically difficult to reproduce and somewhat abstract in nature, suggesting that both experimental design and analysis in the field require standardising. This chapter details laboratory experimental data which probe the path finding process in two single-celled protistic model organisms, Physarum polycephalum and Paramecium caudatum, comprising a shortest path problem and labyrinth navigation, respectively. The results presented illustrate several of the key difficulties that are encountered in categorising biological behaviours in the language of computing, including biological variability, non-halting operations and adverse reactions to experimental stimuli. It is concluded that neither organism examined are able to efficiently or reproducibly solve shortest path problems in the specific experimental conditions that were tested. Data presented are contextualised with biological theory and design principles for maximising the usefulness of experimental biocomputer prototypes.Comment: To appear in: Adamatzky, A (Ed.) Shortest path solvers. From software to wetware. Springer, 201

    Principles and Concepts of Agent-Based Modelling for Developing Geospatial Simulations

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    The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded. The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded

    An Experiment for Observing Quantum Gravity Phenomena using Twin Table-Top 3D Interferometers

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    Theories of quantum gravity based on the holographic principle predict the existence of quantum fluctuations of distance measurements that accumulate and exhibit correlations over macroscopic distances. This paper models an expected signal due to this phenomenology, and details the design and estimated sensitivity of co-located twin table-top 3D interferometers being built to measure or constrain it. The experiment is estimated to be sensitive to displacements ∌10−19 m/Hz\sim10^{-19}\,\rm{m}/\sqrt{\rm{Hz}} in a frequency band between 1 and 250 MHz, surpassing previous experiments and enabling the possible observation of quantum gravity phenomena. The experiment will also be sensitive to MHz gravitational waves and various dark matter candidates.Comment: Accepted for publication in Classical and Quantum Gravit

    Vibro-acoustical analysis and design of a multiple-layer constrained viscoelastic damping structure

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    The goal of this research is to provide a framework for vibro-acoustical analysis and design of a multiple-layer constrained damping structure. The existing research on damping and viscoelastic damping mechanism is limited to the following four mainstream approaches: modeling techniques of damping treatments/materials; control through the electrical-mechanical effect using the piezoelectric layer; optimization by adjusting the parameters of the structure to meet the design requirements; and identification of the damping material’s properties through the response of the structure. This research proposes a systematic design methodology for the multiple-layer constrained damping beam giving consideration to vibro-acoustics. A modeling technique to study the vibro-acoustics of multiple-layered viscoelastic laminated beams using the Biot damping model is presented using a hybrid numerical model. The boundary element method (BEM) is used to model the acoustical cavity whereas the Finite Element Method (FEM) is the basis for vibration analysis of the multiple-layered beam structure. Through the proposed procedure, the analysis can easily be extended to other complex geometry with arbitrary boundary conditions. The nonlinear behavior of viscoelastic damping materials is represented by the Biot damping model taking into account the effects of frequency, temperature and different damping materials for individual layers. A curve-fitting procedure used to obtain the Biot constants for different damping materials for each temperature is explained. The results from structural vibration analysis for selected beams agree with published closed-form results and results for the radiated noise for a sample beam structure obtained using a commercial BEM software is compared with the acoustical results of the same beam with using the Biot damping model. The extension of the Biot damping model is demonstrated to study MDOF (Multiple Degrees of Freedom) dynamics equations of a discrete system in order to introduce different types of viscoelastic damping materials. The mechanical properties of viscoelastic damping materials such as shear modulus and loss factor change with respect to different ambient temperatures and frequencies. The application of multiple-layer treatment increases the damping characteristic of the structure significantly and thus helps to attenuate the vibration and noise for a broad range of frequency and temperature. The main contributions of this dissertation include the following three major tasks: 1) Study of the viscoelastic damping mechanism and the dynamics equation of a multilayer damped system incorporating the Biot damping model. 2) Building the Finite Element Method (FEM) model of the multiple-layer constrained viscoelastic damping beam and conducting the vibration analysis. 3) Extending the vibration problem to the Boundary Element Method (BEM) based acoustical problem and comparing the results with commercial simulation software

    Agent based approach to land use mix

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    Modelling and simulating the dynamics of crowd movement within the complex built environment such as a city centre is an evolutionary, processing research task. Recent methodological and theoretical advances have provided the opportunity to explore and provide answers to various crucial problems on land use mix. Daily in our urban settlements we seek for resources and attractions. Our search behaviour is complex and emergent, related to urban morphology and land use patterns as this is generated by our daily movement and activities. This report discusses a pedestrian movement study which examines the ways pedestrian behaviour and flows affect and are affected by the formation of the built environment and the land uses. The focus is in retailing uses and especially shopping. For the formulation of the model, an agent based simulation approach is adapted based on object oriented analysis and programming. Agents are given long distance vision and direct their movement and behaviour in response to the information retreat from their vision field, morphology of the local environment, and their individual desire for retail or exploration of the area. The simulations are used to extract meaningful conclusions on the pedestrian behaviour and factors that have an impact on it. Various formations of retail location patterns in a 7 x 7 grid are explored and three different approaches of agents’ behaviour are used in order to get meaningful conclusions

    Creative Discovery in Architectural Design Processes: An empirical study of procedural and contextual components

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    This research aims to collect empirical evidence on the nature of design by investigating the question: What role do procedural activities (where each design step reflects a unit in a linear process) and contextual activities (an action based on the situation, environment and affordances) play in the generation of creative insights, critical moves, and the formation of design concepts in the reasoning process? The thesis shows how these activities can be identified through the structure of a linkograph, for better understanding the conditions under which creativity and innovation take place. Adopting a mixed methodology, a deductive approach evaluates the existing models that aim to capture the series of design events, while an inductive approach collects data and ethnographic observations for an empirical study of architectural design experiments based on structured and unstructured briefs. A joint approach of quantitative and qualitative analyses is developed to detect the role of evolving actions and structural units of reasoning, particularly the occurrence of creative insights (‘eureka’ and ‘aha!’ moments) in the formation of concepts by judging the gradual transformation of mental imagery and external representations in the sketching process. The findings of this research are: (1) For any design process procedural components are subsets in solving the design problem for synchronic concept development or implementation of the predefined conceptual idea, whereas contextual components relate to a comprehensive view to solve the design problem through concept synthesis of back- and forelinking between the diachronic stages of the design process. (2) This study introduces a new method of looking at evolving design moves and critical actions by considering the time of emergence in the structure of the reasoning process. Directed linkography compares two different situations: the first is synchronous, looking at relations back to preceding events, and the second is diachronic, looking at the design state after completion. Accordingly, creative insights can be categorised into those emerging in incremental reasoning to reframe the solution, and sudden mental insights emerging in non-incremental reasoning to restructure the design problem and reformulate the entire design configuration. (3) Two architectural designing styles are identified: some architects define the design concept early, set goals and persevere in framing and reframing this until the end, whereas others initiate the concept by designing independent conceptual elements and then proceed to form syntheses for the design configuration. Sudden mental insights are most likely to emerge from the unexpected combination of synthesis, particularly in the latter style. In its contribution to design research and creative cognition this dissertation paves the way for a better understanding of the role of reflective practices in design creativity and cognitive processes and presents new insights into what it means to think and design as an architect
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