6,616 research outputs found

    A work-in-progress on technologically expanded performance

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    UID/EAT/00693/2019 PTDC/ART-PER/31263/2017 CEECIND/02302/2017Embodying Sound is a performing art project that integrates dance, music and digital technology, it explores a real-time sonification of human motion, captured by inertial sensors, using the XSens system. First and foremost, it is not a demonstration of technical virtuosity, but an attempt to put technology at the service of imagination and creativity. In a world dominated by computation - tending to a dystopic future of "artificial intelligences" (Minsky, 1998) we tend to forget that present-day machines cannot really think or feel; Computers do not have purposes, do not love or understand reality the way a living organism does (c.f. António Damásio 2017). In this presentation, we explore how technology can act as a mediator between dance and music. The quest of this performative process is to investigate the sound signature of the body. Here we discuss how such phenomenological experience might challenge self-consciousness and the perception of identity. Furthermore, within a more general approach, we question how does this artistic and technological interaction stimulate the expansion of artistic expression, which might result in new aesthetics.publishersversionpublishe

    New Regionalism in East Asia: How Does It Relate to the East Asian Economic Development Model?

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    In recent years a new regionalism has begun to emerge in East Asia that represents a clear break from the region's strong history of multilateralism. The countries of East Asia have been giving more attention to ways of expanding intra regional trade that include: the establishment of regional trade agreements (RTAs) such as ASEAN+3; plans to establish a free trade area involving the economies of ASEAN and China; as well as moves towards bilateral trade agreements (BTAs). This paper focuses upon the meaning and implications of this new regionalism for the "old" EADM, and explores the key ingredients of an emerging "new" EADM growth and development paradigm, incorporating the new regionalism, that appears to be emerging in the wake of the 1997-98 crisis.new regionalism, East Asia, East Asian economic development model

    Embodying Kinaesthetic Stimulants in a Technological World, A Kinaesthetic Exploration of Western Technology's Affect on the Body

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    This thesis addresses the potential kinaesthetic influences technology has on the body and how these influences can be used to extract original choreography. Based on Gretchen Schiller’s assertions that the body’s interactions with technology “contribute to the range of one’s movement repertoire and kinaesthetic condition” (Schiller 109), this research purports that the body’s interactions with transportation technology (specifically trains, subways, and automobiles), hand-held technology (cell phones, video games, and electronic children’s toys), online networking, and the television, affect its kinaesthetic condition. This is achieved through the body’s experience of new shapes, tensions, and weight-holding patterns. The individual experiences of urban Western bodies are specifically researched, particularly those in Toronto, Canada. Through site-specific movement explorations, this thesis argues that a heightened kinaesthetic awareness allows a choreographer to extract technological qualities and create original choreography. This process will, in turn, widen the choreographer’s awareness to other kinaesthetic movement inspirations

    When Does Copyright Law Require Technology Blindness? Aiken Meets Aereo

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    Within the Copyright Act, innovation and technological advances are the bases for the enactment or amendment of many sections. Technology is often fundamental to the language of the section, and the underlying technology matters even when it is paired with a technology-neutral section. And because technology matters, how it functions could be essential in resolving a copyright infringement dispute. One such provision, 17 U.S.C. § 110(5), allows small businesses to “publicly perform” copyrighted music via a radio, as long as certain conditions regarding the equipment used are met. Only small businesses are eligible, and the proprietors can only use systems that are commonly found in homes. In addition, the performance cannot be retransmitted to another location, and only a single receiving apparatus can be used. Known as the “Aiken” or “Homestyle” Exemption, when Congress codified the § 110(5) of the Copyright Act of 1976, these seemed like reasonable limitations. At the time, lawmakers did not contemplate or even envision the existence or commercialization of wireless speaker technology. Now, however, one can connect a cellphone, iPod, MP3 player, or other portable electronic device via Bluetooth, standard radio, or even the Internet, to a wireless speaker. When determining whether a system falls within the Homestyle Exemption, both Congress and the courts have stressed the importance of examining the underlying technology. Technology matters in the Copyright Act. The Supreme Court’s recent decision in American Broadcasting Cos. v. Aereo, Inc. has thrown the principle of “technology matters” into flux. The majority affirmatively construed the Transmit Clause as it related to several technology-specific sections of the Act in a technology-blind manner; indeed, it held that the underlying technological architecture of an allegedly infringing system was irrelevant. This decision may have wide-reaching effects, and cannot be viewed in a vacuum. When examined in relation to other sections of the Copyright Act of 1976, it behooves us to question whether this is what Congress intended

    When Does Copyright Law Require Technology Blindness? Aiken Meets Aereo

    Get PDF
    Within the Copyright Act, innovation and technological advances are the bases for the enactment or amendment of many sections. Technology is often fundamental to the language of the section, and the underlying technology matters even when it is paired with a technology-neutral section. And because technology matters, how it functions could be essential in resolving a copyright infringement dispute. One such provision, 17 U.S.C. § 110(5), allows small businesses to “publicly perform” copyrighted music via a radio, as long as certain conditions regarding the equipment used are met. Only small businesses are eligible, and the proprietors can only use systems that are commonly found in homes. In addition, the performance cannot be retransmitted to another location, and only a single receiving apparatus can be used. Known as the “Aiken” or “Homestyle” Exemption, when Congress codified the § 110(5) of the Copyright Act of 1976, these seemed like reasonable limitations. At the time, lawmakers did not contemplate or even envision the existence or commercialization of wireless speaker technology. Now, however, one can connect a cellphone, iPod, MP3 player, or other portable electronic device via Bluetooth, standard radio, or even the Internet, to a wireless speaker. When determining whether a system falls within the Homestyle Exemption, both Congress and the courts have stressed the importance of examining the underlying technology. Technology matters in the Copyright Act. The Supreme Court’s recent decision in American Broadcasting Cos. v. Aereo, Inc. has thrown the principle of “technology matters” into flux. The majority affirmatively construed the Transmit Clause as it related to several technology-specific sections of the Act in a technology-blind manner; indeed, it held that the underlying technological architecture of an allegedly infringing system was irrelevant. This decision may have wide-reaching effects, and cannot be viewed in a vacuum. When examined in relation to other sections of the Copyright Act of 1976, it behooves us to question whether this is what Congress intended

    Relocating Community to the Virtual: Sound Knowledge, Affective Listening, and the (Dis)Embodying of Sound and Space

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    Music within Protestant church communities frequently reduces the distinction between performers and audience, emphasizing the collective, participatory role of all congregation members, in manners of music making similar to those discussed by Thomas Turino. This dynamic helps establish individual and communal identities. With the onset of the COVID-19 pandemic, church communities saw changes in their services, music, and ways of life. Meeting in a physical building proved impossible due to the dangers of COVID-19 and many churches mitigated these dangers by streaming, recording, and posting services online. Between 2020 and 2022, I observed and participated in changes to technological production and mediation for church services at St. Paul, a Methodist church in Knoxville, Tennessee. Employing participant-observation and autoethnography, this study aims to understand, from musical, physical and social perspectives, how church members cope and are coping with these changes. At St. Paul, like at other churches, participatory music making and socialization with fellow congregation members are meaningful parts of the worship service. Christians create closeness to one another through collective hymn singing and other forms of communal music making. I argue that technology has affected Christian worship, communal singing, and the congregation’s sense of community in both positive and negative ways. This project reveals how St. Paul’s relocation of its community to the virtual realm during the COVID-19 pandemic reinforced the importance of sound knowledge and affective listening—which I define as the process of people listening to one another and acknowledging one another’s emotions, thereby experiencing and creating sound meaningfully together. I further demonstrate the limits of online services, due to varying access to and anxieties surrounding use of technology for some church members, and the importance of physical space in defining a sense of communal togetherness

    Early Twentieth Century Productivity Growth Dynamics: An Inquiry into the Economic History of “Our Ignorance”

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    A marked acceleration of total factor productivity (TFP) growth in U.S. manufacturing followed World War I. This development contributed substantially to the absolute and relative rise of the domestic economy's aggregate TFP residual, which is observed when the 'growth accounts' for the first quarter of the twentieth century are compared with those for the second half of the nineteenth century. Two visions of the dynamics of productivity growth are germane to an understanding of these developments. One emphasizes the role of forces affecting broad sections of the economy, through spillovers of knowledge and the diffusion of general purpose technologies (GPT's). The second view considers that possible sources of productivity increase are multiple and idiosyncratic. Setting aside possible measurement errors, the latter approach regards sectoral and economy-wide surges of the TFP growth to be simply the result of which carried more weight than others. Although there is room for both views in an analysis of the sources of the industrial TFP acceleration during the 1920's, we find the evidence more compelling in support of the first approach. The proximate source of the TFP surge lay in the switch from declining or stable capital productivity to a rising output-capital ratio, which occurred at this time in many branches of manufacturing, and which was not accompanied by slowed growth in labor productivity. The 1920's saw critical advances in the electrification industry, the diffusion of a GTP that brought significant fixed capital-savings. But the same era also witnessed profound transformations in the American industrial labor market, followed the stoppage of mass immigration from Europe; rising real wages provided strong impetus to changes in workforce recruitment and management practices that were underway in some branches of the economy before the War. The productivity surge reflected the confluence of these two forces. This historical study has direct relevance for policies intended to increase the rate of productivity growth. In many respects, the decade of the 1920's launched the US economy on a high-growth path that lasted until the 1970's. If we hope to return to the growth performance of that era, we would be well advised to understand how it began.

    Beyond the Electronic Connection: The Technologically Manufactured Cyber-Human and Its Physical Human Counterpart in Performance: A Theory Related to Convergence Identities

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    This thesis is an investigation of the complex processes and relationships between the physical human performer and the technologically manufactured cyber-human counterpart. I acted as both researcher and the physical human performer, deeply engaged in the moment-to-moment creation of events unfolding within a shared virtual reality environment. As the primary instigator and activator of the cyber-human partner, I maintained a balance between the live and technological performance elements, prioritizing the production of content and meaning. By way of using practice as research, this thesis argues that in considering interactions between cyber-human and human performers, it is crucial to move beyond discussions of technology when considering interactions between cyber-humans and human performers to an analysis of emotional content, the powers of poetic imagery, the trust that is developed through sensory perception and the evocation of complex relationships. A theoretical model is constructed to describe the relationship between a cyber-human and a human performer in the five works created specifically for this thesis, which is not substantially different from that between human performers. Technological exploration allows for the observation and analysis of various relationships, furthering an expanded understanding of ‘movement as content’ beyond the electronic connection. Each of the works created for this research used new and innovative technologies, including virtual reality, multiple interactive systems, six generations of wearable computers, motion capture technology, high-end digital lighting projectors, various projection screens, smart electronically charged fabrics, multiple sensory sensitive devices and intelligent sensory charged alternative performance spaces. They were most often collaboratively created in order to augment all aspects of the performance and create the sense of community found in digital live dance performances/events. These works are identified as one continuous line of energy and discovery, each representing a slight variation on the premise that a working, caring, visceral and poetic content occurs beyond the technological tools. Consequently, a shift in the physical human’s psyche overwhelms the act of performance. Scholarship and reflection on the works have been integral to my creative process throughout. The goals of this thesis, the works created and the resulting methodologies are to investigate performance to heighten the multiple ways we experience and interact with the world. This maximizes connection and results in a highly interactive, improvisational, dynamic, non-linear, immediate, accessible, agential, reciprocal, emotional, visceral and transformative experience without boundaries between the virtual and physical for physical humans, cyborgs and cyber-humans alike.College of Fine Arts at the University of Texas at Austin, Department of Theatre & Dance at the University of Texas at Austi

    I, Posthuman:embodying entangled subjectivities in gaming

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    We live in an era where the fundamental principles of what it means to be human are being reconsidered and reconceptualised, and we are moving towards a more entangled and relational understanding of the human’s ontology. The “boundaries” of what constitute a human as separate from both its surroundings and human and non-human others are being problematised. How do you separate “the human” from its contexts? In an age where advanced technology often constitutes these contexts, how can you separate the human from technology? Whilst we have always been entangled, today this occurs in a context that is more technologically driven, and this has provoked further debate on the status of the “posthuman”. This PhD thesis is concerned with what it means and how feels to be posthuman, by exploring how posthuman subjectivities are enabled and embodied. What we are capable of doing emerges contextually: it is profoundly dependent on our environments. In my view of the posthuman, the stable “human” self is disrupted, giving way to a subjectivity where our interactions in the world are more intra-active. But how might we consider the emergence of posthuman subjectivities in more depth? I suggest using a particular example of posthuman subjectivity, the MMORPG avatargamer, to demonstrate how the humanistically separated entities of “avatar” and “gamer” can provide a context to explore how “other” and “self” are not ontologically distinct. In doing so, I ask: what specific practices enable or provoke this ontological entanglement? Engaging in an autoethnographic inquiry, I use my intra-action with my avatar Etyme in the MMORPG World of Warcraft as one example of posthuman subjectivity. This methodology in itself is intriguing to explore the multiplicity of selves we experience, and negotiates the humanistic overthrows of “selfhood” whilst experiencing the self as entangled. Through my construct of the posthuman, where the human cannot be meaningfully separated from its environment, we are nevertheless still drawn to speak of an “I” and have a desire to understand ourselves as independent agents. However, the fieldnotes analysed in this thesis disrupt the “I”, and instead reflect on the shifting sense of self with and through an entity that is experienced as both me-and-not-me. Whilst an autoethnographic posthumanism might seem contradictory, I argue that it is a fundamental step in acknowledging our humanistic tendencies and beginning to reflexively engage with, and critique, these ideals. To do so, this thesis “posthumanises” traditionally humanistic constructs: acting and empathy. To widen this concept further, a third analytic re-interrogates different aspects of subject formation to consider how these too could be “posthumanised”. This suggests a broader application of posthumanism, demonstrating how previous notions of mastery, autonomy, and individuality can be critiqued and destabilised in order to view our practices and “selves” as emergent and entwined

    Virtually Sensuous (Geographies): Towards a Strategy for Archiving Multi-user Experiential and Participatory Installations

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    This paper explores potential strategies for the audio-visual documentation of a multi-user choreographic digital installation entitled Sensuous Geographies using VR technologies. The installation was interactive, fully immersive and participatory, with the general public initiating the details of the installation’s sonic and visual worlds. At the time of the making of Sensuous Geographies, the means of documenting participatory installations in action was limited to video documentation and photographs, which represent a third-person perspective. This article suggests that new forms of technology provide an opportunity to archive interactive choreographic installations in such a way that the choreographic forms and embodied experience they generate can be re-presented in audiovisual form to historians and audiences of the future. This article expands on a conference presentation of the same title given at the DocPerform2 Symposium, City University. London in November 2017
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