3,643 research outputs found

    Enhanced robot learning using Fuzzy Q-Learning & context-aware middleware

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    Skeleton-based Human Action Recognition using Basis Vectors

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    Automatic human action recognition is a research topic that has attracted significant attention lately, mainly due to the advancements in sensing technologies and the improvements in computational systems’ power. However, complexity in human movements, input devices’ noise and person-specific pattern variability impose a series of challenges that still remain to be overcome. In the proposed work, a novel human action recognition method using Microsoft Kinect depth sensing technology is presented for handling the above mentioned issues. Each action is represented as a basis vector and spectral analysis is performed on an affinity matrix of new action feature vectors. Using simple kernel regressors for computing the affinity matrix, complexity is reduced and robust low-dimensional representations are achieved. The proposed scheme loosens action detection accuracy demands, while it can be extended for accommodating multiple modalities, in a dynamic fashion

    Context-based multimedia semantics modelling and representation

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    The evolution of the World Wide Web, increase in processing power, and more network bandwidth have contributed to the proliferation of digital multimedia data. Since multimedia data has become a critical resource in many organisations, there is an increasing need to gain efficient access to data, in order to share, extract knowledge, and ultimately use the knowledge to inform business decisions. Existing methods for multimedia semantic understanding are limited to the computable low-level features; which raises the question of how to identify and represent the high-level semantic knowledge in multimedia resources.In order to bridge the semantic gap between multimedia low-level features and high-level human perception, this thesis seeks to identify the possible contextual dimensions in multimedia resources to help in semantic understanding and organisation. This thesis investigates the use of contextual knowledge to organise and represent the semantics of multimedia data aimed at efficient and effective multimedia content-based semantic retrieval.A mixed methods research approach incorporating both Design Science Research and Formal Methods for investigation and evaluation was adopted. A critical review of current approaches for multimedia semantic retrieval was undertaken and various shortcomings identified. The objectives for a solution were defined which led to the design, development, and formalisation of a context-based model for multimedia semantic understanding and organisation. The model relies on the identification of different contextual dimensions in multimedia resources to aggregate meaning and facilitate semantic representation, knowledge sharing and reuse. A prototype system for multimedia annotation, CONMAN was built to demonstrate aspects of the model and validate the research hypothesis, H₁.Towards providing richer and clearer semantic representation of multimedia content, the original contributions of this thesis to Information Science include: (a) a novel framework and formalised model for organising and representing the semantics of heterogeneous visual data; and (b) a novel S-Space model that is aimed at visual information semantic organisation and discovery, and forms the foundations for automatic video semantic understanding

    Statistical modelling for facial expression dynamics

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    PhDOne of the most powerful and fastest means of relaying emotions between humans are facial expressions. The ability to capture, understand and mimic those emotions and their underlying dynamics in the synthetic counterpart is a challenging task because of the complexity of human emotions, different ways of conveying them, non-linearities caused by facial feature and head motion, and the ever critical eye of the viewer. This thesis sets out to address some of the limitations of existing techniques by investigating three components of expression modelling and parameterisation framework: (1) Feature and expression manifold representation, (2) Pose estimation, and (3) Expression dynamics modelling and their parameterisation for the purpose of driving a synthetic head avatar. First, we introduce a hierarchical representation based on the Point Distribution Model (PDM). Holistic representations imply that non-linearities caused by the motion of facial features, and intrafeature correlations are implicitly embedded and hence have to be accounted for in the resulting expression space. Also such representations require large training datasets to account for all possible variations. To address those shortcomings, and to provide a basis for learning more subtle, localised variations, our representation consists of tree-like structure where a holistic root component is decomposed into leaves containing the jaw outline, each of the eye and eyebrows and the mouth. Each of the hierarchical components is modelled according to its intrinsic functionality, rather than the final, holistic expression label. Secondly, we introduce a statistical approach for capturing an underlying low-dimension expression manifold by utilising components of the previously defined hierarchical representation. As Principal Component Analysis (PCA) based approaches cannot reliably capture variations caused by large facial feature changes because of its linear nature, the underlying dynamics manifold for each of the hierarchical components is modelled using a Hierarchical Latent Variable Model (HLVM) approach. Whilst retaining PCA properties, such a model introduces a probability density model which can deal with missing or incomplete data and allows discovery of internal within cluster structures. All of the model parameters and underlying density model are automatically estimated during the training stage. We investigate the usefulness of such a model to larger and unseen datasets. Thirdly, we extend the concept of HLVM model to pose estimation to address the non-linear shape deformations and definition of the plausible pose space caused by large head motion. Since our head rarely stays still, and its movements are intrinsically connected with the way we perceive and understand the expressions, pose information is an integral part of their dynamics. The proposed 3 approach integrates into our existing hierarchical representation model. It is learned using sparse and discreetly sampled training dataset, and generalises to a larger and continuous view-sphere. Finally, we introduce a framework that models and extracts expression dynamics. In existing frameworks, explicit definition of expression intensity and pose information, is often overlooked, although usually implicitly embedded in the underlying representation. We investigate modelling of the expression dynamics based on use of static information only, and focus on its sufficiency for the task at hand. We compare a rule-based method that utilises the existing latent structure and provides a fusion of different components with holistic and Bayesian Network (BN) approaches. An Active Appearance Model (AAM) based tracker is used to extract relevant information from input sequences. Such information is subsequently used to define the parametric structure of the underlying expression dynamics. We demonstrate that such information can be utilised to animate a synthetic head avatar. Submitte
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