1,063 research outputs found

    Recognizing Speech in a Novel Accent: The Motor Theory of Speech Perception Reframed

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    The motor theory of speech perception holds that we perceive the speech of another in terms of a motor representation of that speech. However, when we have learned to recognize a foreign accent, it seems plausible that recognition of a word rarely involves reconstruction of the speech gestures of the speaker rather than the listener. To better assess the motor theory and this observation, we proceed in three stages. Part 1 places the motor theory of speech perception in a larger framework based on our earlier models of the adaptive formation of mirror neurons for grasping, and for viewing extensions of that mirror system as part of a larger system for neuro-linguistic processing, augmented by the present consideration of recognizing speech in a novel accent. Part 2 then offers a novel computational model of how a listener comes to understand the speech of someone speaking the listener's native language with a foreign accent. The core tenet of the model is that the listener uses hypotheses about the word the speaker is currently uttering to update probabilities linking the sound produced by the speaker to phonemes in the native language repertoire of the listener. This, on average, improves the recognition of later words. This model is neutral regarding the nature of the representations it uses (motor vs. auditory). It serve as a reference point for the discussion in Part 3, which proposes a dual-stream neuro-linguistic architecture to revisits claims for and against the motor theory of speech perception and the relevance of mirror neurons, and extracts some implications for the reframing of the motor theory

    Multi-modal post-editing of machine translation

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    As MT quality continues to improve, more and more translators switch from traditional translation from scratch to PE of MT output, which has been shown to save time and reduce errors. Instead of mainly generating text, translators are now asked to correct errors within otherwise helpful translation proposals, where repetitive MT errors make the process tiresome, while hard-to-spot errors make PE a cognitively demanding activity. Our contribution is three-fold: first, we explore whether interaction modalities other than mouse and keyboard could well support PE by creating and testing the MMPE translation environment. MMPE allows translators to cross out or hand-write text, drag and drop words for reordering, use spoken commands or hand gestures to manipulate text, or to combine any of these input modalities. Second, our interviews revealed that translators see value in automatically receiving additional translation support when a high CL is detected during PE. We therefore developed a sensor framework using a wide range of physiological and behavioral data to estimate perceived CL and tested it in three studies, showing that multi-modal, eye, heart, and skin measures can be used to make translation environments cognition-aware. Third, we present two multi-encoder Transformer architectures for APE and discuss how these can adapt MT output to a domain and thereby avoid correcting repetitive MT errors.Angesichts der stetig steigenden Qualität maschineller Übersetzungssysteme (MÜ) post-editieren (PE) immer mehr Übersetzer die MÜ-Ausgabe, was im Vergleich zur herkömmlichen Übersetzung Zeit spart und Fehler reduziert. Anstatt primär Text zu generieren, müssen Übersetzer nun Fehler in ansonsten hilfreichen Übersetzungsvorschlägen korrigieren. Dennoch bleibt die Arbeit durch wiederkehrende MÜ-Fehler mühsam und schwer zu erkennende Fehler fordern die Übersetzer kognitiv. Wir tragen auf drei Ebenen zur Verbesserung des PE bei: Erstens untersuchen wir, ob andere Interaktionsmodalitäten als Maus und Tastatur das PE unterstützen können, indem wir die Übersetzungsumgebung MMPE entwickeln und testen. MMPE ermöglicht es, Text handschriftlich, per Sprache oder über Handgesten zu verändern, Wörter per Drag & Drop neu anzuordnen oder all diese Eingabemodalitäten zu kombinieren. Zweitens stellen wir ein Sensor-Framework vor, das eine Vielzahl physiologischer und verhaltensbezogener Messwerte verwendet, um die kognitive Last (KL) abzuschätzen. In drei Studien konnten wir zeigen, dass multimodale Messung von Augen-, Herz- und Hautmerkmalen verwendet werden kann, um Übersetzungsumgebungen an die KL der Übersetzer anzupassen. Drittens stellen wir zwei Multi-Encoder-Transformer-Architekturen für das automatische Post-Editieren (APE) vor und erörtern, wie diese die MÜ-Ausgabe an eine Domäne anpassen und dadurch die Korrektur von sich wiederholenden MÜ-Fehlern vermeiden können.Deutsche Forschungsgemeinschaft (DFG), Projekt MMP

    Text mining and natural language processing for the early stages of space mission design

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    Final thesis submitted December 2021 - degree awarded in 2022A considerable amount of data related to space mission design has been accumulated since artificial satellites started to venture into space in the 1950s. This data has today become an overwhelming volume of information, triggering a significant knowledge reuse bottleneck at the early stages of space mission design. Meanwhile, virtual assistants, text mining and Natural Language Processing techniques have become pervasive to our daily life. The work presented in this thesis is one of the first attempts to bridge the gap between the worlds of space systems engineering and text mining. Several novel models are thus developed and implemented here, targeting the structuring of accumulated data through an ontology, but also tasks commonly performed by systems engineers such as requirement management and heritage analysis. A first collection of documents related to space systems is gathered for the training of these methods. Eventually, this work aims to pave the way towards the development of a Design Engineering Assistant (DEA) for the early stages of space mission design. It is also hoped that this work will actively contribute to the integration of text mining and Natural Language Processing methods in the field of space mission design, enhancing current design processes.A considerable amount of data related to space mission design has been accumulated since artificial satellites started to venture into space in the 1950s. This data has today become an overwhelming volume of information, triggering a significant knowledge reuse bottleneck at the early stages of space mission design. Meanwhile, virtual assistants, text mining and Natural Language Processing techniques have become pervasive to our daily life. The work presented in this thesis is one of the first attempts to bridge the gap between the worlds of space systems engineering and text mining. Several novel models are thus developed and implemented here, targeting the structuring of accumulated data through an ontology, but also tasks commonly performed by systems engineers such as requirement management and heritage analysis. A first collection of documents related to space systems is gathered for the training of these methods. Eventually, this work aims to pave the way towards the development of a Design Engineering Assistant (DEA) for the early stages of space mission design. It is also hoped that this work will actively contribute to the integration of text mining and Natural Language Processing methods in the field of space mission design, enhancing current design processes

    Improving the Generalizability of Speech Emotion Recognition: Methods for Handling Data and Label Variability

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    Emotion is an essential component in our interaction with others. It transmits information that helps us interpret the content of what others say. Therefore, detecting emotion from speech is an important step towards enabling machine understanding of human behaviors and intentions. Researchers have demonstrated the potential of emotion recognition in areas such as interactive systems in smart homes and mobile devices, computer games, and computational medical assistants. However, emotion communication is variable: individuals may express emotion in a manner that is uniquely their own; different speech content and environments may shape how emotion is expressed and recorded; individuals may perceive emotional messages differently. Practically, this variability is reflected in both the audio-visual data and the labels used to create speech emotion recognition (SER) systems. SER systems must be robust and generalizable to handle the variability effectively. The focus of this dissertation is on the development of speech emotion recognition systems that handle variability in emotion communications. We break the dissertation into three parts, according to the type of variability we address: (I) in the data, (II) in the labels, and (III) in both the data and the labels. Part I: The first part of this dissertation focuses on handling variability present in data. We approximate variations in environmental properties and expression styles by corpus and gender of the speakers. We find that training on multiple corpora and controlling for the variability in gender and corpus using multi-task learning result in more generalizable models, compared to the traditional single-task models that do not take corpus and gender variability into account. Another source of variability present in the recordings used in SER is the phonetic modulation of acoustics. On the other hand, phonemes also provide information about the emotion expressed in speech content. We discover that we can make more accurate predictions of emotion by explicitly considering both roles of phonemes. Part II: The second part of this dissertation addresses variability present in emotion labels, including the differences between emotion expression and perception, and the variations in emotion perception. We discover that it is beneficial to jointly model both the perception of others and how one perceives one’s own expression, compared to focusing on either one. Further, we show that the variability in emotion perception is a modelable signal and can be captured using probability distributions that describe how groups of evaluators perceive emotional messages. Part III: The last part of this dissertation presents methods that handle variability in both data and labels. We reduce the data variability due to non-emotional factors using deep metric learning and model the variability in emotion perception using soft labels. We propose a family of loss functions and show that by pairing examples that potentially vary in expression styles and lexical content and preserving the real-valued emotional similarity between them, we develop systems that generalize better across datasets and are more robust to over-training. These works demonstrate the importance of considering data and label variability in the creation of robust and generalizable emotion recognition systems. We conclude this dissertation with the following future directions: (1) the development of real-time SER systems; (2) the personalization of general SER systems.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/147639/1/didizbq_1.pd

    HaVQA: A Dataset for Visual Question Answering and Multimodal Research in Hausa Language

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    This paper presents HaVQA, the first multimodal dataset for visual question-answering (VQA) tasks in the Hausa language. The dataset was created by manually translating 6,022 English question-answer pairs, which are associated with 1,555 unique images from the Visual Genome dataset. As a result, the dataset provides 12,044 gold standard English-Hausa parallel sentences that were translated in a fashion that guarantees their semantic match with the corresponding visual information. We conducted several baseline experiments on the dataset, including visual question answering, visual question elicitation, text-only and multimodal machine translation.Comment: Accepted at ACL 2023 as a long paper (Findings

    An ebd-enabled design knowledge acquisition framework

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    Having enough knowledge and keeping it up to date enables designers to execute the design assignment effectively and gives them a competitive advantage in the design profession. Knowledge elicitation or acquisition is a crucial component of system design, particularly for tasks requiring transdisciplinary or multidisciplinary cooperation. In system design, extracting domain-specific information is exceedingly tricky for designers. This thesis presents three works that attempt to bridge the gap between designers and domain expertise. First, a systematic literature review on data-driven demand elicitation is given using the Environment-based Design (EBD) approach. This review address two research objectives: (i) to investigate the present state of computer-aided requirement knowledge elicitation in the domains of engineering; (ii) to integrate EBD methodology into the conventional literature review framework by providing a well-structured research question generation methodology. The second study describes a data-driven interview transcript analysis strategy that employs EBD environment analysis, unsupervised machine learning, and a range of natural language processing (NLP) approaches to assist designers and qualitative researchers in extracting needs when domain expertise is lacking. The second research proposes a transfer-learning method-based qualitative text analysis framework that aids researchers in extracting valuable knowledge from interview data for healthcare promotion decision-making. The third work is an EBD-enabled design lexical knowledge acquisition framework that automatically constructs a semantic network -- RomNet from an extensive collection of abstracts from engineering publications. Applying RomNet can improve the design information retrieval quality and communication between each party involved in a design project. To conclude, this thesis integrates artificial intelligence techniques, such as Natural Language Processing (NLP) methods, Machine Learning techniques, and rule-based systems to build a knowledge acquisition framework that supports manual, semi-automatic, and automatic extraction of design knowledge from different types of the textual data source
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