12,736 research outputs found

    Fast calculation of the variance of edge crossings

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    The crossing number, i.e. the minimum number of edge crossings arising when drawing a graph on a certain surface, is a very important problem of graph theory. The opposite problem, i.e. the maximum crossing number, is receiving growing attention. Here we consider a complementary problem of the distribution of the number of edge crossings, namely the variance of the number of crossings, when embedding the vertices of an arbitrary graph in some space at random. In his pioneering research, Moon derived that variance on random linear arrangements of complete unipartite and bipartite graphs. Given the need of efficient algorithms to support this sort of research and given also the growing interest of the number of edge crossings in spatial networks, networks where vertices are embedded in some space, here we derive algorithms to calculate the variance in arbitrary graphs in o(nm2)o(nm^2)-time, and in forests in O(n)O(n)-time. These algorithms work on a wide range of random layouts (not only on Moon's) and are based on novel arithmetic expressions for the calculation of the variance that we develop from previous theoretical work. This paves the way for many applications that rely on a fast but exact calculation of the variance.Comment: Better connection with graph theory (crossing number). Introduction and discussion substantially rewritten. Minor corrections in other parts of the articl

    Dynamic Programming for Graphs on Surfaces

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    We provide a framework for the design and analysis of dynamic programming algorithms for surface-embedded graphs on n vertices and branchwidth at most k. Our technique applies to general families of problems where standard dynamic programming runs in 2^{O(k log k)} n steps. Our approach combines tools from topological graph theory and analytic combinatorics. In particular, we introduce a new type of branch decomposition called "surface cut decomposition", generalizing sphere cut decompositions of planar graphs introduced by Seymour and Thomas, which has nice combinatorial properties. Namely, the number of partial solutions that can be arranged on a surface cut decomposition can be upper-bounded by the number of non-crossing partitions on surfaces with boundary. It follows that partial solutions can be represented by a single-exponential (in the branchwidth k) number of configurations. This proves that, when applied on surface cut decompositions, dynamic programming runs in 2^{O(k)} n steps. That way, we considerably extend the class of problems that can be solved in running times with a single-exponential dependence on branchwidth and unify/improve most previous results in this direction.Comment: 28 pages, 3 figure

    Surface Split Decompositions and Subgraph Isomorphism in Graphs on Surfaces

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    The Subgraph Isomorphism problem asks, given a host graph G on n vertices and a pattern graph P on k vertices, whether G contains a subgraph isomorphic to P. The restriction of this problem to planar graphs has often been considered. After a sequence of improvements, the current best algorithm for planar graphs is a linear time algorithm by Dorn (STACS '10), with complexity 2O(k)O(n)2^{O(k)} O(n). We generalize this result, by giving an algorithm of the same complexity for graphs that can be embedded in surfaces of bounded genus. At the same time, we simplify the algorithm and analysis. The key to these improvements is the introduction of surface split decompositions for bounded genus graphs, which generalize sphere cut decompositions for planar graphs. We extend the algorithm for the problem of counting and generating all subgraphs isomorphic to P, even for the case where P is disconnected. This answers an open question by Eppstein (SODA '95 / JGAA '99)
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