2,023 research outputs found

    Improved dynamical particle swarm optimization method for structural dynamics

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    A methodology to the multiobjective structural design of buildings based on an improved particle swarm optimization algorithm is presented, which has proved to be very efficient and robust in nonlinear problems and when the optimization objectives are in conflict. In particular, the behaviour of the particle swarm optimization (PSO) classical algorithm is improved by dynamically adding autoadaptive mechanisms that enhance the exploration/exploitation trade-off and diversity of the proposed algorithm, avoiding getting trapped in local minima. A novel integrated optimization system was developed, called DI-PSO, to solve this problem which is able to control and even improve the structural behaviour under seismic excitations. In order to demonstrate the effectiveness of the proposed approach, the methodology is tested against some benchmark problems. Then a 3-story-building model is optimized under different objective cases, concluding that the improved multiobjective optimization methodology using DI-PSO is more efficient as compared with those designs obtained using single optimization.Peer ReviewedPostprint (published version

    Review of Metaheuristics and Generalized Evolutionary Walk Algorithm

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    Metaheuristic algorithms are often nature-inspired, and they are becoming very powerful in solving global optimization problems. More than a dozen of major metaheuristic algorithms have been developed over the last three decades, and there exist even more variants and hybrid of metaheuristics. This paper intends to provide an overview of nature-inspired metaheuristic algorithms, from a brief history to their applications. We try to analyze the main components of these algorithms and how and why they works. Then, we intend to provide a unified view of metaheuristics by proposing a generalized evolutionary walk algorithm (GEWA). Finally, we discuss some of the important open questions.Comment: 14 page

    An evolutionary algorithm with double-level archives for multiobjective optimization

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    Existing multiobjective evolutionary algorithms (MOEAs) tackle a multiobjective problem either as a whole or as several decomposed single-objective sub-problems. Though the problem decomposition approach generally converges faster through optimizing all the sub-problems simultaneously, there are two issues not fully addressed, i.e., distribution of solutions often depends on a priori problem decomposition, and the lack of population diversity among sub-problems. In this paper, a MOEA with double-level archives is developed. The algorithm takes advantages of both the multiobjective-problemlevel and the sub-problem-level approaches by introducing two types of archives, i.e., the global archive and the sub-archive. In each generation, self-reproduction with the global archive and cross-reproduction between the global archive and sub-archives both breed new individuals. The global archive and sub-archives communicate through cross-reproduction, and are updated using the reproduced individuals. Such a framework thus retains fast convergence, and at the same time handles solution distribution along Pareto front (PF) with scalability. To test the performance of the proposed algorithm, experiments are conducted on both the widely used benchmarks and a set of truly disconnected problems. The results verify that, compared with state-of-the-art MOEAs, the proposed algorithm offers competitive advantages in distance to the PF, solution coverage, and search speed

    Simulated annealing with thresheld convergence

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    Stochastic search techniques for multi-modal search spaces require the ability to balance exploration with exploitation. Exploration is required to find the best region, and exploitation is required to find the best solution (i.e. the local optimum) within this region. Compared to hill climbing which is purely exploitative, simulated annealing probabilistically allows "backward" steps which facilitate exploration. However, the balance between exploration and exploitation in simulated annealing is biased towards exploitation - improving moves are always accepted, so local (greedy) search steps can occur at even the earliest stages of the search process. The purpose of "thresheld convergence" is to have these early-stage local search steps "held" back by a threshold function. It is hypothesized that early local search steps can interfere with the effectiveness of a search technique's (concurrent) mechanisms for global search. Experiments show that the addition of thresheld convergence to simulated annealing can lead to significant performance improvements in multi-modal search spaces.IEEE Computational Intelligence Societ

    Genetic algorithms with immigrants and memory schemes for dynamic shortest path routing problems in mobile ad hoc networks

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    This article is posted here with permission of IEEE - Copyright @ 2010 IEEEIn recent years, the static shortest path (SP) problem has been well addressed using intelligent optimization techniques, e.g., artificial neural networks, genetic algorithms (GAs), particle swarm optimization, etc. However, with the advancement in wireless communications, more and more mobile wireless networks appear, e.g., mobile networks [mobile ad hoc networks (MANETs)], wireless sensor networks, etc. One of the most important characteristics in mobile wireless networks is the topology dynamics, i.e., the network topology changes over time due to energy conservation or node mobility. Therefore, the SP routing problem in MANETs turns out to be a dynamic optimization problem. In this paper, we propose to use GAs with immigrants and memory schemes to solve the dynamic SP routing problem in MANETs. We consider MANETs as target systems because they represent new-generation wireless networks. The experimental results show that these immigrants and memory-based GAs can quickly adapt to environmental changes (i.e., the network topology changes) and produce high-quality solutions after each change.This work was supported by the Engineering and Physical Sciences Research Council of U.K. underGrant EP/E060722/

    A general framework of multi-population methods with clustering in undetectable dynamic environments

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    Copyright @ 2011 IEEETo solve dynamic optimization problems, multiple population methods are used to enhance the population diversity for an algorithm with the aim of maintaining multiple populations in different sub-areas in the fitness landscape. Many experimental studies have shown that locating and tracking multiple relatively good optima rather than a single global optimum is an effective idea in dynamic environments. However, several challenges need to be addressed when multi-population methods are applied, e.g., how to create multiple populations, how to maintain them in different sub-areas, and how to deal with the situation where changes can not be detected or predicted. To address these issues, this paper investigates a hierarchical clustering method to locate and track multiple optima for dynamic optimization problems. To deal with undetectable dynamic environments, this paper applies the random immigrants method without change detection based on a mechanism that can automatically reduce redundant individuals in the search space throughout the run. These methods are implemented into several research areas, including particle swarm optimization, genetic algorithm, and differential evolution. An experimental study is conducted based on the moving peaks benchmark to test the performance with several other algorithms from the literature. The experimental results show the efficiency of the clustering method for locating and tracking multiple optima in comparison with other algorithms based on multi-population methods on the moving peaks benchmark
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