14,258 research outputs found

    Visual arts and 2D – 3D motion typo.graphic design

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    This project explores issues of typographic design within multimedia contexts, which include interactive, sonic and animated components

    Nowhere: A kinetic typography motion graphic about the pursuit of happiness

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    nowhere is a motion graphic project that expresses my personal journey of pursuing happiness. To be happy or not happy, people have the choices of their own lives and thoughts. This project shows that positive thinking could lead to better lives through my example. A short poetic script on how I realized happiness in my life will be expressed in this project through visuals and composition. Every stylized sentence has a particular connection with the inspiring visuals and transitions. The intent of the piece is to install the viewer with the power of positive thinking by reading the poem with graphics and seeing how the story develops, colors, typography, and transitions throughout the whole piece. nowhere uses a different method of making kinetic typography to discuss more possibilities of integrating motion graphics and typography. It also experiments different techniques consisting of 3D and 2D elements together in the computer graphics field

    Using a categorisation structure to understand interaction in children’s books

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    Children’s books can vary greatly in the type of and depth of interaction that is required from the reader. The types of interaction demanded by different types of books can be explored using contrasting paradigms. Previously Timpany & Vanderschantz (2012) proposed a categorisation of interactive children’s books that used two continuums that took into consideration Physical Enhancement and Content Sequencing. This paper looks at those categorisations made by Timpany & Vanderschantz (2012) and considers how the multitude of formats addresses either the physical or intellectual aspects of children’s reading and how this then may be used to engage the reader. To do this, a database of 132 books was audited to assess the interactivity of these books against those categorisation systems. The range of books surveyed is discussed in terms of what methods are used to create the interaction within each of the interactivity levels and across types of books. Findings from this audit demonstrate interesting interactions between age, physical enhancement versus content sequencing, and the relationship of these to mechanisms for interactivity such as paper engineering, illustration and story structure. The majority of the books in the sample have no interactive qualities on one of the two-categorisation scales. Physically enhanced books were marginally more highly represented on the scale at higher levels of interactivity. Counter intuitively, the physically interactive pop up books were seen to fall predominantly in lower categories (1 or 2) for physical enhancement, while books requiring image search, an intellectual activity, were also predominantly in the lower categories (1 or 2) for content sequencing

    A Typographic Dilemma: Reconciling the old with the new using a new cross-disciplinary typographic framework

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    Current theory and vocabulary used to describe typographic practice and scholarship are based on a historically print-derived framework. As yet, no new paradigm has emerged to address the divergent path that screen-based typography is taking from its traditional print medium. Screen-based typography is becoming as common and widely used as its print counterpart. It is now timely to re-evaluate current typographic references and practices under these environments, which introduces a new visual language and form. This paper will attempt to present an alternate typographic framework to address these growing changes by appropriating concepts and knowledge from different disciplines. This alternate typographic framework has been informed through a study conducted as part of a research Doctorate in the School of Design at Northumbria University, UK. This paper posits that the current typographic framework derived from the print medium is no longer sufficient to address the growing differences between the print and screen media. In its place, an alternate cross-disciplinary typographic framework should be adopted for the successful integration and application of typography in screen-based interactive media. The development of this framework will focus mainly on three key characteristics of screen-based interactive media ¬¬– hypertext, interactivity and time-based motion – and will draw influences from disciplines such as film, computer gaming, interactive digital arts and hypertext fictions

    Text spacing considerations for children’s on-screen reading

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    This investigation seeks to uncover the insights of three integral and inter-related participants in the creation and use of on-screen reading material for children’s learning. This is an effort to discover what factors are perceived to influence children’s comprehension. Through a design-analyse-refine methodology this researcher discusses a series of typographical considerations relating to space which bear further empirical investigation in the literature. This methodology involved discussion of ideas garnered from four experts. The results of each iteration of the experiment influenced further refinement of the ideas until suitable conclusions were able to be developed by the writer. Testing materials in this experiment adjusted variables for visual separation, including margins, separation of image and type, as well as line spacing, letter spacing and word spacing

    Shared reading of children's interactive picture books

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    We report on a study of children and parents shared reading of interactive printed books. We investigated the differences between books with interactive features and books with expressive typography in order to evaluate which features within a book encouraged interaction between the reading participants and the book. 11 parent and child groups took part in the study that involved three observed reading sessions. From our observations we offer suggestions for the development of books and eBooks to encourage shared reading practices

    Typothesis: A Study of Warde\u27s Crystal Goblet, Leeuwen\u27s Typographic Meaning and How it Relates to the Bible

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    The way readers interpret the written word is changing. We look for information almost as much in between the lines as we do in the words themselves. The internet and its tools offer ways for readers to engage the text like never before — can the printed word keep up? This thesis will look at the history of print through the eyes of typography and decide if multimodal methods of arranging type are appropriate or even possible in the modern book. Specifically, it will look at the Christian Bible and it’s already present use of multimodalism. This study will bring awareness to the possibility for a new method of meaning in Biblical typography

    Reviewing the understanding of the effects of spacing on children’s eye movements for on-screen reading

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    This paper endeavors to consolidate current knowledge and empirical research concerning the use of typography for children’s on-screen reading. This paper is not intended as a full literature review but attempts to raise awareness of the areas required for future investigation. This evaluation indicates a significant gap in the literature of children’s on-screen reading and proposes a need for further investigations in typographical spacing. These future studies need to objectively consider children’s eye movements and the effect of screen based text presentation on children’s comprehension
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