27,311 research outputs found

    Quantifying Resource Use in Computations

    Get PDF
    It is currently not possible to quantify the resources needed to perform a computation. As a consequence, it is not possible to reliably evaluate the hardware resources needed for the application of algorithms or the running of programs. This is apparent in both computer science, for instance, in cryptanalysis, and in neuroscience, for instance, comparative neuro-anatomy. A System versus Environment game formalism is proposed based on Computability Logic that allows to define a computational work function that describes the theoretical and physical resources needed to perform any purely algorithmic computation. Within this formalism, the cost of a computation is defined as the sum of information storage over the steps of the computation. The size of the computational device, eg, the action table of a Universal Turing Machine, the number of transistors in silicon, or the number and complexity of synapses in a neural net, is explicitly included in the computational cost. The proposed cost function leads in a natural way to known computational trade-offs and can be used to estimate the computational capacity of real silicon hardware and neural nets. The theory is applied to a historical case of 56 bit DES key recovery, as an example of application to cryptanalysis. Furthermore, the relative computational capacities of human brain neurons and the C. elegans nervous system are estimated as an example of application to neural nets.Comment: 26 pages, no figure

    Theism, naturalism, and scientific realism

    Get PDF
    Scientific knowledge is not merely a matter of reconciling theories and laws with data and observations. Science presupposes a number of metatheoretic shaping principles in order to judge good methods and theories from bad. Some of these principles are metaphysical and some are methodological. While many shaping principles have endured since the scientific revolution, others have changed in response to conceptual pressures both from within science and without. Many of them have theistic roots. For example, the notion that nature conforms to mathematical laws flows directly from the early modern presupposition that there is a divine Lawgiver. This interplay between theism and shaping principles is often unappreciated in discussions about the relation between science and religion. Today, of course, naturalists reject the influence of theism and prefer to do science on their terms. But as Robert Koons and Alvin Plantinga have argued, this is more difficult than is typically assumed. In particular, they argue, metaphysical naturalism is in conflict with several metatheoretic shaping principles, especially explanatory virtues such as simplicity and with scientific realism more broadly. These arguments will be discussed as well as possible responses. In the end, theism is able to provide justification for the philosophical foundations of science that naturalism cannot

    The application of BIM tools to explore the dynamic characteristics of smart materials in a contemporary Shanashil building design element

    Get PDF
    Traditional architecture is known for its crafted facade features that respond to environmental, social and cultural requirements. Contemporary architecture produced façade features that attempted to enhance local design identity and local culture. Despite the advantages of modern technology, architectural elements have difficulties in fulfilling the idea of sustainable elegance that once traditional elements provided. This problem calls for an interdisciplinary design approach to deliver sustainable design solutions that positively adapt to the surrounding environment as well as maintain the state of elegance in design. With this in mind, the research aims to explore the role of new glass technologies to improve the performance and at the same time maintain the design value of traditional façade element “shanashil” in Baghdadi buildings. This research utilises BIM tools and uses smart materials to restore the lost value in design, which mimics the dynamic characteristics observed in nature, inspired by biomimetics strategies. Such qualities are found in the characteristics of smart dynamic glazing material particularly in the switchable, reversible properties of transparency and coloration efficiency. The material characteristics are attached to a 3D digital prototype to visualise the difference between dynamic and static properties through the use of technology tools Revit plugin and smart glazing virtual reality prototype. This research concludes that the dynamic characteristics of smart glazing materials are effective in delivering a multifunctional design quality to collectively blend in harmony with the surrounding environment

    The arts of action

    Get PDF
    The theory and culture of the arts has largely focused on the arts of objects, and neglected the arts of action – the “process arts”. In the process arts, artists create artifacts to engender activity in their audience, for the sake of the audience’s aesthetic appreciation of their own activity. This includes appreciating their own deliberations, choices, reactions, and movements. The process arts include games, urban planning, improvised social dance, cooking, and social food rituals. In the traditional object arts, the central aesthetic properties occur in the artistic artifact itself. It is the painting that is beautiful; the novel that is dramatic. In the process arts, the aesthetic properties occur in the activity of the appreciator. It is the game player’s own decisions that are elegant, the rock climber’s own movement that is graceful, and the tango dancers’ rapport that is beautiful. The artifact’s role is to call forth and shape that activity, guiding it along aesthetic lines. I offer a theory of the process arts. Crucially, we must distinguish between the designed artifact and the prescribed focus of aesthetic appreciation. In the object arts, these are one and the same. The designed artifact is the painting, which is also the prescribed focus of appreciation. In the process arts, they are different. The designed artifact is the game, but the appreciator is prescribed to appreciate their own activity in playing the game. Next, I address the complex question of who the artist really is in a piece of process art — the designer or the active appreciator? Finally, I diagnose the lowly status of the process arts

    The Cowl - v.81-n.19 - Mar 16, 2017

    Get PDF
    The Cowl - student newspaper of Providence College. Volume 81, Number 19 - March 16, 2017. 24 pages

    Responsible Environmental Behavior, Energy Conservation, and Compact Fluorescent Bulbs: You Can Lead a Horse to Water, But Can You Make It Drink?

    Get PDF
    Despite professing to care about the environment and supporting environmental causes, individuals behave in environmentally irresponsible ways like driving when they can take public transportation, littering, or disposing of toxic materials in unsound ways. This is the author\u27s fourth exploration of how to encourage individuals to stop behaving irresponsibly about the environment they allege to care deeply about. The prior three articles all explored how the norm of environmental protection could be enlisted in this effort; this article applies those theoretical conclusions to the very practical task of getting people to switch the type of light bulb they use. To accomplish this, the article synthesizes the previous articles into an assumption about the critical role of norms in changing personal behavior and tests that assumption by exploring how to make individuals more responsible consumers of electricity and adhere to the concrete norm of energy conservation by swapping out their incandescent light bulbs for compact fluorescent lights (“CFLs”). The agreed upon goal behind energy conservation is to reduce the country’s reliance on fossil fuel-based energy production, thus reducing the emission of harmful airborne pollutants and greenhouse gases as well as the related environmental harms associated with coal production. One way to reduce residential energy consumption is to persuade individuals to switch to CFLs. Up to ninety percent of energy produced by incandescent bulbs is lost as heat; switching to CFLs is one way to prevent this energy loss

    Games and the art of agency

    Get PDF
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency. Game-playing, then, illuminates a distinctive human capacity. We can take on ends temporarily for the sake of the experience of pursuing them. Game play shows that our agency is significantly more modular and more fluid than we might have thought. It also demonstrates our capacity to take on an inverted motivational structure. Sometimes we can take on an end for the sake of the activity of pursuing that end

    Games: Agency as Art

    Get PDF
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. And the fact that we play games shows something remarkable about us. Our agency is more fluid than we might have thought. In playing a game, we take on temporary ends; we submerge ourselves temporarily in an alternate agency. Games turn out to be a vessel for communicating different modes of agency, for writing them down and storing them. Games create an archive of agencies. And playing games is how we familiarize ourselves with different modes of agency, which helps us develop our capacity to fluidly change our own style of agency

    Credimus

    Full text link
    We believe that economic design and computational complexity---while already important to each other---should become even more important to each other with each passing year. But for that to happen, experts in on the one hand such areas as social choice, economics, and political science and on the other hand computational complexity will have to better understand each other's worldviews. This article, written by two complexity theorists who also work in computational social choice theory, focuses on one direction of that process by presenting a brief overview of how most computational complexity theorists view the world. Although our immediate motivation is to make the lens through which complexity theorists see the world be better understood by those in the social sciences, we also feel that even within computer science it is very important for nontheoreticians to understand how theoreticians think, just as it is equally important within computer science for theoreticians to understand how nontheoreticians think
    • …
    corecore