35,089 research outputs found

    Thinking Inside the Box: A New Integrated Approach to Mixed Music Composition and Performance

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    The Thinking Inside the Box project (TItB) seeks to address pragmatic concerns inherent to mixed music performance, and proposes ways to better consider the sound of the acoustic reality of the concert space at studio composition time. This is achieved through empirical investigation into subversive use of recent developments in hardware and software technologies. The primary concerns are (1) optimising the integration of live instruments and electroacoustic sound in the concert hall environment for both the performers and the public, by carefully choosing loudspeaker types and placement at commission time, and by avoiding sound reinforcement; (2) minimizing for studio composers the insitu trauma of the first live rendition of the piece, by bringing the concert hall acoustic environment into the studio composition process, using convolution reverb to reproduce in the studio the given loudspeaker setup through its impulse responses. This paper presents the conclusions of the project's early experiments in the form of three case study sets, and describes how this approach will be of use for any composer of mixed music

    The VITI program: Final Report

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    In this report we present our findings and results from the VITI program in 2000. The focus of the research work undertaken by VITI has been to provide electronic meeting environments that are easy to use and afford as natural a collaboration experience as possible. This final report is structured into three parts. Part one concerns the VITI infrastructure and consists of two sections. The first section describes the process of establishing the infrastructure, concentrating on how the work was done. The second section presents the actual infrastructure that is in place today, concentrating on what has been put in place. Part two examines the use the VITI infrastructure has been put to, giving examples of activities it has supported and discussing strengths and weaknesses that have emerged through this use. Finally part three considers the future of distributed electronic meeting environments. It is recommended that the report be read in the order in which it is presented. However, each section has been written as a standalone document and can be read independently of the others

    Development of a twin-head infusion pump for micromixing

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    Mixing is a crucial process in most of the industrial technology such as the operation of chemicals and fermentation reactors, combustion engines, polymer blends, and pharmaceutical formulations [1]. For handling a smaller volume of liquid, micromixing is a suitable method that can be applied. Micromixing (micromixer) is one of the microfluidic functions for mixing and blending liquids as precursors for biological process such as cell activation, enzyme reaction, and drug delivery system [2, 3]. There are several advantages of applying microfluidic device (micromixer) in the chemical technological processes such as processing accuracy, efficiency, minimum usage of reagents and ease of disposing of devices and fluids [3]. Basically, micromixers are categorised into passive and active micromixers. Passive micromixer consists of no moving parts and free from additional friction. It does not use external forces, fully dependent on molecular diffusion and chaotic advection for mixing process [4]. In contrast to active micromixers, external forces are applicable to active micromixers by implementing moving elements either within the microchannels, a time-variant, or a pressure field [5]. To create the pressure field differences for moving the liquid within the micromixer, an infusion pump is usually applied

    Moveable worlds/digital scenographies

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    This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ Intellect Ltd 2010.The mixed reality choreographic installation UKIYO explored in this article reflects an interest in scenographic practices that connect physical space to virtual worlds and explore how performers can move between material and immaterial spaces. The spatial design for UKIYO is inspired by Japanese hanamichi and western fashion runways, emphasizing the research production company's commitment to various creative crossovers between movement languages, innovative wearable design for interactive performance, acoustic and electronic sound processing and digital image objects that have a plastic as well as an immaterial/virtual dimension. The work integrates various forms of making art in order to visualize things that are not in themselves visual, or which connect visual and kinaesthetic/tactile/auditory experiences. The ‘Moveable Worlds’ in this essay are also reflections of the narrative spaces, subtexts and auditory relationships in the mutating matrix of an installation-space inviting the audience to move around and follow its sensorial experiences, drawn near to the bodies of the dancers.Brunel University, the British Council, and the Japan Foundation

    Introducing TaCEM and the TIAALS software.

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    This paper introduces the TaCEM project (Technology and Creativity in Electroacoustic Music), funded for 30 months by the Arts and Humanities Research Council in the UK, investigating the relationship between technological innovation and creative practice in electroacoustic music of the last 40 years (http://www.hud.ac.uk/research/researchcentres/tacem/). It is a collaborative project between the universities of Huddersfield and Durham in the UK and outputs from the project will include a book and freely available interactive software. This paper explains the context for the project and its goals, and discusses some of the generic software that is being developed as part of the project, intended not only for use in the project itself but also to be freely available for others to use in the study of any electroacoustic work as appropriate

    Annual Report, 2012-2013

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    Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying

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    This paper introduces Undercurrents, a computer-based gameplay tool for providing additional communication and media streams during tabletop roleplaying sessions. Based upon a client-server architecture, the system is intended to unobtrusively support secret communication, timing of audio and visual presentations to game events, and real-time documentation of the game session. Potential end users have been involved in the development and the paper provides details on the full design process
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