121,532 research outputs found

    Mixed Reality Human Media for Social and Physical Interaction

    Get PDF
    Abstract: This paper outlines new facilities within ubiquitous human media spaces supporting embodied interaction between humans and computation both socially and physically. We believe that the current approach to developing electronic based design environments is lacking with regard to support for multi-person multi-modal design interactions. In this paper, we present an alternative ubiquitous computing environment based on an integrated design of real and virtual worlds. We implement three different research prototype systems: the Virtual Kyoto Garden, Touchy Internet, and the Human Pacman. The functional capabilities implemented in these systems include spatially-aware 3D navigation, tangible interaction, and ubiquitous human media spaces. Some of its details, benefits, and issues regarding design support are discussed

    Design Principals of Social Navigation

    Get PDF
    8th Delos Workshop on "User Interfaces for Digital Libraries" (on 21 October it will be held in conjuction with the 4th ERCIM Workshop on "User Interfaces for All"), SICS, Kista, Sweden, 21-23 October 1998PERSON

    Cancer-related electronic support groups as navigation-aids: Overcoming geographic barriers

    Get PDF
    Cancer-related electronic support groups (ESGs) may be regarded as a complement to face-to-face groups when the latter are available, and as an alternative when they are not. Advantages over face-to-face groups include an absence of barriers imposed by geographic location, opportunities for anonymity that permit sensitive issues to be discussed, and opportunities to find peers online. ESGs can be especially valuable as navigation aids for those trying to find a way through the healthcare system and as a guide to the cancer journey. Outcome indicators that could be used to evaluate the quality of ESGs as navigation aids need to be developed and tested. Conceptual models for the navigator role, such as the Facilitating Navigator Model, are appropriate for ESGs designed specifically for research purposes. A Shared or Tacit Model may be more appropriate for unmoderated ESGs. Both conceptual models raise issues in Internet research ethics that need to be addres

    Harmonising Chart and Navigation-related Information on ECDIS

    Get PDF
    ECDIS is a real-time navigation system that integrates a variety of chart and navigation-related information. More than simply a replacement for a paper nautical chart, ECDIS is capable of continuously determining a vessel\u27s position in relation to land, charted objects, aids-to-navigation, and unseen hazards. Increasingly, ECDIS is being used for both navigation and collision-avoidance tasks. There is growing concern about the display of ever-increasing amounts of both chart and navigation-related information. When it comes to using ECDIS, displaying more information is not necessarily better. Too much information (i.e., clutter) may only lead to confusion. In this regard, there is need to \u27harmonize\u27 the simultaneous display of both chart and navigation-related information

    The display of electronic commerce within virtual environments

    Get PDF
    In today’s competitive business environment, the majority of companies are expected to be represented on the Internet in the form of an electronic commerce site. In an effort to keep up with current business trends, certain aspects of interface design such as those related to navigation and perception may be overlooked. For instance, the manner in which a visitor to the site might perceive the information displayed or the ease with which they navigate through the site may not be taken into consideration. This paper reports on the evaluation of the electronic commerce sites of three different companies, focusing specifically on the human factors issues such as perception and navigation. Heuristic evaluation, the most popular method for investigating user interface design, is the technique employed to assess each of these sites. In light of the results from the analysis of the evaluation data, virtual environments are suggested as a way of improving the navigation and perception display constraints

    Web interfaces to enhance CAL materials: Case studies from law and statistics

    Get PDF
    One impact of the ‘information age’ is that a variety of new learning resources have become available to both students and tutors. Using these resources effectively and with a sound pedagogical basis presents a whole array of issues for teaching professionals. In this paper the authors describe the development and implementation of a Web interface to existing computer‐based learning materials in an attempt to enhance the student learning experience. Although the innovations occurred in two very different disciplines ‐statistics and law ‐ there are common lessons to be learned about the process of learning and the use of technology

    Designing the printed book as an interactive environment

    Get PDF
    Reading a book demands a certain level of interaction from the reader. The cover must be opened and pages turned to navigate the information inside. Conventions have been developed over the life of the book to assist the reader in this navigation and provide orientation. The evolution of electronic reading material has given readers greater opportunities for interacting with their reading material, but many readers still prefer reading from a printed book. This paper investigates how the interactive organizational paradigm of hypertext can be implemented in a printed book to give the reader the opportunity for greater interaction and benefit from some of the advantages that electronic reading environments provide. The investigation in this paper follows an iterative design process in consultation with a panel of four experts. Through four rounds of consultation and refinement two potential solutions were developed for the incorporation of hypertext methods in a printed book

    Peripatetic electronic teachers in higher education

    Get PDF
    This paper explores the idea of information and communications technology providing a medium enabling higher education teachers to act as freelance agents. The notion of a ‘Peripatetic Electronic Teacher’ (PET) is introduced to encapsulate this idea. PETs would exist as multiple telepresences (pedagogical, professional, managerial and commercial) in PET‐worlds; global networked environments which support advanced multimedia features. The central defining rationale of a pedagogical presence is described in detail and some implications for the adoption of the PET‐world paradigm are discussed. The ideas described in this paper were developed by the author during a recently completed Short‐Term British Telecom Research Fellowship, based at the BT Adastral Park
    corecore