30 research outputs found

    SEGMENTATION, RECOGNITION, AND ALIGNMENT OF COLLABORATIVE GROUP MOTION

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    Modeling and recognition of human motion in videos has broad applications in behavioral biometrics, content-based visual data analysis, security and surveillance, as well as designing interactive environments. Significant progress has been made in the past two decades by way of new models, methods, and implementations. In this dissertation, we focus our attention on a relatively less investigated sub-area called collaborative group motion analysis. Collaborative group motions are those that typically involve multiple objects, wherein the motion patterns of individual objects may vary significantly in both space and time, but the collective motion pattern of the ensemble allows characterization in terms of geometry and statistics. Therefore, the motions or activities of an individual object constitute local information. A framework to synthesize all local information into a holistic view, and to explicitly characterize interactions among objects, involves large scale global reasoning, and is of significant complexity. In this dissertation, we first review relevant previous contributions on human motion/activity modeling and recognition, and then propose several approaches to answer a sequence of traditional vision questions including 1) which of the motion elements among all are the ones relevant to a group motion pattern of interest (Segmentation); 2) what is the underlying motion pattern (Recognition); and 3) how two motion ensembles are similar and how we can 'optimally' transform one to match the other (Alignment). Our primary practical scenario is American football play, where the corresponding problems are 1) who are offensive players; 2) what are the offensive strategy they are using; and 3) whether two plays are using the same strategy and how we can remove the spatio-temporal misalignment between them due to internal or external factors. The proposed approaches discard traditional modeling paradigm but explore either concise descriptors, hierarchies, stochastic mechanism, or compact generative model to achieve both effectiveness and efficiency. In particular, the intrinsic geometry of the spaces of the involved features/descriptors/quantities is exploited and statistical tools are established on these nonlinear manifolds. These initial attempts have identified new challenging problems in complex motion analysis, as well as in more general tasks in video dynamics. The insights gained from nonlinear geometric modeling and analysis in this dissertation may hopefully be useful toward a broader class of computer vision applications

    Proceedings. 19. Workshop Computational Intelligence, Dortmund, 2. - 4. Dezember 2009

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    Dieser Tagungsband enthält die Beiträge des 19. Workshops „Computational Intelligence“ des Fachausschusses 5.14 der VDI/VDE-Gesellschaft fĂĽr Mess- und Automatisierungstechnik (GMA) und der Fachgruppe „Fuzzy-Systeme und Soft-Computing“ der Gesellschaft fĂĽr Informatik (GI), der vom 2.-4. Dezember 2009 im Haus Bommerholz bei Dortmund stattfindet

    Reinforcement Learning Curricula as Interpolations between Task Distributions

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    In the last decade, the increased availability of powerful computing machinery has led to an increasingly widespread application of machine learning methods. Machine learning has been particularly successful when large models, typically neural networks with an ever-increasing number of parameters, can leverage vast data to make predictions. While reinforcement learning (RL) has been no exception from this development, a distinguishing feature of RL is its well-known exploration-exploitation trade-off, whose optimal solution – while possible to model as a partially observable Markov decision process – evades computation in all but the simplest problems. Consequently, it seems unsurprising that notable demonstrations of reinforcement learning, such as an RL-based Go agent (AlphaGo) by Deepmind beating the professional Go player Lee Sedol, relied both on the availability of massive computing capabilities and specific forms of regularization that facilitate learning. In the case of AlphaGo, this regularization came in the form of self-play, enabling learning by interacting with gradually more proficient opponents. In this thesis, we develop techniques that, similarly to the concept of self-play of AlphaGo, improve the learning performance of RL agents by training on sequences of increasingly complex tasks. These task sequences are typically called curricula and are known to side-step problems such as slow learning or convergence to poor behavior that may occur when directly learning in complicated tasks. The algorithms we develop in this thesis create curricula by minimizing distances or divergences between probability distributions of learning tasks, generating interpolations between an initial distribution of easy learning tasks and a target task distribution. Apart from improving the learning performance of RL agents in experiments, developing methods that realize curricula as interpolations between task distributions results in a nuanced picture of key aspects of successful reinforcement learning curricula. In Chapter 1, we start this thesis by introducing required reinforcement learning notation and then motivating curriculum reinforcement learning from the perspective of continuation methods for non-linear optimization. Similar to curricula for reinforcement learning agents, continuation methods have been used in non-linear optimization to solve challenging optimization problems. This similarity provides an intuition about the effect of the curricula we aim to generate and their limits. In Chapter 2, we transfer the concept of self-paced learning, initially proposed in the supervised learning community, to the problem of RL, showing that an automated curriculum generation for RL agents can be motivated by a regularized RL objective. This regularized RL objective implies generating a curriculum as a sequence of task distributions that trade off the expected agent performance against similarity to a specified distribution of target tasks. This view on curriculum RL contrasts existing approaches, as it motivates curricula via a regularized RL objective instead of generating them from a set of assumptions about an optimal curriculum. In experiments, we show that an approximate implementation of the aforementioned curriculum – that restricts the interpolating task distribution to a Gaussian – results in improved learning performance compared to regular reinforcement learning, matching or surpassing the performance of existing curriculum-based methods. Subsequently, Chapter 3 builds up on the intuition of curricula as sequences of interpolating task distributions established in Chapter 2. Motivated by using more flexible task distribution representations, we show how parametric assumptions play a crucial role in the empirical success of the previous approach and subsequently uncover key ingredients that enable the generation of meaningful curricula without assuming a parametric model of the task distributions. One major ingredient is an explicit notion of task similarity via a distance function of two Markov Decision Processes. We turn towards optimal transport theory, allowing for flexible particle-based representations of the task distributions while properly considering the newly introduced metric structure of the task space. Combined with other improvements to our first method, such as a more aggressive restriction of the curriculum to tasks that are not too hard for the agent, the resulting approach delivers consistently high learning performance in multiple experiments. In the final Chapter 4, we apply the refined method of Chapter 3 to a trajectory-tracking task, in which we task an RL agent to follow a three-dimensional reference trajectory with the tip of an inverted pendulum mounted on a Barrett Whole Arm Manipulator. The access to only positional information results in a partially observable system that, paired with its inherent instability, underactuation, and non-trivial kinematic structure, presents a challenge for modern reinforcement learning algorithms, which we tackle via curricula. The technically infinite-dimensional task space of target trajectories allows us to probe the developed curriculum learning method for flaws that have not surfaced in the rather low-dimensional experiments of the previous chapters. Through an improved optimization scheme that better respects the non-Euclidean structure of target trajectories, we reliably generate curricula of trajectories to be tracked, resulting in faster and more robust learning compared to an RL baseline that does not exploit this form of structured learning. The learned policy matches the performance of an optimal control baseline on the real system, demonstrating the potential of curriculum RL to learn state estimation and control for non-linear tracking tasks jointly. In summary, this thesis introduces a perspective on reinforcement learning curricula as interpolations between task distributions. The methods developed under this perspective enjoy a precise formulation as optimization problems and deliver empirical benefits throughout experiments. Building upon this precise formulation may allow future work to advance the formal understanding of reinforcement learning curricula and, with that, enable the solution of challenging decision-making and control problems with reinforcement learning

    Reconstructing Dynamical Systems From Stochastic Differential Equations to Machine Learning

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    Die Modellierung komplexer Systeme mit einer großen Anzahl von Freiheitsgraden ist in den letzten Jahrzehnten zu einer großen Herausforderung geworden. In der Regel werden nur einige wenige Variablen komplexer Systeme in Form von gemessenen Zeitreihen beobachtet, während die meisten von ihnen - die möglicherweise mit den beobachteten Variablen interagieren - verborgen bleiben. In dieser Arbeit befassen wir uns mit dem Problem der Rekonstruktion und Vorhersage der zugrunde liegenden Dynamik komplexer Systeme mit Hilfe verschiedener datengestützter Ansätze. Im ersten Teil befassen wir uns mit dem umgekehrten Problem der Ableitung einer unbekannten Netzwerkstruktur komplexer Systeme, die Ausbreitungsphänomene widerspiegelt, aus beobachteten Ereignisreihen. Wir untersuchen die paarweise statistische Ähnlichkeit zwischen den Sequenzen von Ereigniszeitpunkten an allen Knotenpunkten durch Ereignissynchronisation (ES) und Ereignis-Koinzidenz-Analyse (ECA), wobei wir uns auf die Idee stützen, dass funktionale Konnektivität als Stellvertreter für strukturelle Konnektivität dienen kann. Im zweiten Teil konzentrieren wir uns auf die Rekonstruktion der zugrunde liegenden Dynamik komplexer Systeme anhand ihrer dominanten makroskopischen Variablen unter Verwendung verschiedener stochastischer Differentialgleichungen (SDEs). In dieser Arbeit untersuchen wir die Leistung von drei verschiedenen SDEs - der Langevin-Gleichung (LE), der verallgemeinerten Langevin-Gleichung (GLE) und dem Ansatz der empirischen Modellreduktion (EMR). Unsere Ergebnisse zeigen, dass die LE bessere Ergebnisse für Systeme mit schwachem Gedächtnis zeigt, während sie die zugrunde liegende Dynamik von Systemen mit Gedächtniseffekten und farbigem Rauschen nicht rekonstruieren kann. In diesen Situationen sind GLE und EMR besser geeignet, da die Wechselwirkungen zwischen beobachteten und unbeobachteten Variablen in Form von Speichereffekten berücksichtigt werden. Im letzten Teil dieser Arbeit entwickeln wir ein Modell, das auf dem Echo State Network (ESN) basiert und mit der PNF-Methode (Past Noise Forecasting) kombiniert wird, um komplexe Systeme in der realen Welt vorherzusagen. Unsere Ergebnisse zeigen, dass das vorgeschlagene Modell die entscheidenden Merkmale der zugrunde liegenden Dynamik der Klimavariabilität erfasst.Modeling complex systems with large numbers of degrees of freedom have become a grand challenge over the past decades. Typically, only a few variables of complex systems are observed in terms of measured time series, while the majority of them – which potentially interact with the observed ones - remain hidden. Throughout this thesis, we tackle the problem of reconstructing and predicting the underlying dynamics of complex systems using different data-driven approaches. In the first part, we address the inverse problem of inferring an unknown network structure of complex systems, reflecting spreading phenomena, from observed event series. We study the pairwise statistical similarity between the sequences of event timings at all nodes through event synchronization (ES) and event coincidence analysis (ECA), relying on the idea that functional connectivity can serve as a proxy for structural connectivity. In the second part, we focus on reconstructing the underlying dynamics of complex systems from their dominant macroscopic variables using different Stochastic Differential Equations (SDEs). We investigate the performance of three different SDEs – the Langevin Equation (LE), Generalized Langevin Equation (GLE), and the Empirical Model Reduction (EMR) approach in this thesis. Our results reveal that LE demonstrates better results for systems with weak memory while it fails to reconstruct underlying dynamics of systems with memory effects and colored-noise forcing. In these situations, the GLE and EMR are more suitable candidates since the interactions between observed and unobserved variables are considered in terms of memory effects. In the last part of this thesis, we develop a model based on the Echo State Network (ESN), combined with the past noise forecasting (PNF) method, to predict real-world complex systems. Our results show that the proposed model captures the crucial features of the underlying dynamics of climate variability

    Econometrics

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    As a unified discipline, econometrics is still relatively young and has been transforming and expanding very rapidly. Major advances have taken place in the analysis of cross-sectional data by means of semiparametric and nonparametric techniques. Heterogeneity of economic relations across individuals, firms and industries is increasingly acknowledged and attempts have been made to take it into account either by integrating out its effects or by modelling the sources of heterogeneity when suitable panel data exist. The counterfactual considerations that underlie policy analysis and treatment valuation have been given a more satisfactory foundation. New time-series econometric techniques have been developed and employed extensively in the areas of macroeconometrics and finance. Nonlinear econometric techniques are used increasingly in the analysis of cross-section and time-series observations. Applications of Bayesian techniques to econometric problems have been promoted largely by advances in computer power and computational techniques. The use of Bayesian techniques has in turn provided the investigators with a unifying framework where the tasks of forecasting, decision making, model evaluation and learning can be considered as parts of the same interactive and iterative process, thus providing a basis for âreal time econometricsâ

    Nonlinear Dimensionality Reduction for Motion Synthesis and Control

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    Synthesising motion of human character animations or humanoid robots is vastly complicated by the large number of degrees of freedom in their kinematics. Control spaces become so large, that automated methods designed to adaptively generate movements become computationally infeasible or fail to find acceptable solutions. In this thesis we investigate how demonstrations of previously successful movements can be used to inform the production of new movements that are adapted to new situations. In particular, we evaluate the use of nonlinear dimensionality reduction techniques to find compact representations of demonstrations, and investigate how these can simplify the synthesis of new movements. Our focus lies on the Gaussian Process Latent Variable Model (GPLVM), because it has proven to capture the nonlinearities present in the kinematics of robots and humans. We present an in-depth analysis of the underlying theory which results in an alternative approach to initialise the GPLVM based on Multidimensional Scaling. We show that the new initialisation is better suited than PCA for nonlinear, synthetic data, but have to note that its advantage shrinks on motion data. Subsequently we show that the incorporation of additional structure constraints leads to low-dimensional representations which are sufficiently regular so that once learned dynamic movement primitives can be adapted to new situations without need for relearning. Finally, we demonstrate in a number of experiments where movements are generated for bimanual reaching, that, through the use of nonlinear dimensionality reduction, reinforcement learning can be scaled up to optimise humanoid movements
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