743 research outputs found

    Overview of the MPEG Reconfigurable Video Coding Framework

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    International audienceVideo coding technology in the last 20 years has evolved producing a variety of different and complex algorithms and coding standards. So far the specification of such standards, and of the algorithms that build them, has been done case by case providing monolithic textual and reference software specifications in different forms and programming languages. However, very little attention has been given to provide a specification formalism that explicitly presents common components between standards, and the incremental modifications of such monolithic standards. The MPEG Reconfigurable Video Coding (RVC) framework is a new ISO standard currently under its final stage of standardization, aiming at providing video codec specifications at the level of library components instead of monolithic algorithms. The new concept is to be able to specify a decoder of an existing standard or a completely new configuration that may better satisfy application-specific constraints by selecting standard components from a library of standard coding algorithms. The possibility of dynamic configuration and reconfiguration of codecs also requires new methodologies and new tools for describing the new bitstream syntaxes and the parsers of such new codecs. The RVC framework is based on the usage of a new actor/ dataflow oriented language called CAL for the specification of the standard library and instantiation of the RVC decoder model. This language has been specifically designed for modeling complex signal processing systems. CAL dataflow models expose the intrinsic concurrency of the algorithms by employing the notions of actor programming and dataflow. The paper gives an overview of the concepts and technologies building the standard RVC framework and the non standard tools supporting the RVC model from the instantiation and simulation of the CAL model to software and/or hardware code synthesis

    Proceedings of the Second International Mobile Satellite Conference (IMSC 1990)

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    Presented here are the proceedings of the Second International Mobile Satellite Conference (IMSC), held June 17-20, 1990 in Ottawa, Canada. Topics covered include future mobile satellite communications concepts, aeronautical applications, modulation and coding, propagation and experimental systems, mobile terminal equipment, network architecture and control, regulatory and policy considerations, vehicle antennas, and speech compression

    MPEG Reconfigurable Video Coding

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    WOS - ISBN: 978-1-4419-6344-4The currentmonolithic and lengthy scheme behind the standardization and the design of new video coding standards is becoming inappropriate to satisfy the dynamism and changing needs of the video coding community. Such a scheme and specification formalism do not enable designers to exploit the clear commonalities between the different codecs, neither at the level of the specification nor at the level of the implementation. Such a problem is one of the main reasons for the typical long time interval elapsing between the time a new idea is validated until it is implemented in consumer products as part of a worldwide standard. The analysis of this problem originated a new standard initiative within the ISO/IEC MPEG committee, called Reconfigurable Video Coding (RVC). The main idea is to develop a video coding standard that overcomes many shortcomings of the current standardization and specification process by updating and progressively incrementing a modular library of components. As the name implies, flexibility and reconfigurability are new attractive features of the RVC standard. The RVC framework is based on the usage of a new actor/dataflow oriented language called CAL for the specification of the standard library and the instantiation of the RVC decoder model. CAL dataflow models expose the intrinsic concurrency of the algorithms by employing the notions of actor programming and dataflow. This chapter gives an overview of the concepts and technologies building the standard RVC framework and the non standard tools supporting the RVC model from the instantiation and simulation of the CAL model to the software and/or hardware code synthesis

    Future benefits and applications of intelligent on-board processing to VSAT services

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    The trends and roles of VSAT services in the year 2010 time frame are examined based on an overall network and service model for that period. An estimate of the VSAT traffic is then made and the service and general network requirements are identified. In order to accommodate these traffic needs, four satellite VSAT architectures based on the use of fixed or scanning multibeam antennas in conjunction with IF switching or onboard regeneration and baseband processing are suggested. The performance of each of these architectures is assessed and the key enabling technologies are identified

    Visible Light Communication Survey

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    Applications of satellite technology to broadband ISDN networks

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    Two satellite architectures for delivering broadband integrated services digital network (B-ISDN) service are evaluated. The first is assumed integral to an existing terrestrial network, and provides complementary services such as interconnects to remote nodes as well as high-rate multicast and broadcast service. The interconnects are at a 155 Mbs rate and are shown as being met with a nonregenerative multibeam satellite having 10-1.5 degree spots. The second satellite architecture focuses on providing private B-ISDN networks as well as acting as a gateway to the public network. This is conceived as being provided by a regenerative multibeam satellite with on-board ATM (asynchronous transfer mode) processing payload. With up to 800 Mbs offered, higher satellite EIRP is required. This is accomplished with 12-0.4 degree hopping beams, covering a total of 110 dwell positions. It is estimated the space segment capital cost for architecture one would be about 190Mwhereasthesecondarchitecturewouldbeabout190M whereas the second architecture would be about 250M. The net user cost is given for a variety of scenarios, but the cost for 155 Mbs services is shown to be about $15-22/minute for 25 percent system utilization

    Application of network coding in satellite broadcast and multiple access channels

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    Satellite broadcasting and relaying capabilities enable mobile broadcast systems over wide geographical areas, which opens large market possibilities for handheld, vehicular and fixed user terminals. The geostationary (GEO) satellite orbit is highly suited for such applications, as it spares the need for satellite terminals to track the movement of the spacecraft, with important savings in terms of complexity and cost. The large radius of the GEO orbit (more than 40000 km) has two main drawbacks. One is the large free space loss experienced by a signal traveling to or from the satellite, which limits the signal-to-noise ratio (SNR) margins in the link budget with respect to terrestrial systems. The second drawback of the GEO orbit is the large propagation delay (about 250 msec) that limits the use of feedback in both the forward (satellite to satellite terminal) and the reverse (satellite terminal to satellite) link. The limited margin protection causes loss of service availability in environments where there is no direct line of sight to the satellite, such as urban areas. The large propagation delay on its turn, together with the large terminal population size usually served by a GEO satellite, limit the use of feedback, which is at the basis of error-control. In the reverse link, especially in the case of fixed terminals, packet losses are mainly due to collisions, that severely limit the access to satellite services in case a random access scheme is adopted. The need for improvements and further understanding of these setups lead to the development of our work. In this dissertation we study the application of network coding to counteract the above mentioned channel impairments in satellite systems. The idea of using network coding stems from the fact that it allows to efficiently exploit the diversity, either temporal or spatial, present in the system. In the following we outline the original contributions included in each of the chapters of the dissertation. Chapter 3. This chapter deals with channel impairments in the forward link, and specifically with the problem of missing coverage in Urban environments for land mobile satellite (LMS) networks. By applying the Max-flow Min-cut theorem we derive a lower bound on the maximum coverage that can be achieved through cooperation. Inspired by this result, we propose a practical scheme, keeping in mind the compatibility with the DVB-SH standard. We developed a simulator in Matlab/C++ based on the physical layer abstraction and used it to test the performance gain of our scheme with a benchmark relaying scheme that does allow coding at packet level. Chapter 4. The second chapter of contributions is devoted to the information theoretical study of real-time streaming transmissions over fading channels with channel state information at the transmitter only. We introduce this new channel model and propose several transmission schemes, one of which is proved to be asymptotically optimal in terms of throughput. We also provide an upper bound on the achievable throughput for the proposed channel model and compare it numerically with the proposed schemes over a Rayleigh fading channel. Chapter 5. Chapter 5 is devoted to the study of throughput and delay in non-real-time streaming transmission over block fading channels. We derive bounds on the throughput and the delay for this channel and propose different coding techniques based on time-sharing. For each of them we carry out an analytical study of the performance. Finally, we compare numerically the performance of the proposed schemes over a Rayleigh fading channel. Chapter 6. In the last technical chapter we propose a collision resolution method for the return link based on physical layer network coding over extended Galois field (EGF). The proposed scheme extracts information from the colliding signals and achieves important gains with respect to Slotted ALOHA systems as well as with respect to other collision resolution schemes.Una de les característiques mes importants de les plataformes de comunicacions per satèl.lit és la seva capacitat de retransmetre senyals rebuts a un gran número de terminals. Això es fonamental en contextes com la difusió a terminals mòbils o la comunicació entre màquines. Al mateix temps, la disponibilitat d’un canal de retorn permet la creació de sistemes de comunicacions per satèl.lit interactius que, en principi, poden arribar a qualsevol punt del planeta. Els satèl.lits Geoestacionaris son particularment adequats per a complir amb aquesta tasca. Aquest tipus de satèl.lits manté una posició fixa respecte a la Terra, estalviant als terminals terrestres la necessitat de seguir el seu moviment en el cel. Per altra banda, la gran distància que separa la Terra dels satèl.lits Geoestacionaris introdueix grans retrassos en les comunicacions que, afegit al gran número de terminals en servei, limita l’ús de tècniques de retransmissió basades en acknowledgments en cas de pèrdua de paquets. Per tal de sol.lucionar el problema de la pèrdua de paquets, les tècniques més utilitzades son el desplegament de repetidors terrestres, anomenats gap fillers, l’ús de codis de protecció a nivell de paquet i mecanismes proactius de resolució de col.lisions en el canal de retorn. En aquesta tesi s’analitzen i s’estudien sol.lucions a problemes en la comunicació per satèl.lit tant en el canal de baixada com el de pujada. En concret, es consideren tres escenaris diferents. El primer escenari es la transmissió a grans poblacions de terminals mòbils en enorns urbans, que es veuen particularment afectats per la pèrdua de paquets degut a l’obstrucció, per part dels edificis, de la línia de visió amb el satèl.lit. La sol.lució que considerem consisteix en la utilització de la cooperació entre terminals. Una vegada obtinguda una mesura del guany que es pot assolir mitjançant cooperació en un model bàsic de xarxa, a través del teorema Max-flow Min-cut, proposem un esquema de cooperació compatible amb estàndards de comunicació existents. El segon escenari que considerem es la transmissió de vídeo, un tipus de tràfic particularment sensible a la pèrdua de paquets i retards endògens als sistemes de comunicació per satèl.lit. Considerem els casos de transmissió en temps real i en diferit, des de la perspectiva de teoria de la informació, i estudiem diferents tècniques de codificació analítica i numèrica. Un dels resultats principals obtinguts es l’extensió del límit assolible de la capacitat ergòdica del canal en cas que el transmissor rebi les dades de manera gradual, enlloc de rebre-les totes a l’inici de la transmissió. El tercer escenari que considerem es l’accés aleatori al satèl.lit. Desenvolupem un esquema de recuperació dels paquets perduts basat en la codificació de xarxa a nivell físic i en extensions a camps de Galois, amb resultats molt prometedors en termes de rendiment. També estudiem aspectes relacionats amb la implementació pràctica d’aquest esquema

    Parallel Searching-Based Sphere Detector for MIMO Downlink OFDM Systems

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    In this paper, implementation of a detector with parallel partial candidate-search algorithm is described. Two fully independent partial candidate search processes are simultaneously employed for two groups of transmit antennas based on QR decomposition (QRD) and QL decomposition (QLD) of a multiple-input multiple-output (MIMO) channel matrix. By using separate simultaneous candidate searching processes, the proposed implementation of QRD-QLD searching-based sphere detector provides a smaller latency and a lower computational complexity than the original QRD-M detector for similar error-rate performance in wireless communications systems employing four transmit and four receive antennas with 16-QAM or 64-QAM constellation size. It is shown that in coded MIMO orthogonal frequency division multiplexing (MIMO OFDM) systems, the detection latency and computational complexity of a receiver can be substantially reduced by using the proposed QRD-QLD detector implementation. The QRD-QLD-based sphere detector is also implemented using Field Programmable Gate Array (FPGA) and application specific integrated circuit (ASIC), and its hardware design complexity is compared with that of other sphere detectors reported in the literature.Nokia Renesas MobileTexas InstrumentsXilinxNational Science Foundatio
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