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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Exploring Task Mappings on Heterogeneous MPSoCs using a Bias-Elitist Genetic Algorithm
Exploration of task mappings plays a crucial role in achieving high
performance in heterogeneous multi-processor system-on-chip (MPSoC) platforms.
The problem of optimally mapping a set of tasks onto a set of given
heterogeneous processors for maximal throughput has been known, in general, to
be NP-complete. The problem is further exacerbated when multiple applications
(i.e., bigger task sets) and the communication between tasks are also
considered. Previous research has shown that Genetic Algorithms (GA) typically
are a good choice to solve this problem when the solution space is relatively
small. However, when the size of the problem space increases, classic genetic
algorithms still suffer from the problem of long evolution times. To address
this problem, this paper proposes a novel bias-elitist genetic algorithm that
is guided by domain-specific heuristics to speed up the evolution process.
Experimental results reveal that our proposed algorithm is able to handle large
scale task mapping problems and produces high-quality mapping solutions in only
a short time period.Comment: 9 pages, 11 figures, uses algorithm2e.st
A Methodology for Efficient Space-Time Adapter Design Space Exploration: A Case Study of an Ultra Wide Band Interleaver
This paper presents a solution to efficiently explore the design space of
communication adapters. In most digital signal processing (DSP) applications,
the overall architecture of the system is significantly affected by
communication architecture, so the designers need specifically optimized
adapters. By explicitly modeling these communications within an effective
graph-theoretic model and analysis framework, we automatically generate an
optimized architecture, named Space-Time AdapteR (STAR). Our design flow inputs
a C description of Input/Output data scheduling, and user requirements
(throughput, latency, parallelism...), and formalizes communication constraints
through a Resource Constraints Graph (RCG). The RCG properties enable an
efficient architecture space exploration in order to synthesize a STAR
component. The proposed approach has been tested to design an industrial data
mixing block example: an Ultra-Wideband interleaver.Comment: ISBN:1-4244-0921-
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