1,411 research outputs found
Real-Time Seamless Single Shot 6D Object Pose Prediction
We propose a single-shot approach for simultaneously detecting an object in
an RGB image and predicting its 6D pose without requiring multiple stages or
having to examine multiple hypotheses. Unlike a recently proposed single-shot
technique for this task (Kehl et al., ICCV'17) that only predicts an
approximate 6D pose that must then be refined, ours is accurate enough not to
require additional post-processing. As a result, it is much faster - 50 fps on
a Titan X (Pascal) GPU - and more suitable for real-time processing. The key
component of our method is a new CNN architecture inspired by the YOLO network
design that directly predicts the 2D image locations of the projected vertices
of the object's 3D bounding box. The object's 6D pose is then estimated using a
PnP algorithm.
For single object and multiple object pose estimation on the LINEMOD and
OCCLUSION datasets, our approach substantially outperforms other recent
CNN-based approaches when they are all used without post-processing. During
post-processing, a pose refinement step can be used to boost the accuracy of
the existing methods, but at 10 fps or less, they are much slower than our
method.Comment: CVPR 201
Learning Descriptors for Object Recognition and 3D Pose Estimation
Detecting poorly textured objects and estimating their 3D pose reliably is
still a very challenging problem. We introduce a simple but powerful approach
to computing descriptors for object views that efficiently capture both the
object identity and 3D pose. By contrast with previous manifold-based
approaches, we can rely on the Euclidean distance to evaluate the similarity
between descriptors, and therefore use scalable Nearest Neighbor search methods
to efficiently handle a large number of objects under a large range of poses.
To achieve this, we train a Convolutional Neural Network to compute these
descriptors by enforcing simple similarity and dissimilarity constraints
between the descriptors. We show that our constraints nicely untangle the
images from different objects and different views into clusters that are not
only well-separated but also structured as the corresponding sets of poses: The
Euclidean distance between descriptors is large when the descriptors are from
different objects, and directly related to the distance between the poses when
the descriptors are from the same object. These important properties allow us
to outperform state-of-the-art object views representations on challenging RGB
and RGB-D data.Comment: CVPR 201
DIGITAL INPAINTING ALGORITHMS AND EVALUATION
Digital inpainting is the technique of filling in the missing regions of an image or a video using information from surrounding area. This technique has found widespread use in applications such as restoration, error recovery, multimedia editing, and video privacy protection. This dissertation addresses three significant challenges associated with the existing and emerging inpainting algorithms and applications. The three key areas of impact are 1) Structure completion for image inpainting algorithms, 2) Fast and efficient object based video inpainting framework and 3) Perceptual evaluation of large area image inpainting algorithms.
One of the main approach of existing image inpainting algorithms in completing the missing information is to follow a two stage process. A structure completion step, to complete the boundaries of regions in the hole area, followed by texture completion process using advanced texture synthesis methods. While the texture synthesis stage is important, it can be argued that structure completion aspect is a vital component in improving the perceptual image inpainting quality. To this end, we introduce a global structure completion algorithm for completion of missing boundaries using symmetry as the key feature. While existing methods for symmetry completion require a-priori information, our method takes a non-parametric approach by utilizing the invariant nature of curvature to complete missing boundaries. Turning our attention from image to video inpainting, we readily observe that existing video inpainting techniques have evolved as an extension of image inpainting techniques. As a result, they suffer from various shortcoming including, among others, inability to handle large missing spatio-temporal regions, significantly slow execution time making it impractical for interactive use and presence of temporal and spatial artifacts. To address these major challenges, we propose a fundamentally different method based on object based framework for improving the performance of video inpainting algorithms. We introduce a modular inpainting scheme in which we first segment the video into constituent objects by using acquired background models followed by inpainting of static background regions and dynamic foreground regions. For static background region inpainting, we use a simple background replacement and occasional image inpainting. To inpaint dynamic moving foreground regions, we introduce a novel sliding-window based dissimilarity measure in a dynamic programming framework. This technique can effectively inpaint large regions of occlusions, inpaint objects that are completely missing for several frames, change in size and pose and has minimal blurring and motion artifacts. Finally we direct our focus on experimental studies related to perceptual quality evaluation of large area image inpainting algorithms. The perceptual quality of large area inpainting technique is inherently a subjective process and yet no previous research has been carried out by taking the subjective nature of the Human Visual System (HVS). We perform subjective experiments using eye-tracking device involving 24 subjects to analyze the effect of inpainting on human gaze. We experimentally show that the presence of inpainting artifacts directly impacts the gaze of an unbiased observer and this in effect has a direct bearing on the subjective rating of the observer. Specifically, we show that the gaze energy in the hole regions of an inpainted image show marked deviations from normal behavior when the inpainting artifacts are readily apparent
Point Pair Feature based Object Detection for Random Bin Picking
Point pair features are a popular representation for free form 3D object
detection and pose estimation. In this paper, their performance in an
industrial random bin picking context is investigated. A new method to generate
representative synthetic datasets is proposed. This allows to investigate the
influence of a high degree of clutter and the presence of self similar
features, which are typical to our application. We provide an overview of
solutions proposed in literature and discuss their strengths and weaknesses. A
simple heuristic method to drastically reduce the computational complexity is
introduced, which results in improved robustness, speed and accuracy compared
to the naive approach
Semantic Robot Programming for Goal-Directed Manipulation in Cluttered Scenes
We present the Semantic Robot Programming (SRP) paradigm as a convergence of
robot programming by demonstration and semantic mapping. In SRP, a user can
directly program a robot manipulator by demonstrating a snapshot of their
intended goal scene in workspace. The robot then parses this goal as a scene
graph comprised of object poses and inter-object relations, assuming known
object geometries. Task and motion planning is then used to realize the user's
goal from an arbitrary initial scene configuration. Even when faced with
different initial scene configurations, SRP enables the robot to seamlessly
adapt to reach the user's demonstrated goal. For scene perception, we propose
the Discriminatively-Informed Generative Estimation of Scenes and Transforms
(DIGEST) method to infer the initial and goal states of the world from RGBD
images. The efficacy of SRP with DIGEST perception is demonstrated for the task
of tray-setting with a Michigan Progress Fetch robot. Scene perception and task
execution are evaluated with a public household occlusion dataset and our
cluttered scene dataset.Comment: published in ICRA 201
Improved Fourier Mellin Invariant for Robust Rotation Estimation with Omni-cameras
Spectral methods such as the improved Fourier Mellin Invariant (iFMI)
transform have proved faster, more robust and accurate than feature based
methods on image registration. However, iFMI is restricted to work only when
the camera moves in 2D space and has not been applied on omni-cameras images so
far. In this work, we extend the iFMI method and apply a motion model to
estimate an omni-camera's pose when it moves in 3D space. This is particularly
useful in field robotics applications to get a rapid and comprehensive view of
unstructured environments, and to estimate robustly the robot pose. In the
experiment section, we compared the extended iFMI method against ORB and AKAZE
feature based approaches on three datasets showing different type of
environments: office, lawn and urban scenery (MPI-omni dataset). The results
show that our method boosts the accuracy of the robot pose estimation two to
four times with respect to the feature registration techniques, while offering
lower processing times. Furthermore, the iFMI approach presents the best
performance against motion blur typically present in mobile robotics.Comment: 5 pages, 4 figures, 1 tabl
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