8,771 research outputs found

    Joint Reconstruction of Multi-view Compressed Images

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    The distributed representation of correlated multi-view images is an important problem that arise in vision sensor networks. This paper concentrates on the joint reconstruction problem where the distributively compressed correlated images are jointly decoded in order to improve the reconstruction quality of all the compressed images. We consider a scenario where the images captured at different viewpoints are encoded independently using common coding solutions (e.g., JPEG, H.264 intra) with a balanced rate distribution among different cameras. A central decoder first estimates the underlying correlation model from the independently compressed images which will be used for the joint signal recovery. The joint reconstruction is then cast as a constrained convex optimization problem that reconstructs total-variation (TV) smooth images that comply with the estimated correlation model. At the same time, we add constraints that force the reconstructed images to be consistent with their compressed versions. We show by experiments that the proposed joint reconstruction scheme outperforms independent reconstruction in terms of image quality, for a given target bit rate. In addition, the decoding performance of our proposed algorithm compares advantageously to state-of-the-art distributed coding schemes based on disparity learning and on the DISCOVER

    Code improvements towards implementing HEVC decoder

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    Object-based 2D-to-3D video conversion for effective stereoscopic content generation in 3D-TV applications

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    Three-dimensional television (3D-TV) has gained increasing popularity in the broadcasting domain, as it enables enhanced viewing experiences in comparison to conventional two-dimensional (2D) TV. However, its application has been constrained due to the lack of essential contents, i.e., stereoscopic videos. To alleviate such content shortage, an economical and practical solution is to reuse the huge media resources that are available in monoscopic 2D and convert them to stereoscopic 3D. Although stereoscopic video can be generated from monoscopic sequences using depth measurements extracted from cues like focus blur, motion and size, the quality of the resulting video may be poor as such measurements are usually arbitrarily defined and appear inconsistent with the real scenes. To help solve this problem, a novel method for object-based stereoscopic video generation is proposed which features i) optical-flow based occlusion reasoning in determining depth ordinal, ii) object segmentation using improved region-growing from masks of determined depth layers, and iii) a hybrid depth estimation scheme using content-based matching (inside a small library of true stereo image pairs) and depth-ordinal based regularization. Comprehensive experiments have validated the effectiveness of our proposed 2D-to-3D conversion method in generating stereoscopic videos of consistent depth measurements for 3D-TV applications

    A two-stage video coding framework with both self-adaptive redundant dictionary and adaptively orthonormalized DCT basis

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    In this work, we propose a two-stage video coding framework, as an extension of our previous one-stage framework in [1]. The two-stage frameworks consists two different dictionaries. Specifically, the first stage directly finds the sparse representation of a block with a self-adaptive dictionary consisting of all possible inter-prediction candidates by solving an L0-norm minimization problem using an improved orthogonal matching pursuit with embedded orthonormalization (eOMP) algorithm, and the second stage codes the residual using DCT dictionary adaptively orthonormalized to the subspace spanned by the first stage atoms. The transition of the first stage and the second stage is determined based on both stages' quantization stepsizes and a threshold. We further propose a complete context adaptive entropy coder to efficiently code the locations and the coefficients of chosen first stage atoms. Simulation results show that the proposed coder significantly improves the RD performance over our previous one-stage coder. More importantly, the two-stage coder, using a fixed block size and inter-prediction only, outperforms the H.264 coder (x264) and is competitive with the HEVC reference coder (HM) over a large rate range

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames
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